Ishikawa Don didn't waste time talking to her. He took out his notebook and told her directly about his needs.
Yesterday, Chen Ya explained the general framework to him. The content wasn't too much, but he was able to explain it.
"First of all, the theme of this game is called 'Sheep, Sheep', and the style is cartoony and cute."
Qin Sulan repeated the name and smiled: "What a cute name. Okay, remember, it's a cartoon style. Is it a Japanese manga style, or a Pleasant Goat style?"
"It's a children's cartoon like Pleasant Goat and Big Big Wolf," Ishikawa said. "The sheep should be drawn with stick figures. The simpler the better. They should look silly at first glance."
Qin Sulan nodded, wrote in her notebook, and frowned: "Wait, stupid? How stupid is it?"
"It's so stupid that it makes people feel like their intelligence is being mocked..."
Ishikawa Atsushi was a little hesitant when he said this.
Because this was Chen Ya's original words, and he had emphasized it specifically. Although he still didn't understand why he emphasized this.
"All right."
"The overall background is a grassland, so the main color should be green," Ishikawa said, looking at his notes. "Don't use a grassland green. Use an eye-friendly green. Players may stare at the screen for a long time, so the main game interface background should be soothing to them."
"Okay." Qin Sulan felt that these requirements were very professional and immediately became more confident in this project.
"Then there are the bricks. We need to design 15 types in total, and each one must have a main color block that is distinguishable from the others..." Tu
The art requirements that Ishikawa Dong gave to Qin Sulan were very detailed. Whether it was UI design or graphic design, the purpose was very clear and the requirements were very detailed. She knew what she had to do as soon as she heard it.
Although Qin Sulan is a recent graduate, she has had internship experience before. Her last internship was in a large company, but it feels that her job requirements at that time were not as clear as they are now.
Especially the brick design, Ishikawa Atsushi took the time to explain it in great detail.
He said that this was the request of the boss behind the scenes. Qin Sulan couldn't help but admire this boss whom she had never met, because such a boss who is professional and rich is hard to come by.
Elimination games are essentially also a game of eyesight. Therefore, when designing the bricks to be eliminated, the easier it is for players to find the bricks, the better the gaming experience will be.
Among the requirements given by Ishikawa, the elements of the bricks include "main color, graphics, and concept", which are distinguishable from each other. This is very important for an elimination game.
For example, you can design two vegetables, carrots and potatoes, which are completely different in shape and color and easy to distinguish. When players are looking for these two bricks, they can find them easily.
But if you design green onions and scallions, it would be useless. The two have the same color, similar shape, and even the same name. It is easy to confuse them. If you don’t look carefully, you might think they are the same thing, which can easily lead players to make low-level mistakes.
This kind of design must never appear.
According to Ishikawa Dong's request, the game "Sheep" has 15 types of bricks, and these 15 types of bricks will appear in the same level, which is actually very rare in elimination games.
For a general elimination game, 5 types are considered too many, and 10 types is too many.
There are 15 types. Players will be exhausted just remembering all those brick types, which will be a huge burden for players.
Therefore, the art should be as distinct as possible. Each brick should be a different color, and if the same color is used, the shape should be very different, and there should be at least three different types.
After listening to the requirements, Qin Sulan began to sort out the demand form.
After returning to his seat, Ishikawa Dong turned on the music player.
Yesterday's work has not been completed yet, so I have to continue it today.
I originally thought that this was a small game with not much workload, but it turned out to be unexpectedly tiring. In addition, Chen Ya required it to be able to accommodate "tens of millions of people online at the same time", so the amount of code increased exponentially.
A very rhythmic piece of music came out of Ishikawa Don's speakers. Ishikawa Don quickly turned off the volume and plugged in his headphones.
Fortunately, there were only him and Qin Sulan in the office, so they didn't disturb anyone else.
"Mr. Shi, what song were you listening to just now?" Qin Sulan asked, "Is it a new song?"
Ishikawa replied: "No, this is the BGM of the game we are making, written by the boss."
"The boss can also write songs?" Qin Sulan stared in surprise.
"Yeah, he wrote it in front of me," said Ishikawa.
Qin Sulan thought for a moment and said, "It feels quite magical. Mr. Shi, can you send me that BGM?"
"What are you going to do?"
"I feel like listening to this background music will give me more inspiration," Qin Sulan said. "The game is a whole, so we need to try to make sure all the elements work together well."
Ishikawa Dong felt that what she said made sense.
"Okay, don't save it randomly. I'll copy it for you. You can only listen to it at the company." Tu
"Of course, I know that."
"Also, don't call me Mr. Shi. I'm not used to it."
"Then I call you Brother Shi?"
"...Alright."
Ishikawa Don hesitated for a long time. He was actually still a little younger.
But he couldn't let people call him "Xiao Shi"? That would be too undignified.
At this moment, the cell phone in his hand rang.
"Hey, Brother Ya, what's wrong?"
"I can't come today. Can you help me promote the game I talked about yesterday?" Chen Ya's voice came from the other end of the phone.
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