Chapter 238 Yesterday in Chang'an



Chapter 238 Yesterday in Chang'an

"A corpse collection place?"

"Mr. Zhao, did you secretly go to the Fu'an Experience Center to play "Out of Control"?"

Then someone else swallowed and said, "This doesn't sound like a real-world dungeon."

Zhao Qiliang nodded: "That's right."

"This is originally a side story about the return of the ancient evil sect of corpse-collecting to the human world."

"Don't we have a lot of sub-classes in this game now? But sub-classes can't just sit there and not fight all the time!"

"Besides, there are so many trading channels. We have to maximize the value for both parties involved!"

"The various secondary occupational items produced must be consumed!"

"So, the background of our dungeon is... the ancient evil sect 'Corpse Collector's Way' has reappeared. Players who enter it not only fight monsters, but are also chosen as vessels! They must rely on secondary occupations to escape!"

"After completing a dungeon, players can no longer rely on their own character's special effects and can only rely on their secondary professions to fight. Alchemists, formation masters, tailors, brewers... all will have changes in this dungeon!"

Zhao Qiliang said, and took out a piece of white paper and started writing and drawing.

The general scene is a deserted and old mountain gate. There is a broken plaque hanging crookedly at the door, which reads:

【Xuandu Corpse Collection Field】

Black fog filled the air and the smell of corpses was swirling.

The background is that three thousand years ago, the evil sect "Corpse Collector" disappeared in Dongzhou, claiming that it could refine the bones of the dead into psychic weapons.

Today, the ruins have reappeared and the seven corpse altars have been opened.

"The copy mechanism is currently preliminary like this."

"First, once a player enters, they will be infected by the aura of the 'Corpse Collection Grounds'. Their character's cultivation will be locked, and their original realm and combat power will be invalidated."

"If you go in below the Nascent Soul stage, you'll be just an ordinary person. You can't do anything, and you can only rely on your deputy position to save yourself."

"Those above the Nascent Soul stage will also be suppressed a bit."

"And every subclass in this dungeon has a strange 'reversal skill'."

"Let me think about it, for example..."

"Alchemists, you can extract corpse energy from here and refine it into corpse pills, which can be used to appease the corpse spirits within the dojo. The more corpse spirits you appease, the higher your dungeon score will be, and you can also unlock new recipes for the corpse pill system."

"As a formation master, you must constantly sense the flow of corpse energy around you during the dungeon, setting up a corpse-avoiding formation to protect your fellow travelers."

"As for tailors, they can sew some kind of human skin mask. After applying it, they can make the corpse the player is attached to temporarily appear alive, similar to exchanging identities."

"The brewers aren't just making spirits anymore. Their main responsibility this time is to make corpse wine!"

"Anyway, there will be a lot of new materials here. For high-end players, this dungeon also has high-end combat power!"

"Even in order to fight against these people, even if you are in the Mahayana stage, you may need to buy some special props."

"Of course, there are free ones and there are also paid ones!"

"For example, the corpse qi in the dungeon will constantly impact the body, and you must use spirit stones to offset this consumption in real time!"

"In other words, in addition to replenishing spiritual energy, we also have to resist corpse qi. This is equivalent to doubling the breathing! One spiritual stone, double the consumption!"

"Besides, because the dungeons are quite challenging, many main characters have to find partners to form a team with. This will encourage those players who were originally only doing side jobs to integrate into the core gameplay."

"In this case, secondary professions shouldn't always be just an appendage of the world of immortal cultivation."

"We want to let them know that they can be the protagonist themselves."

"Even if a player performs exceptionally well in a dungeon, completing all of them plus a hidden mission, they'll be selected by the 'Corpse Collector' and begin a brand new career path!"

"You will become the [Heir of the Xuandu Corpse Sutra] and gain a new secondary school."

"For example, corpse alchemy, corpse soul weapon refining, and even corpse energy body forging techniques can allow players to gradually transform from secondary occupation players into true combat-oriented corpse refiners!"

"In this way, this instance will actually boost the trading market!"

"In other words, we can open up both the secondary occupation chain and the trading chain!"

"Upgrade and optimize our entire krypton gold system again!"

The more they listened, the more excited they became.

"Brother Zhao, I'm not lying to you, this copy is awesome."

“It’s both strong and stable, with many twists and turns, and it’s also good at playing with memes.”

"Let's do this! Xuandu Corpse Collection Field!"

"So, when will we start the project?"

Zhao Qiliang slammed the table:

"Right now."

At the same time, Liang Cong from "Time Journey" was also silently flipping through the documents.

But I turned over a dozen pages.

Still no inspiration.

He stared blankly at the bolded planning prompts on the screen:

【Death time replay】【NPC memory retention】【Multi-linear narrative】【Firearm simulation】

【Human Suffering】【Philosophy of War】…

“…”

"Thank you, 'A Journey Through Time.'"

"You're a good game, but you're not a good blood recovery project."

He closed the document expressionlessly.

renew?

Update the hammer!

He really racked his brains but couldn't think of anything else to update.

The gunfight system of this game has been polished to perfection, and a lot of scenes have been made.

From the Somme to Dunkirk,

From the war-torn Versailles to the snow-covered Kremlin.

If you ask me to update now, what can I do?

You've even got the Cold War gameplay!

Players have already walked through the entire history of the wind and sand, and you want me to release some new maps...

"Can I still let them fight in space?"

"Or are both sides dropping nuclear bombs on each other?"

I really have no other choice but to seek help from Lao Zhou, the original creator of this game.

Soon, the call was connected.

After hearing Liang Cong's question, Lao Zhou pondered for a while.

"Indeed, no matter how much you try to do with gunfights, in our game world, there are basically very few new things to do."

Liang Cong paused.

"How about we move this setting to the city, and let the player experience all kinds of gunfights as a criminal?"

"Like, like, a gang fight? A police vs. criminal war?"

Old Zhou:

"Yes, it's possible, but the scale is too small. What we had before were all historical battles, but now it has become a small-scale scene conflict!"

"And in this case, our time-reversal mechanism will be greatly weakened!"

"And I'm sure that if this mechanic is retained, players will definitely use it in crime scenes."

"That's a bit of an overkill!"

Liang Cong was speechless for a moment.

Teacher Zhou is right. Do I really have to engage in space warfare?

Old Zhou continued to speak,

"Actually, there's another idea. You could change your thinking. Your protagonist can even go back in time, so why does he have to fight a modern war?"

"What's the biggest feature of our game? It's not the shooting, it's 'time travel' and 'NPC memories'."

"Since the core of Time Journey is NPC memories and time rewinding, why don't we put the entire 'rewinding' mechanism into the historical fault line?"

“For example, our main storyline was originally set in 1915, but in this DLC, players will be drawn into a battlefield even further in the past!”

Liang Cong was stunned for a moment, and then his eyes suddenly lit up.

"How long ago?"

"So long ago...in ancient times!"

“…Ancient times.”

"It seems...it's not impossible in ancient times."

Hearing this, Liang Cong frowned, and an idea flashed in his mind:

"Yeah, why do we have to be stuck between World War I and World War II?"

"In the setting of 'Time Journey', the protagonist can go back in time, so..."

"Then, if one day, he fell into a rift in time and landed directly on a battlefield that didn't belong to the modern era..."

"Then, isn't that reasonable?"

"For example, siege warfare in the era of cold weapons!"

"For example, the Chu-Han ancient battlefield that is completely illogical but was forced in after the time was messed up!"

"You can even arrange for players to travel directly to the Tang Dynasty and play the role of a sword and shield soldier on the city wall!"

"Time dislocation!"

"The plot doesn't collapse!"

“The gameplay is new too!”

When Liang Cong thought of this, he immediately had an idea.

The framework for a new game is here!

The protagonist was originally carrying out a secret mission on the front line and was hit by unknown artillery fire.

When I woke up, I found that I was no longer in the original trench.

What was before him was a completely unfamiliar siege battlefield: arrows rained down, ladders formed a forest, drums roared, and flags fluttered.

Thinking of this, Liang Cong finally smiled.

"I have an idea. We should also do a warm winter update."

“But our warm winter is truly cruel and gentle.”

"The next war will no longer be just blood and fire."

“It’s the echo of time.”

"Then... the new DLC chapter of "A Bitter Journey Through Time" is called... "Yesterday in Chang'an"!"

"Traveling through the thousand-year-old city walls, I become a lone soldier left behind by time. The war continues, and I walk alone on the old battlefield again."

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