After confirming the goals of these two games and the subsequent development direction of Huangtu Game Company.
Wang Chuan began to produce game content, and the first one he produced was "Three Kingdoms Kill".
He made it very quickly because the rules of this game are fun but not complicated!!!
Because the gameplay mechanism of "Three Kingdoms Kill" in the previous life was already very complete, he didn't need to worry about it at all.
All he needs to do is reproduce it.
However, Wang Chuan does not intend to release all the content of "Three Kingdoms Kill" at once.
After all, there will be updates later. Now that everything is done, what should I do next?
Moreover, if it is produced in one go, the learning cost for players will be too high.
The entry threshold is too high, which is not conducive to the spread of the game.
Just like the JAVA programming language, if there are so many books to learn just to get started, I'm afraid many people will give up.
The same is true for games. No matter how high the quality of your game is, no matter how fun your game is, if the learning cost is too high.
Then players won’t see that your game is fun and will stay away from it.
Therefore, the content of the game cannot be thrown out all at once. Richer content can be saved for subsequent updates, allowing players to be exposed to it bit by bit.
It has to be a gradual process!!!
For example, the player retention rate of some hardcore games is far lower than that of casual games.
Isn’t it fun?
Of course not, there are many players who like this type of game.
Why is that???
There is no other reason, the learning cost is too high and players don’t understand how to play it.
Therefore, in the early stage of "Three Kingdoms Kill", Wang Chuan would only make a simple version.
What is this "A General Becomes Famous" expansion pack? It doesn't exist~~~
And the Wind, Mountain and Forest expansion pack is also going to say goodbye.
If there are not enough generals that need to be updated in the later updates, Wang Chuan may come back.
Add the well-balanced generals from these expansion packs.
Or weaken those generals who are too powerful.
In short, everything is to make players have more fun.
However, these are things that will be updated little by little later.
In the early days, when the game was just released, the simplified rules and gameplay, as well as the number of generals, were sufficient.
Wang Chuan did not use a memory searcher to recall the rules of the game, card effects, general skill effects, and other settings.
After all, the gameplay of the "Three Kingdoms Kill" game itself is very simple and not complicated at all.
Wang Chuan, who doesn't play often, can recite the rules and card effects by heart.
However, there is one thing that is very important in the card game, and that is art!!!
Art is to card games what Sun Wukong is to Tang Monk.
I can’t live without it!!!
Although many people say that "Three Kingdoms Kill" and "Rate of the Three Kingdoms" are not card games strictly speaking.
But Wang Chuan disagreed.
Although their gameplay structures are different, they are all disguised as card games.
So art is still very important!!!
Unlike when he first started making games, he now has the income from "Genshin Impact" and only needs to deal with the art.
Moreover, if the appearance of the cards is not good, it will easily affect the revenue level of "Three Kingdoms Kill" and "Rate of the Three Kingdoms".
In terms of art, the early "Three Kingdoms Kill" and "Rate of the Three Kingdoms" are both in the same boat.
"Three Kingdoms Kill" has been mentioned before, everyone knows it.
The art of "Rate of Kingdoms" was also terrible at the beginning, but unlike "Three Kingdoms Kill", this was because there were no conditions.
When the development just started, the entire game team had less than ten people and was not taken seriously by the company at all.
During the internal testing period, the players' response was very enthusiastic, which made the company see the potential of the game.
This is why a huge amount of money was invested in large-scale promotion and the art was remade.
"Eh? Since they're both Three Kingdoms-themed games, can the art resources of "Three Kingdoms Kill" and "Rate of the Land" be unified?"
"Creating a Three Kingdoms universe? A crossover between two or even multiple games???"
Suddenly, Wang Chuan, who was writing the plan, had a sudden inspiration and ideas popped up one after another.
Of course, the Three Kingdoms universe is pure nonsense, with large investments, low success rates, and small income.
However, unity in art is indeed possible.
As a game based on the Three Kingdoms theme, it is completely acceptable to use the same template in art as long as there is no preconceived notion.
As for first impressions, there is really no work with such strong dominance in the market.
If it is produced in this way, there will be a fantastic linkage effect between the two games.
It can also integrate and communicate with players of the two games!!!
After all, one is a board game-type competitive game, and the other is a free strategy sandbox game.
The target audiences of the two games do not conflict at all.
Moreover, in the past, the most acclaimed art styles of the two games were both realistic.
Among them, "Three Kingdoms Kill" has the texture of ink painting.
Open the system and find the memory searcher in the props section.
Click to use!!
My mind instantly recalled the illustrations of "Three Kingdoms Kill" that I had seen in my previous life.
At the same time, his hands began to move, drawing the original painting.
"The Stanley Parable" and "Soul Knight" earned a lot of fan value, but they were all ten times in a row by him.
Although the fan points were all used up, the gains were great.
There are dozens of memory searchers. No matter how many of these things you have, it’s never too many. Just stock up on them first.
A variety of skill books to increase his abilities.
Let’s not talk about anything else, just talk about the current artistic ability. Although it is not as good as the big names in the industry, some of the original paintings that have been seen can be reproduced very well.
That's enough!!!
He doesn’t plan to restore all the details of the original painting, that would tire him to death, right? ? ?
He just needs to determine the painting style of the generals, and then mark out the subsequent coloring details, and then hand it over to the corresponding artist.
Well, you have to learn to be lazy, it’s a health-preserving skill!!!
In the quiet room, only Wang Chuan was writing furiously, and characters appeared one by one in his pen, some smart, some heroic, and some kind-hearted.
Wang Chuan first drew some famous military generals, such as Cao Cao, Zhuge Liang, Sun Quan, Liu Bei, Zhou Yu, Zhao Yun, etc.
Of course, this is just a line drawing, and it only shows the style of the character.
As for the subsequent details, photo editing, coloring, etc., which are tedious and time-consuming tasks, he does not intend to do them himself.
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