Responding to recent controversy



Responding to recent controversy

I really don't have the energy to write today, so I'm taking a day off.

There has been a lot of controversy about the plot recently, so I think I need to give an explanation, which can also be regarded as a final remark.

I feel that too many people treat Go purely as a spiritual practice (this is not the readers' fault, it's my fault. Although I have been trying my best to explain this point, I may not have done it well). First, let me respond to the controversial issues. First, many people say that Qin Lang's loss to three generals, or his victory over three generals with great difficulty, is unreasonable.

Everyone needs to know that in the game of Go, the strong player is not necessarily the winner. There are many uncertain factors involved. It is not surprising for the weak to defeat the strong. It’s just that the strong side has a greater chance of winning.

For example, if you play ten games of chess, in the long run, a strong player may win seven games, but he will still lose three games.

Judging from the setting, Qin Lang is stronger than the third, fourth and fifth generals, but at this level, the gap will not be too big, so it is normal for there to be a win or a loss.

Or from another perspective, even if Qin Lang plays against Li Junhe and Dongshan Xun, Qin Lang still has a certain probability of winning. This is the uncertainty of Go.

In other words, Li Junhe and Dongshan Xun are extremely strong, and the other players are of similar level. Even if Qin Lang is slightly stronger among them, he will lose to three or even five generals.

For example, a few days ago, Yuta Iyama lost to an amateur player, which was not too surprising...

Secondly, there is the controversy regarding Toyama Fumio.

First of all, everyone has to understand that this is a novel. Secondly, the prototype of Toyama Xun’s chess skills is Xiao Li, and the chess record of Huo Zheng before is Xiao Li’s famous game.

At present, Toyama Xun has already reached the title level (he lost 2-3 last year and this year's title match has not yet started), and can be said to be the most talented chess player in the world.

If Yu Shao and Su Yiming were not there, and the development followed the normal timeline, then the future would most likely be Dongshan Xun reaching the top, and then Zheng Qin rising up and competing with Dongshan Xun...

Then, many people said that there was a problem with the selection of chess records for Toyama Xun and the protagonist.

Let me explain this. This game of chess was indeed taken from a game between master and zero. However, master did not have any AI tricks in this game. The victory was mainly determined by the competition between the two sides in calculating the path in the middle of the board.

Many people say that Dongshan Xun can play chess better than AI even though he has never played against AI before.

No.

The top games played by human chess players in the middle game are often chosen one by one.

Let me put it this way, Huang Longshi and Zhou Donghou had a game that was famous throughout the ages. In that game, there were six brilliant moves. Looking at that game now, it feels like two Super Saiyans are playing against each other.

If those six moves were put forward today, any one of them could be praised as a god's move, extremely bizarre and strange. They are all AI moves that are difficult to understand. Even modern chess players can only express their sincere admiration after watching them.

But this doesn’t mean that Huang Longshi and Zhou Donghou can play AI chess, right? Moreover, the protagonist has played many games since he came to this world. It is said that Dongshan Xun’s shoulder charge is beyond the times, but the protagonist has used that shoulder charge many times in many previous games.

For example, the Wuyou corner shoulder charge.

The two major impacts that AI has brought to Go are the frequent use of "shoulder charge" and "bumping" techniques.

In the past, human players were influenced by traditional theories such as the "Ten Principles of Go" and believed that shoulder charge was "empty" and "too greedy". They believed that excessive shoulder charge might lead to a strong counterattack from the opponent, and that the risk was too high.

However, AI believes that shoulder charge can effectively destroy the opponent's chess shape, or build its own potential, and quantify the value of the outer force and the middle abdomen, making shoulder charge an effective means.

In other words, the shoulder charge move is indeed ahead of its time, but it has not yet been organized and developed into a system.

I think it is reasonable for Dongshan Xun to make this move after studying the protagonist's chess records for so long.

Others said that Li Junhe lost in 90 moves, and before that Su Yiming lost in 80 moves, so why was Dongshanxun able to play until 180 moves?

First, I chose the game of Li Junhe. It was the most typical one in which the winning rate slowly dropped in the early stage, and then he made an imperceptible mistake in the end, missed a calculation, was caught in a flaw, and was directly defeated.

Some people may still not understand. Let me put it this way, A and B are playing chess. In a certain game, A loses to B in less than a hundred moves, but B may play ten games and only win one game against A.

This is a very normal thing in Go.

Some people may not understand that in Go, for example, A always beats B, and B always beats C, but this does not mean that A is stronger than C. C may even always beat A.

For example, Cho Hunhyun was completely restrained by Takemiya Masaki, and Cao Yanzi could no longer fly out once she encountered the cosmic flow. Old Nie was quite experienced in breaking Takemiya's cosmic flow, but Cho Hunhyun was a sore target for Old Nie...

This is the magical thing about Go.

In that game of chess, Su Yiming played the Mi Dao, which had too many complicated changes. If he was not careful, it was very normal for him to lose the game after 80 moves.

In other words, although both players lose after 80 moves, some players lose after 80 moves because they are not strong enough, while others lose after 80 moves because they are too strong. Because when facing the latter, they can only make a fatal move.

Even if we take a step back, I am not a real Go player after all. Just like Hikaru no Go, even the games of amateur players are played by looking at the ninth-dan records. But we can't say that all amateur players are ninth-dan, right?

In this game, what I mainly want to write about is Toyama Xun's chess skills and talent, as well as his persistence in treating Go as his life.

Even if he lost the game, even if it was embarrassing, he gave up his self-esteem and wanted the protagonist to apologize for Go, which he regarded as his life. However, he didn't realize that he had already been carved into a completely new look, and a new era had begun.

I think a Japanese chess player is capable of doing such a thing and saying such a thing. After all, Japanese chess players were able to play chess even under a nuclear explosion...

Some of the scores are my own original creations, some are my own runs with Katago, and some are ready-made chess scores that I found.

For example, the game in the Yingjiao Cup was the first half of the game I ran with AI. The middle game was based on the middle games of several other AI games, as well as the game between Fujisawa and Kato, the most famous killing game in the 20th century, and the final game I wrote.

According to this theory, Su Yiming had already reached the level of pure AI at that time, and it was even the latest version of AI, much more powerful than AlphaGo. It should be at least at the level of Katago and Jueyi.

I probably won't tell you what the original score of the chess game is in the future, or I might as well run it secretly using AI myself. Otherwise, I feel that many people will be led astray by the rhythm, and subconsciously think that this is an AI vs. AI game, and that Toyama Xun is not capable of playing this kind of chess, thus destroying their sense of immersion.

After all, for the sake of the plot, I think there is no big problem with the selection of materials for this game of chess, which shows Toyama Xun's talent, strength and persistence in Go.

Moreover, in this game, except for a few moves, there was nothing too surprising about the master's chess moves. Human chess players could see and understand them, and under this premise, the game was still exciting enough.

Actually, I originally wanted to write about the game between Lee Sedol and AlphaGo. Lee Sedol played a brilliant digging move and finally won the first generation AlphaGo. However, even with this digging move, Toyama Xun still lost to the protagonist in the end (the first generation AlphaGo had the defect of ko fight, but the protagonist did not).

However, I later gave up this idea because the protagonist had already played a lot of chess and brought too many changes to the world.

The game played by Lee Sedol was a game played when AI had just come into being, which did not quite fit in with the plot. If Toyama Xun's Go had not changed at all, it would be too unworthy of his reputation as a genius.

Finally, many people have said that my recent writings have become too homogeneous.

This is indeed true.

Because I type every day, and I type slowly, and if I adjust my thoughts after updating to 4k I'll get scolded, which makes me exhausted. Writing continuously does make it easy for my descriptions to become homogeneous.

So I will take a day off today and try to write the national team battles better and make them less homogeneous.

Alas, it’s still my problem. I won’t make too many excuses. It’s because my writing is not good enough and I can’t write these things. I will work hard to improve, and I hope everyone will forgive me.

That's it.

Kowtow and plead guilty.

(End of this chapter)

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