Chapter 419 Winning is not the key, participation is the key!



Chapter 419 Winning is not the key, participation is the key!

A few days later,

On the other side,

Lu Ming was sitting in a seaside cafe on Lu Island. The sea breeze blew in waves, carrying with it a salty taste and a faint coconut scent.

He leaned back in his chair, his cell phone spread out on the table, and in his hand was a cup of coffee that had been specially priced for the holidays.

Yes, this is still Lu Ming's regular way of traveling during the Spring Festival.

The city of Ludao has a strong atmosphere and beautiful scenery.

He likes it very much!

Lu Ming looked at his phone.

There are indeed many topics about "Forgefront" recently, and they are quite explosive.

However, the sentiment value in the system panel did not increase as much as Lu Ming had imagined.

This doesn't seem right.

Lu Ming clicked into the forum related to "Forge Front"

After reading through the relevant comments, my mind suddenly started buzzing.

“The forging system is so interesting!”

"I played with my brother all afternoon, it was awesome!"

"There are so many different types of weapons! I feel like there's always something new to do after playing for days!"

Lu Ming blinked, exited, and then entered again, but it was still the same comments.

He continued to pull down.

I even tried searching for familiar high-frequency black words like "junk", "malicious design", "dissuade", and "difficult as climbing to the sky", and found:

Surprisingly... not that many!

Although there are some truly negative comments, most of them focus on [teammates are too weak], [uneven forging distribution], [poor temporary team matching experience], which are purely confrontational issues between players.

There were few, if any, vehement attacks on "the game itself."

This is hard to judge.

“That’s unscientific.”

Because the original intention of this game was to create conflicts in cooperation,

But the result,

Cooperation actually increases the interactivity of this game!

According to his experience, once players are frequently frustrated, negative reviews and complaints will inevitably follow.

But the special mechanism of "Forgefront" is exactly the opposite.

When a group of acquaintances team up, tricks and dirty tricks become a source of fun, and even various memes emerge!

Lu Ming finished his coffee in one breath, feeling a subtle sense of conflict in his heart.

In order to further confirm the current trend of players' mentality, Lu Ming directly searched for a nearby Internet cafe and walked over.

Soon, we arrived at our destination.

The internet cafe is not far away, right in the middle of a row of salt duck shops and milk tea shops along the street.

Business has been pretty good these days. The boss probably didn't expect it to be so crowded during the Spring Festival.

As Lu Ming pushed open the door, a mixture of the smell of tobacco and instant noodles hit him in the face, along with a burst of heat and noisy voices.

There were a few strings of cheap red lanterns hanging on the wall, and Spring Festival commercials were playing on repeat on TV.

Lu Ming looked up and saw the two rows of computers in front of him, all with the familiar interface of "Forge Front" flashing on their screens.

Further away, there were people playing "Mistakenly Path to the Wilderness", "Patrol of the Mountain", and "The Imperial Decree of the Ming Dynasty"...

In the entire Internet cafe, Jingyue's games account for a very high proportion.

Looking at this scene, Lu Ming felt somewhat relieved.

He also didn't expect that in this era, at this time, there would still be so many people in the Internet cafe.

Moreover, there are so many people playing the Whale Leap game.

Lu Ming walked along the aisle and stood in a corner.

Looking at the players in front of him who were playing "Forge Frontier",

"Hurry up! I'm almost being caught up!"

"No, can't you let me play with some hot weapons on New Year's Day?"

"Congratulations on your prosperity, bro! Have you made your mortar yet?"

"Don't yell at me, it's New Year's Day, it's not easy for me!"

"You can't kill them all! You can't kill them all!"

"Can this material in my hand be combined into a sniper?"

"I'm still picking it up! Stop pushing me!"

"Don't be impatient! Don't keep asking. Just give me whatever you need!"

"Never mind it, never mind it, just start another game!"

"Fuck! If you play Blacksmith again, I'll tell your mom you tricked her into going on a blind date but actually went to an internet cafe!"

"Shut up! Take a taxi back by yourself later!"

“…”

Lu Ming stood silently behind a computer and watched for a while, only to feel his heart tighten.

Although the scene was a mess, it was just like grabbing lucky bags during the Spring Festival.

But the problem is, there are very few people who are actually criticizing the game!

There were even players watching nearby, beaming with joy:

"Look at this brother, he's really experienced at attracting hatred!"

"Oh my god, you made this weapon so fast!"

"Look, I've memorized the synthesis formula!"

Lu Ming's mentality gradually broke down.

He was waiting hopefully for the negative feedback from players such as "persuading to quit", "swearing", "uninstalling and leaving", or even "hammering the keyboard to death".

What he ended up doing was watching this group of people cursing their teammates while getting more and more excited in the fight.

In other words, these people... don't criticize the game at all, they only criticize their teammates!

Even if I finish this game and leave this internet cafe and take a bus going in the opposite direction,

People don’t have too many opinions about this game!

Although, a few players are indeed very emotional,

But anger is anger, and in the end it was all digested among acquaintances, turning into memes, laughter, and complaints.

Lu Ming fell into deep thought.

Does that mean this game shouldn't be launched during the Spring Festival?

But that’s not right!

Everyone still has a lot of malice towards the Spring Festival Gala during the Spring Festival!

How come in this game, winning is not important, the key is participation?

Lu Ming wandered around the internet cafe a few more times and heard more snippets:

"Damn, this wave is so beautiful!"

"This mechanic is awesome!"

"Brothers, take screenshots, we actually won!"

"Don't run, don't run. Give me the materials. Trust me once. We can win this time."

"Every time you trust me, you get wiped out!"

Lu Ming leaned against the wall, listening to the chaotic quarrels and laughter.

What he saw was not just players playing games, but a collective emotion:

Nervous, excited, getting cheated, laughing again, and starting another game.

Lu Ming pulled his coat, a wry smile on his face, and opened the door. The wind from Ludao rushed in through the crack in the door.

People suddenly became much more awake.

He thought about it carefully and felt that he could understand it.

This certainly doesn't mean that he doesn't have high standards for negativity.

He conducted a careful investigation and analysis.

First of all, the problem this time is not "difficulty" or "mechanics",

The reason is that this game was launched during the Spring Festival.

Family reunions during the Spring Festival are the time when social interaction is at its highest.

This game happens to be a "strong collaboration + high communication + multiple mechanism model", which unexpectedly became the gaming glue between friends who haven't seen each other for a long time.

No matter how long we haven't seen each other, open a few games,

Once they started playing together, the relationship instantly became the front seat and back seat.

There is no perfect operation, only operation of each other.

Also, this game has too many modes.

Scorched Earth Evacuation is a team-based game that simulates the allocation of extreme resources.

Hive Defense is a tower defense game with front management.

There is also a confrontation mode, where everyone is caught in a PVP quagmire of intrigue and intrigue.

There are even some Spring Festival limited skins, special effects, and BOSS...

This makes the player's experience focus very scattered.

and,

This game also has a very strange phenomenon.

There is no pure audience.

Everyone is busy!

Busy picking up materials, busy fighting for positions, busy fighting for equipment,

Busy arguing and coordinating with teammates, and observing the enemy situation,

The rhythm of the whole game is very tight!

Assuming a game lasts 30 minutes, then 28 minutes of that is basically spent running on the brink of life and death!

What happened after the fight?

"One more?"

"Come on, let's use this diagram again. I don't believe I can't make a heavy sniper today!"

One game follows another, and I am too tired to react.

As long as people are always "busy solving problems", they will not have time to consume their emotions internally.

This makes the game feel ridiculously exciting!

The more Lu Ming thought about it, the more he felt that these were the reasons.

Even thinking deeper,

The "growth curve" of "Forgefront" is also very strange.

It is not like other games, where you are so bad in the early stages that you want to quit, but it becomes really good in the later stages.

It will give you immediate feedback after each game:

"It will definitely be better next time."

"I should have known I shouldn't have made a spear."

"I'll try the fuel bottle next time."

"Don't send any more materials. Let's change tactics."

This slight change in strategy creates the illusion that a turnaround is imminent.

Once this illusion becomes a reality, the players will be poisoned.

"I can't win this round, but the gun I just made is really good."

"Even though I lost, I just fought three people alone and killed one. It was worth it."

Lu Ming flipped through the data.

In the PVP mode of "Forgefront", the average duration is as high as 32 minutes!

It's too immersive, which is a common problem with this type of confrontation, cooperation, and shooting games!

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