Chapter 413: Stop the War



Chapter 413: Stop the War

Yao Wenqing was startled.

"Punch to the flesh! The most primitive pleasure?"

Yao Wenqing's eyes gradually lit up.

"Mr. Lu, I think it's okay!"

"First, let me explain my understanding: a simple melee combat system with low-latency feedback."

"Players can punch, dodge, get knocked down, feel pain, be suppressed, and then struggle to stand up..."

“Every punch you throw should make the player feel like it’s actually hitting something.”

"The skin vibrates, the joints compress, the muscles tremble, and even the stuttering feeling of the opponent's reaction force."

"These are relatively easy for Whale Fall to do!"

"And the feedback from hitting something soft and hitting something hard is different!"

"We can use this simple game to run through the Whale Fall feedback system, taking the shortest path currently available to provide a good user experience."

Cheng Qing, who was standing by, listened with eyes that lit up. While taking notes, he couldn't help but add:

"Could the picture be simpler..."

"We can capture story scenes directly in Shanghai, using real-world backgrounds!"

"Can!"

Lu Ming nodded.

"Xiaoqing, your idea is very good!"

"That's it! Let's make a multiplayer online martial arts action game."

"Because for Whale Fall, this game must be played online. Only when played online can it spread more widely and users will feel it more deeply!"

“Secondly, if we were to make the first game about Whale Fall, it had to have culture in it.”

"So, Chinese martial arts is a very good entry point!"

"Then our game can be called "Stop the War"

Yao Wenqing looked up and looked at him.

"Stop the war?"

Lu Ming nodded: "To stop the war is the best way to fight."

"The essence of fighting is to end disputes, and the meaning of confrontation is self-cultivation."

"What we want to do is allow players to truly enter the world of 'martial arts', step by step, from cultivation to enlightenment to combat."

"First, after entering the game, players can choose from different martial arts schools. For example, Tai Chi, Baji, Xingyi, and Wing Chun. Each school provides a complete martial arts system and training methods."

"These can all be made into teaching plots, or gradually infiltrated to players through the physical feedback of whale falls, NPC interactions, and martial arts discussions."

"Also... the movement styles of different sects are completely different!"

"When practicing Bajiquan, the punches are fast and powerful, relying on rushing forward to explode in close combat."

"Xingyi is rhythm control, relying on footwork and continuous strikes"

"Long Fist is mainly explosive, with rolling and leaping..."

"At the same time, we can also add training methods such as standing, plum blossom, and wooden man for players to experience."

"These trainings are the real cultivation."

"Also, every player's growth path will be different."

"Players can comprehend new artistic conception and techniques through actual combat, discussing martial arts with NPCs, and studying boxing manuals."

"For example, Tai Chi's "softness overcomes hardness," Xingyi's "splitting fist to split mountains," and Baji's "sticking to the mountain to lean on..."

"Some people prefer to be tough and violent, some are good at resolving conflicts, and some focus on being light and agile."

“This is Satoru!”

"As for the core gameplay of Zhi Ge, it's just one word: fight!"

"Players can challenge each other, spar, and compete against each other. They can team up as a team of three to challenge the arena, and they can also initiate competitions between sects."

"Every battle is a real collision."

"We designed two core bars: one is the Qi and Health bar, and the other is the Posture bar."

"Moves don't consume mana or cooldown, but rather consume 'stance'."

"When you use all your strength to perform the Tie Shan Kao move, whether you hit the target or not, you will consume a lot of energy."

"If the posture is empty, the character will be unable to exert strength and may even be prone to numerous flaws."

"And blocking, parrying, and neutralizing can also wear down the opponent's momentum."

"Truly... use body for body, force for force."

"What we want to do is allow players to truly enter the world of martial arts, step by step, from cultivation to enlightenment to combat."

"To cultivate oneself is to cultivate oneself; to realize the truth is to realize the truth; to fight is to fight one's mind."

“And then add in the interaction and feedback from our scenes!”

"When the enemy is knocked back, they can crash into the wall to increase the damage!"

"You can use the wall to gain leverage, slide on the ground, or roll over to dodge!"

"All environments can serve the battle!"

"To stop the war is the punch that opens the door for Whale Fall."

"Old Yao, what do you think?"

Yao Wenqing's eyes were unusually fixed.

Chinese martial arts game, fists rule the world!

From "cultivation" to "enlightenment" to "battle", from Qi and blood to posture, and then to environmental interaction and body feedback,

Each word seems to be a display segment tailor-made for "whale fall".

Is this the true strength of Mr. Lu’s personal planning?

This idea is so complete.

It is not just the framework of an action game, but takes everything into consideration, from "device experience", "cultural connotation", "player growth path" to "core combat cycle".

Moreover, the adaptability of Whale Fall has been fully considered!

It won't be too boring.

A bit of a challenge,

However, it can be achieved directly!

If Whalefall can sort out the technology through this game, it will be more convenient to set up other games later!

This is so fitting!

On the side, Cheng Qing had already turned on the recording and recorded everything that Mr. Lu had just said.

She looked at her phone and suddenly stopped.

"But, Mr. Lu..."

“If we only put “Stop the War” on Whale Fall, wouldn’t it be a pity?”

"After all, Whale Fall's early production capacity was limited, and the player base we could reach was too small. We clearly created a super powerful gameplay and system, but if it was locked into Whale Fall, it might actually affect its dissemination."

"How about... we create another platform? Let's make it playable on PC? And in versions other than Whale Fall, we can enhance the art, like a black and white ink painting style!"

"After all, this game will be easier to implement on PC!"

"That way, external players can experience the game itself through the ink painting style, while whale-falling players can enjoy the immersion of real physical sensations."

After listening to this, Lu Ming laughed:

"Xiaoqing, you have a good idea."

“Whale Fall is the core version, the most immersive, the most realistic, and the most concrete.”

“But it can be done on a computer!”

"Because the structure of this game itself has a strong cultural aesthetic."

“Chinese martial arts emphasize leaving space, breathing, and the flow of body movements.”

"So, the ink painting style you mentioned, Xiaoqing, is really to my liking for the PC version."

"Win with lines, shape with brushstrokes, fight like a scroll moving, with white space between punches and kicks."

"Isn't this the purest martial arts aesthetic?"

"and……"

"There's another big benefit to doing this."

"PC is the entrance, and Whale Fall is the advanced level."

“Whale falls will not be seen as a threshold, but as the ultimate experience.”

"This will also make the path to whale fall's widespread adoption natural."

“This is a pervasive ecosystem.”

“The hardware must have matching games, but the games must also have multiple levels of entry.”

"Once the entire link is connected, that will be the barrier for Whale Leap."

"At the same time, while we are producing "Zhi Ge", we must also formally discuss the subsequent works of "Zhi Ge"!"

"After all, 'Stop the War' is just an appetizer, just a small, experiential work! Whale Fall still needs a major title to develop!"

Yao Wenqing also nodded:

"That's true, Mr. Lu. I thought you had to have a monopoly, but now this way of dividing the market is more scientific!"

"And developing two versions isn't too difficult for our development team."

“Especially for the PC version, it’s very easy to develop!”

"After all, the core structure is common, and the action modules are compatible, but they are handled differently in terms of presentation and feedback."

"Once Stop the War is completed and our development team has gained experience, we can integrate it and design a more suitable work for Whale Fall!"

“We can move forward in parallel.”

"This will not only enhance the uniqueness of Whale Fall, but also allow "Stop the War" to spread to a wider range, creating a dissemination effect!"

"And... I've also thought of a promotion strategy."

Lu Ming: "Speak."

Yao Wenqing paused:

"After Stop the War is launched, we can definitely hold a sect challenge tournament."

"If you win the tournament on PC and rank high, you can get a Whale Fall Experience Card."

"We can even send a few Whale Falls directly!"

"Once you've tried a tournament in Whale Falls, and then go back to playing on the PC, you can never go back."

"It's like eating freshly cooked food and then eating pre-prepared food. The difference is obvious!"

"This is definitely more effective than anything we can say about 'immersion' or 'pressure feedback'."

“For our early publicity, it is also a very worthwhile investment!”

Lu Ming nodded as he heard this.

Good job!

This guy Lao Yao!

After making a game, I actually figured out the promotion and marketing!

"That's the logic then."

"Once we have this structure built..."

"Let everyone know...what immersion is."

"What is martial arts?"

"What is a truly immersive action game?"

"Stop the war, start."

"Whale fall, clear the way."

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