In the mission of stealing the car just now, Ah Dai also discovered that it seems that this game is not a linear game.
Instead, you can explore it at will.
At the same time, this map feels terrifyingly large. Although the areas currently shown as areas for exploration are mostly gray.
But it seems that unlike other games where unlocking things slowly, he can go directly now?
In the next plot, when Ah Dai drove the car back to the target car shop, the subsequent plot was triggered.
Even though the car is almost scrapped.
But after all, it was a game, not reality, so the mission was completed smoothly.
Then, Simon, the owner of a car shop, fully demonstrated the image of a capitalist.
When Xiaofu asked for a salary increase, the store manager happily said that his reward would be the best employee of the month.
As for banknotes, there are obviously none.
Then Ximen said something to Xiaofu that resonated with many viewers watching the live broadcast and players playing the game.
"Tell me what you want, and then I will explain to you why you can't do this!"
After that, Ximen played a set of friendly cards towards Xiaofu and directly fed him a lot of chicken soup.
Looking at the game, Xiaofu and Lama, who were confused, embarked on a car stealing journey again.
Ah Dai couldn't help but sigh.
"Sure enough, all capitalists look the same!"
What a visually stunning picture.
This is a sentence that the leader often says at work.
Treat the company as your home and work hard for your dreams together.
Damn, treating the company as home?
So how about leaving work early and coming back later?
If you work hard for your dreams, you will get a raise.
Originally, Ah Dai planned to go for a stroll in the city after completing the previous mission.
Explore it and see if you can really wander around the city freely.
However, this task happens to follow the previous one.
Moreover, A-Dai is still a little unfamiliar with one of the game's settings.
So A-Dai continued to push the subsequent plot forward.
However, the subsequent plot seems a bit fierce.
In the game, you control Xiao Fu and go to find the motorcycle with Lama.
Unexpectedly, they got into a conflict with a local gang.
Then, after a disagreement, they massacred the entire gang of the other party.
Looking at the corpses on the ground, he stuffed their scattered dollars into his pockets.
Ah Dai was also shocked.
Just for a motorcycle, is it necessary to do this?
Is it really a happy country with shootings every day?
Next, when Xiaofu and Lama were about to leave, they happened to see the mission objective of this trip.
A street chase ensued.
In the game of chasing all the way, A'dai didn't feel much about other things.
But there is one thing he has already felt.
That's the thrill.
It's not the kind of excitement that comes from a big scene.
It's simply a kind of forbidden stimulation.
Without going into details about other matters, Ah Dai estimated that during this chase, at least a dozen passersby were knocked down.
Although this is not a very good behavior, and in the game, hitting a flying person will make you wanted by the police.
But Ah Dai just felt good.
As for other feelings, he didn't have any, because he knew very well that this was a game!!
In fact, this is also Wang Chuan's intentional artistic style.
The art style of the entire game leans towards cartoon rendering. It's not that it can't be made realistic, but it was deliberately made that way.
Including the NPC's AI system, the AI system has not actually been fully exploited.
There are two main reasons. On the one hand, there are indeed too many NPCs, which consumes more computing resources.
On the other hand, it's too real, which is not so good.
The simplest example is empathy.
When male players see some videos, such as the legs hitting a rock or being hit by something.
They will subconsciously clamp their legs together.
The same goes for games.
The modern urban background of "GTA" itself will give players a great sense of immersion.
If the characters in the game are made realistic and full of details, it will actually have some negative effects.
Some fantasy-themed games strive for a realistic art style in order to allow players to empathize with the game.
This creates a stronger sense of immersion and allows you to immerse yourself in the game's worldview.
The two are completely different, and "GTA" itself, as a crime-themed game, is somewhat sensitive.
Therefore, this kind of art style is the most suitable.
As the game progresses, more content is also revealed to A-Dai.
For example, in a subsequent mission, you have to chase a gang member.
So, Rama's little dog, Cha, had to be used.
Players can actually put themselves into the perspective of an adult dog.
In a later process, the players saw with their own eyes what it meant to be really screwed.
Well, in the literal sense.
In this mission, Ah Dai controlled Xiao Cha to track down the enemy, but Xiao Cha ran away uncontrollably.
Then it switched to Xiaofu's perspective.
The scene in front of them made all the players and audiences think of a show.
Teacher Zhao spoke in a magnetic voice.
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