Chapter 58 Two Games



"By the way, Mr. Wang, I have something else I'd like to ask for your opinion on. What do you think???"

While Wang Chuan was thinking, Wei Wei came back again.

As a UP host in the game area, he is most proficient in plot design.

So he subconsciously thought that the plot of the next game to be developed would be consistent with history.

So much so that he was hesitant all the way, what information should he refer to???

At this time, Gong Yingnan gave an idea: why not just ask Wang Chuan directly? !

“What is it???”

Wang Chuan raised his head with a curious look in his eyes.

He was a little curious. He had just left the house. What could have happened that made Wei Wei rush back to ask?

"Mr. Wang, do you think I should read "Records of the Three Kingdoms" or "Romance of the Three Kingdoms" or something else???"

Wei Wei's expression was very serious and it seemed that he was ready to do something big.

He could swear that he had never been so serious as he was now, never!!

Wang Chuan was very satisfied with the other party's attitude, but he still blurted out:

"What are you looking at these for???"

"Plot design, Mr. Wang. You don't know that for games like the Three Kingdoms, if the plot is completely consistent with history, it will be too boring. If it's not, people will find fault with it. So this is a big deal!!"

When Wei Wei talked about what he was good at, he immediately became interested and talked a lot.

"Um, Wei Wei, well, what you said makes a lot of sense, but there's one thing I forgot to tell you."

"I don't plan on designing the plots for the next two Three Kingdoms games. Well, you can just help me design the numbers then!!!"

Wang Chuan carefully considered his words and spoke very tactfully.

There's no way. I can't just say it directly, as that would hurt the other person's feelings.

So, I had to say it in a more tactful way.

"What? No plot???"

As expected, Wei Wei was stunned. A Three Kingdoms game without a plot???

Without a plot, wouldn't I be useless?

Although he was disappointed, he still had a passion for games, and he became interested as soon as he changed his mind.

What kind of Three Kingdoms game would have no plot?

"Boss Wang, are we going to design a Three Kingdoms-style game with a similar gameplay to Soul Knight this time?"

In Wei Wei's mind, the only game that has no plot design and focuses on numbers is "Genshin Impact".

It was because of this game that he got to know Huangtu Game Company and eventually even joined the company.

"Okay, these are not things you should know. Be careful not to know too much or you'll be silenced~~~"

Wang Chuan gestured at his neck with his hand and joked.

......

Currently, Huangtu Game Company has developed two games in total, the buyout version of "Stanley's Parable" and the long-term operating "Genshin Impact".

However, only "Soul Knight" is available on the official game platform.

"The Stanley Parable" was later released on all platforms.

Well, it’s all for the purpose of becoming a formal game producer. Otherwise, Wang Chuan would not give others the opportunity to take a commission.

But it’s okay, I still gained some fame in the end.

Currently, the performance of Soul Knight is very good, based on the data established by Liu Qiang and Zhou Wei.

It can be learned that Huangtu Game Company has nearly seven million players.

However, these players all came for "Genshin Impact", so they are easily lost.

When "Soul Knight" can no longer attract them, they will naturally leave.

But there is no way around it, after all, Huangtu Game Company has been developing for too short a time.

It has no foundation, and only has the game "Genshin Impact" to support it.

It is precisely because of this that he wanted to develop a game that could increase player stickiness for his next game.

At the same time, you must be able to earn a lot of income.

After all, the subsequent revenue-generating capacity of "Soul Knight" is not very outstanding, so he has to prepare early.

Originally he was still hesitating, wondering which game to make with so many games in his memory?

The sudden campaign launched by the authorities directly helped him to lock in his direction.

Games with the Three Kingdoms theme are fun, attract user stickiness, and can generate a lot of revenue.

He happened to have played two of these games in his previous life, and they were very suitable for his current situation.

"Three Kingdoms Kill" and "Rate of the Land"!!!

"Three Kingdoms Kill" is a board game that draws on the game concept and gameplay of "BANG".

And make its content into Three Kingdoms and card-based! ! !

For example, change the sheriff to the lord, the deputy sheriff to the loyal minister, the traitor to the rebel, and the gangster to the traitor.

While borrowing from others, "Three Kingdoms Kill" also explored its own characteristics.

For example, the stories and experiences of every Three Kingdoms character are excavated and turned into the character's own skills.

Also in the deck, some new basic cards and trick cards have been added.

The coordination of these different character skills, the different cards drawn, and the unknown and expected sense of role-playing are the charm of this game.

When it comes to attracting user stickiness, who else can do it other than "Three Kingdoms Kill"? !

As for another game, “Rate of the Land”, it is the big boss in the krypton gold world!!!

This is a strategy game of national war, but it also has its own unique charm.

Because he introduced the free sandbox gameplay!!!

In the previous life, the data of this game was extremely terrifying.

As a mobile game, the retention rate on the first day of launch was nearly 50%, and the retention rate within three days was more than 40%.

It's simply unbelievable!!!

What is most commendable is the number of paying users.

First of all, the average user login payment rate is nearly 10%, and the average recharge amount of paying users is more than 120 yuan, so the monthly revenue exceeds 100 million yuan.

Similarly, one month later, the proportion of paying users was also growing steadily.

And this terrifying level has been maintained for four years!!!

During these four years, the monthly revenue of "Rate of Kingdoms" has continued to exceed 100 million yuan, which is simply a huge golden bull.

It is for this reason that Wang Chuan considered making these two games!!!

At that time, we can attract users, enhance user stickiness, increase the company's revenue, accumulate start-up funds for the next game, and so on.

All his goals can be accomplished!!!

It can be said that the two games, "Three Kingdoms Kill" and "Rate of the Land", are absolutely perfect for the current Huangtu Game Company!!!

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