There is a question mark after the health value. Click it to see an explanation. The host's body and soul are digitized. During battle, the body has no weaknesses, no vital points, and no disabling effects. All attack power is automatically converted into corresponding health values.
In non-combat state, injuries and vitality are automatically restored.
Speed: Recover 1% of health per minute.
ps: Datafication is limited to the host, and there is no datafication phenomenon for other creatures in this world.
ps: When the health value reaches zero, the host will die.
“This is really amazing!”
It's a game system! It can actually digitize the body! No weaknesses, no disability! It can even recover automatically!
Awesome! So awesome!
Although digitization is the most common phenomenon in all games, games are still games after all. If digitization could be realized in reality, it would be incredible!
This way, your combat power will double! And you won't have to worry about anything!
Especially it won’t cause disability!
The disability of Zuxing in his previous life made Chen Mo feel inexplicably fearful, but now he is fine and will not be disabled!
This alone made Chen Mo's fighting spirit soar and his desire to fight boil!
The last bit of dissatisfaction with the game system also disappeared.
As for death! Chen Mo didn't care. When he was a special forces soldier on the ancestral planet, he never left a suicide note beforehand during any mission. He had long since become indifferent to death.
Of course, if there was even a slight chance of survival, he would seize it.
Why die when you can live?!
Life is so wonderful! There are endless possibilities!
For example: Even if you are paralyzed, you can still encounter the game system, be reborn in another world, recover your health, and possibly live a different and wonderful life!
The small map in the upper right corner is the same as in other games.
Click on the property bar in the lower left corner, there are six properties.
Strength: 3
Agility: 4
Constitution: 3
Intelligence: 7
Perception: 8
Willpower: 10."
(P.S.: For a mortal without cultivation, the peak six-dimensional attribute value is 9. Mortal attribute values are all in the single digits. Values above two digits are considered extraordinary attribute values. 10 is the highest attribute value that a mortal without systematic cultivation can obtain.)
(PS: The first three attributes in the attribute list are related to the body, and the last three are related to the soul.)
"Sure enough, there is a cultivation system, but I don't know what it is? How can I obtain it?!"
Click on the skill bar and you will see several skills.
"collection:
Types: System skills, active skills.
Introduction—Gathering objects are unowned artifacts and natural objects, or creatures killed by the host, that the body touches. Using them yields items related to the object. A single object can only be harvested once. Each use consumes a certain amount of experience points. The amount of experience points consumed depends on the level of the object. For example, non-transcendent creatures and objects are defined as one-star and priced at 1 experience point.
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experience:
Types: System skills, passive skills.
Introduction - When you focus your eyes on someone or something, and at the same time have a need in your mind, and there is relevant information in the knowledge database, the relevant information of the target will automatically appear in your mind.
(P.S. How to increase your knowledge database: You can directly obtain relevant information about monsters by killing them, or collect information about killed intelligent creatures. After consuming the corresponding experience points, a knowledge skill book will appear. Click on "Study" to increase your knowledge skill database.)
(P.S.: Knowledge and skill books default to information not included in the knowledge and skill database. There will be no duplication. If all the knowledge of the intelligent creature has been included, no knowledge and skill books will be generated during collection.)
(P.S.: Information not stored in the knowledge skill database is not identifiable and is not displayed or is displayed as a question mark.)
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Iron Will:
Types: acquired skills, passive skills, soul skills, two-star skills.
Introduction: After completing special forces military training on the ancestral planet, the host gains the willpower skill "Fortitude." After being severely injured and paralyzed and discharged from the army, the host refuses to succumb to the cruelty of fate, remaining strong, optimistic, calm, and proactive in facing life, thus completing the hidden conditions for advancing to the Grandmaster level of "Fortitude."
Immunity to one-star illusions and hypnosis skills. Increases resistance to professional-level illusions and hypnosis skills, delaying the time it takes for the skill to take effect on the host.
Level: Apprentice, (Delay of 2-star soul skill activation time: 3 seconds.)
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Military combat techniques:
Types: acquired skills, active skills, physical skills, one-star skills.
Introduction——It is an integration of the military boxing, military grappling, bayonet fighting and other skills that the host learned during his military career on the ancestral planet.
Degree – Expert.
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"shooting:
Types: acquired skills, active skills, physical skills, one-star skills.
Introduction——It is an integration of the host's learning of firearms shooting, bow and arrow shooting, dart shooting, etc. during his military career on the ancestral star.
Degree – Expert.
(P.S. Acquired skills are acquired through learning, and there are four skill levels: Apprentice, Professional, Expert, and Grandmaster.)
(ps: According to the attribute values required for learning acquired skills, they are divided into different star levels.
Example: A one-star skill requires an attribute value between 1 and 9.
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