Chapter 341 Can soldiers carry equipment?



Chapter 341 Can soldiers carry equipment?

Xu Zhe fell into deep thought.

He immediately called up the unit description, but couldn't find any description of the upgrade mechanism in the game.

Just a vague note:

[When a soldier has a high survival rate in battle and kills enough units, there is a chance that he will automatically advance to a "veteran"]

However, this only states that soldiers will advance to veterans.

It doesn’t say that veterans can carry equipment!

He tried to take the [Steam Powered Pulley] from Song Wenquan and drag it into the veteran's equipment column.

No error reported.

Look at the battle status bar again.

Movement speed increased from 32 to 48!

Looks reasonable!

But the next second, he fell into deep thought again.

"wrong."

“That doesn’t make sense.”

After all, it's not uncommon for RTS units to upgrade.

Many games have it.

Even some elite units in the game may have stronger firepower or higher AI behavior logic, which he can accept.

But, can I wear equipment?

This is a bit strange.

No matter how you look at this situation... it doesn't seem to be specially designed.

First, the performance is too abrupt.

Xu Zhe tested it repeatedly for several rounds.

For such an important content, the game doesn't even have a hint.

“It’s impossible for a complete function to have no interface prompts.”

In RTS, as long as new things are introduced, such as construction, recruitment, upgrades, and even racial skills,

There will definitely be a prompt box and even a mission demonstration before entering the campaign.

And this so-called "veteran equipment" is discovered by players on their own.

Not the normal process.

It is an exploratory trigger.

The second point is logical conflict.

Xu Zhe tried several pieces of equipment one by one.

I also tested other veteran soldiers.

For example, he randomly got an equipment [Gunpowder Explosion Amulet], which increases area damage.

He threw it directly to a shield soldier,

Theoretically, this equipment is only effective against firearm units, but shield soldiers are also added!

"You're a tank, why are you using a hammer to attack with such a range?"

He couldn't help but complain quietly.

This equipment seems to have no occupation restrictions at all.

Once expanded to PVP, if these bugs are abused in battle, there are only two results:

Or the system crashes.

Otherwise, the entire combat system will be unbalanced by a few pieces of equipment.

After all, the most taboo thing in RTS games is asymmetric advantages.

If some players can "feed out super soldiers" in a game, the system will be unable to control it at all.

That's too perverted!

The more Xu Zhe thought about it, the more he felt something was wrong, and the more he thought about it, the more terrifying it became.

As for the third point,

This is also the point that Xu Zhe can't understand the most.

It is irreversible logic.

Equipment can be given to veterans and can also be taken from veterans.

However, as soon as the veteran dies, the equipment disappears.

This means that this thing is neither controllable, nor predictable, nor recoverable.

It is not like the traditional command hero unit, which can be resurrected and still have its equipment.

This veteran is dead, and the equipment is gone!

This is seriously unreasonable!

And the fourth point,

This is also the most crucial point: this mechanism is not necessary at all.

Xu Zhe folded his arms and stared at the computer screen in deep thought for a full minute.

He replayed the entire logic of "veterans wearing equipment" in his mind.

Then came to a conclusion.

"As a programmer, I can clearly say..."

“It’s very expensive to build this system.”

"You have to add a data structure for veteran units, synchronize the available lists with the original equipment library, add animation performance logic, and check whether each faction is compatible."

"This kind of project volume cannot be hidden."

"It's even more impossible to create something and then not promote it. Players will have to rely entirely on trial and error to find out."

"And most importantly... this game doesn't need this mechanic at all."

Add equipment growth line to Hongwu soldiers?

Then the core logic of this camp has changed!

"The original gameplay was about deploying tanks and coordinating the front lines. It was all about strategic details."

Xu Zhe let out a long sigh.

It had been a long time since he had played an RTS game that suited his taste so well.

The operation is smooth, the style is unified, and the story campaign is solid.

But unfortunately...

He felt that the mechanism of [Veterans Wearing Equipment] in front of him was indeed a bit inconsistent.

Xu Zhe narrowed his eyes, held his chin with his hand, and sighed:

"So, according to my previous simple speculation..."

"I can conclude that this is not a mechanism, it's a bug."

Or perhaps it was a legacy "test interface" that was accidentally brought into the official server.

Xu Zhe opened the forum and hesitated whether to post a message.

He typed the title:

[Veterans can wear equipment, is this a bug?]

text:

I have always been an old RTS player, but I get anxious when playing in battles, so I prefer to play PVE.

I tried the PVE mode of "The Great Ming Edict". It is based on the "Hongwu Era" as the main line. The plot, cutscenes, and voice systems are all made very carefully. There is even a tutorial + a small theater in the first level. I give it a thumbs up.

I've reached level five, and I've discovered that if I have my soldiers kill a few more enemies, they'll have a chance to automatically advance to 'Fire Gun Veteran.'"

But the problem is that these units can actually wear heroic equipment.

After the veteran is equipped with preparations, the interface will show attribute improvements, and there will be significant changes in movement, attack, and range.

However, this mechanism has no UI prompts, documentation support, or promotional materials.

I suspect this isn't official content, but a mechanic left over from the testing phase.

I hope the authorities can check it out.

Because at the moment, although it's fun to play, it's a bit... too unlike a serious mechanism.

I've used a number of methods to confirm this:

Minions do have equipment slots

Drag any equipment in without error

Wearing it will improve the attributes, which will be reflected in the battle

But the UI does not indicate that soldiers can equip items

The commander and the soldiers use the same equipment model

Moreover, when the soldier dies, the equipment will disappear!

Hopefully the development team sees this and fixes it soon.

But the overall game quality is really awesome.

When I played it, it felt like I was playing a combination of three RTS games + some RPG elements + a little bit of campaign arrangement.

If a complete storyline, more heroes, and more branching levels can be released in the later stages, it will really have great potential.

Xu Zhe glanced at the draft of the main text and hesitated for two seconds.

"Should I wait and see...what if this was intentional?"

He put down the mouse gently.

Leaning back in his chair, he looked at the equipment in the Fire Gun Veteran's equipment column on the screen and fell into deep thought.

"But if this is really a bug..."

"I might be the first player to discover it."

Forget it, just publish it!

When this post was first published, no one paid attention to it.

But when the host uploaded a few pictures, especially the rows of veterans equipped with various equipment,

The popularity exploded.

"I would venture to speculate that the planner forgot to lock the function before launching it."

"RTS plus a soldier equipment system...wouldn't this make the gameplay even more fun?"

"I didn't find this bug in the battle mode!"

"They said this is only in the PVE mission mode. You don't even have this problem with heroes in the battle mode!"

"The development team must be stunned now: They even discovered this?!"

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