"Call of Duty: Modern Warfare"!
(Cinematic FPS)
Watch the title display on the big screen.
Everyone present was a little curious.
"Call of Duty: Modern Warfare" is obviously the name of the new game project.
And just like the subtitle suggests, the game should be based on modern warfare.
But a cinematic FPS game?
This makes many people curious.
Should we make the game into a movie, or buy the movie rights and adapt it into an FPS game?
Looking at the title, everyone felt a little strange.
"Boss Wang, are we also going to buy IP?"
Wei Wei asked curiously.
After all, it’s not like Huangtu Games can’t afford to buy the IP.
"Of course not, we create our own IP!"
Hearing Wei Wei's words, Wang Chuan smiled and shook his head.
"This new game project is not what everyone imagined before. We will not make an open game for the time being, but an FPS game!"
"Just like GTA, there is a single-player campaign and a multiplayer mode, but the difference is that this time the single-player campaign is a purely linear campaign!"
"As for cinematic, you can think of it as turning the game into a movie, giving the game a cinematic feel, with the rhythm and performance of a Hollywood blockbuster!"
Wang Chuan looked at everyone and spoke slowly.
The Call of Duty series was able to become the number one IP for FPS games in its past life.
It can be said that it started with Modern Warfare.
What impact does Modern Warfare have on the Call of Duty series?
First of all, from the perspective of single-player plot, the Modern Warfare series can be said to be the pinnacle of Call of Duty.
It’s different from Half-Life, which pioneered FPS narrative and summarized the aura of 30 seconds of excitement.
More importantly, Modern Warfare exhibits a cinematic feel.
Most FPS players only began to understand it through the game Modern Warfare.
It turns out that FPS games can actually give you the experience of watching a Hollywood blockbuster.
That's where he's at his best.
The use of camera and the rhythm of storytelling can be regarded as a Hollywood blockbuster.
In addition, there is its multiplayer battle mode.
Kill streak rewards, abundant props, and a fast-paced experience as thrilling as street fighting.
These directly laid the foundation for the COD series and later multiplayer mode gameplay.
All of the purposes are to give players a great experience.
This kind of fun is not like the feeling of playing "Prototype", where you don't want to play the game anymore after having so much fun.
Instead, it combines the elements of competition and victory and defeat, allowing players to have a refreshing experience one round after another.
Wonderful single-player story and excellent multiplayer mode.
This is the main reason why Wang Chuan chose "Call of Duty: Modern Warfare".
Of course, the COD series' Black Ops is equally famous, as is its derivative unique zombie mode.
It will also be released as a separate series in the future.
Before the project started, Wang Chuan also explained to everyone some of the settings in "Call of Duty: Modern Warfare".
As an FPS game.
The most important thing is the shooting feel in the game and the related trajectory.
Previously, although Huangtu Games had experience in developing "PlayerUnknown's Battlegrounds", it was not considered the top in the industry in this area.
It was with the previous $4.1 billion that Wang Chuan acquired many game manufacturers and decided to make "Call of Duty: Modern Warfare".
"We've already used some cinematic storytelling in Grand Theft Auto."
“But in the single-player story of Call of Duty: Modern Warfare, we want to go even deeper!”
"Including the graphics in the game, I hope it will be the best in the industry!"
Wang Chuan looked at everyone and spoke.
After hearing Wang Chuan's words, Wei Wei and others couldn't help but feel troubled.
"Boss Wang, with resources like this, it's going to be hard for us to create an open map, right?"
As games develop, nowadays, whether it is RPG or other types of games, the key is an open map.
This is commonly known as the Lng-free interface.
When players switch scenes, there is no need to read the disk.
The biggest benefit of doing this is to give players a smooth experience.
If you open a door, wait 5 seconds for the screen to go black and read the disk.
That experience was very disjointed.
And now, according to Wang Chuan's requirements, the highest performance level, including the physics engine and related settings.
All of them are used to make separate maps, and they also need to involve the entire game story, so they cannot be separate map scenes.
In this case, it is definitely necessary to read the resource disk.
"Who said we have to continue with open-endedness? Besides, seamlessness doesn't necessarily mean no separate disc interface. We can use the corresponding CC animation to cover up the loading of the disc in the middle!"
"For example, in a certain plot in the game, players need to go through about a minute of CG animation."
"During this period, resources can be read in the background to preload the map resources for the next scene."
"Meanwhile, the vehicles and planes used in the game are heading to the next scene!"
"This way, players won't be able to return to the previous scene, which can greatly save resources!"
After hearing Wang Chuan's words, everyone showed an expression of sudden realization.
Doing so can indeed save a lot of resources and produce the industry's best graphics.
Looking at everyone, Wang Chuan also briefly talked about the plot of Modern Warfare.
In the past, the most familiar COD series for players should be the Modern Warfare series.
It started in World War II and rose in modern times. Even many COD players describe it this way.
This shows the influence of Modern Warfare on the COD series.
Even after the previous COD series, the Modern Warfare trilogy ended.
After many years, Activision not only reset the game but also restarted the system.
It also set the highest sales record for a single series in the history of the COD series.
This shows the status of the Modern Warfare series in the hearts of players.
What's a little different about its FPS games is that Modern Warfare uses a multi-line narrative, just like GTA.
The player does not play a fixed protagonist, nor even a fixed camp.
Instead, it introduces the entire story of modern warfare from many aspects.
In addition, the game also has a deep portrayal of teammates other than the protagonist controlled by the game.
Teammates in the game are the kind that can personally provide help to players.
Instead of those lazy teammates who just shout 666 and then drag you down.
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