Chapter 332: Thousand Lights as the Pulse, Carrying Dreams
When Lu Ming heard this question, he smiled slightly, as if he had been waiting for someone to ask it.
He simply returned to the last page of the PPT.
On the screen is the familiar long scroll of ink painting, with thousands of lights on both sides of the Bian River under the night sky, and the storm is coming.
"A thousand lights refer to every life."
“Each card is actually a lamp.”
"From the moment the first person in the family lit the first lamp, every descendant, every branch, and every event in the family is the light that continues from his hands."
“Some people go far, while others die halfway.”
"Some illuminate the family tree, while others bring disaster upon their family."
“The longer you go, the bigger the family tree becomes, and the more lights there are.”
"It's a pity that no matter how many lights there are, they can't escape a storm."
"The only thing you can do is to try to keep them shining longer in the wind."
"Song is about to fall, but its lifeblood still exists."
"A thousand lights are my pulse, carrying my dreams along."
"Songmai is the starting point of the story."
"It is more than just a dynasty; it is a reflection of a civilization, the moonlight of the old times in our memories."
“A thousand lights represent hope, struggle, and the efforts and perseverance of generations.”
"Every card is a lamp."
"When it is lit, destiny unfolds; when it is extinguished, a bloodline sinks to the bottom of the water."
After Lu Ming finished speaking, the conference room was silent for a while.
Some of the more sentimental people already had goosebumps unconsciously.
After Mr. Lu’s introduction,
Then the name of this game is very appropriate.
Zhou Bowen paused for a moment and changed the question.
"Mr. Lu, how should we set up the card drawing mechanism for this game?"
"According to what you said about the game before, our game relies heavily on the characteristics of cards, so good cards become very important!"
Lu Ming nodded.
“That’s right!”
"I've already thought of the card drawing mechanism."
"The first principle I set is: Never play cards that are too strong in the early game."
"As the saying goes, the later a character appears, the stronger he is."
"The player has just started, the family has no foundation, the family tree has not been built, and only one or two branches have appeared.
If you give him a super powerful card at this time, such as a famous historical official, a legendary general, or even a rare character, wouldn't it be like suddenly having a Lü Bu or Fan Zhongyan appear in his ancestry?
"Then what's the point? It's crushed from beginning to end, and there's no show for the family."
He paused, glanced around the conference room, and saw that everyone was listening attentively.
"So, when you first draw cards, you need to lock the rarity."
"For example, if you're doing a ten-draw draw for the first time, my default guaranteed reward might be a blue card."
"White cards are common cards. They have little effect but also have some plot effects. Next are green cards, then blue cards, red cards, and purple cards!"
"Blue cards are for core members of branch clans, ordinary counselors, local figures, and the like, and have basic development value. Purple cards are truly high-rarity characters."
"For SSR-level cards like purple cards, I've looked up the settings for card-drawing mobile games currently on the market."
"In all major mobile card-drawing games, the probability of purple cards appearing is controlled at around 1.2%. I've even seen reports saying that this probability is so high that players can still tolerate it even if they complain about it."
"but……"
He paused.
"We need to go a little lower."
"My idea is to keep the probability of purple cards at 0.6%!"
In the conference room, someone gasped.
"ah???"
"Mr. Lu, you're halfway below the mainstream!"
"Mr. Lu, this drop rate doesn't mean players can just jump straight to the top and get a one-star..."
"The industry average is around 1.2%, and we're cutting it in half?"
"Aren't we focusing on elegant card drawing?"
Lu Ming stretched out his hand and made a soothing gesture:
"Just listen to me."
"A low drop rate doesn't mean we're anti-human, nor does it mean you have to spend real money to play."
"Many games on the market offer extra card draws because they only pay for them!"
"As long as you spend enough money, you'll always have a chance to get the card!"
"But the SSR we designed is not something you can get directly by paying money."
"So, my idea is that we need to determine how players get cards, and it can't be krypton gold."
"We're going to introduce a 'hereditary points' accumulation system."
"Hereditary points are a way to draw cards. Every time you reach a certain number of points, you can draw a free card pool or increase the drop rate of a specific card pool."
"The idea is the same as spending money to draw cards, but our hereditary points cannot be recharged!"
"You can only get it by completing quests!"
In the conference room, there was another round of discussion.
"Wait... so you can't just draw cards by spending money?"
"Then what's the point of spending money?"
"That's great, isn't it? Wouldn't spending real money destroy the game balance?"
"But if that happens, it would be strange if the players who spend money don't go crazy. Others give out gold cards in ten bursts, but we've been saving up hereditary points for half a month, and we only get a blue card?"
"But then again, if it's true, as Mr. Lu said, that every card has a story, then... it doesn't necessarily mean you have to rely on rare cards to play."
"At the end of the day, the key to this game is 'hard work', not 'spending money'."
Lu Ming watched the discussion among the people around him.
In fact, he had already thought of it.
If you can get rare cards in this game by spending money, wouldn’t it be fun to play?
What’s the difference between that and directly spending money to buy reviews!
If players can buy strong cards by spending money, then at most it is just "good luck" or "recharge is really good",
But once the acquisition of cards is locked in a "can only rely on accumulation" mechanism,
Then everyone can only say one word:
liver!
"So, has our game completely moved away from heavy pay-to-win?"
"If you can't buy cards, should you still have a pay-to-win system?"
Zhou Bowen once again asked the key question,
"set up."
Lu Ming nodded calmly.
"But you can only buy skins, special effects, commemorative portrait frames, and family totem styles."
Zhou Bowen nodded. What Mr. Lu said was indeed the current mainstream thinking.
"Then, Mr. Lu, will it be difficult to obtain this hereditary point?"
Lu Ming nodded with satisfaction:
"Very good! You hit the nail on the head."
"My general idea is this..."
"Each generation of core family members has a complete life path, including: starting a business, getting married, raising children, managing the business, making choices, and ending."
"The source of hereditary points is the contribution of core family members!"
"Every time you complete a stage node or settle the game, you can gain inheritance points."
"And hereditary points can only be used in two places: one is to enter the card pool to draw cards, and the other is to open special events or special branches."
"What's the meaning?"
"Give me an example."
"The head of your generation studied hard for ten years, passed the imperial examination, married and had children, but was eventually banished from the capital due to factional strife."
"This experience is so rich, so you will gain a lot of hereditary points."
"But you can also choose not to draw, and instead use these points to unlock your family's hidden events, such as the Yuelu Forum, Huizong's Night Banquet... and so on.
"Even if you only play for an hour, if your generation of the family has experienced great success and has gained enough reputation and influence, you can get your share of 'hereditary points'."
“The more exciting your life, the greater your rewards.”
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