Chapter 388 A Game Full of BOSSes



Chapter 388 A Game Full of BOSSes

Soon, after confirming the name, Lao Zhou hurried out of the office.

He couldn't wait to call his team.

Then tell them,

I!

Lao Zhou is back again!

Moreover, it is an unprecedented, large-scale, innovative new project!

Let’s have the meeting quickly!

The office became quiet again.

Lu Ming leaned back in his chair, tapping the table lightly with his fingertips.

What's the full experience of this game like?

He closed his eyes and continued to deduce in his mind.

A team of four.

One gunner and three combat positions.

In the ruins and wastelands, resources are scarce, monsters are powerful, and cooperation between teammates becomes the best way to survive.

Sounds very passionate.

But Lu Ming knew very well,

A teamwork game!

It is precisely because of the word "teamwork" that this game is destined to bring a lot of negative emotions.

First, the division of labor among the team.

This setting seems fresh, but it also has the biggest problems.

Once the division of labor is clear, responsibility can be easily magnified.

For example, if the gunner dies too quickly and the entire team's weapon supply chain collapses, players will inevitably complain:

"Because you don't know how to move, our entire team's efforts were in vain!"

"How dare such a person play the role of a gunsmith?"

"The gunsmith's idea is, how can I make weapons if you don't take the resources?"

"My three teammates were like, 'If you don't build weapons, how can I get resources?'"

This is a vicious circle!

So,

The biggest contradiction in cooperative games is the "pot".

The feeling of failure needs an outlet, and this outlet must be teammates.

Lu Ming could almost imagine that once the game launched, the forums would be filled with endless complaints:

"My teammates are such a jerk!"

"The gunner died, and the whole team was killed. What a terrible experience!"

"It's not that I don't want to cooperate, it's that my teammates are just paddling the whole time!"

"Three people holding fire sticks, how can I win this game?"

The second point is the resource-driven contradiction!

Every piece of material on the map means an increase in combat power.

This design creates tension, yes.

But at the same time, it is also destined that players will have disagreements and conflicts.

Different resources have different effects.

When it comes to teammates, it's real equipment.

What if a teammate is not used to using a sniper rifle?

What if someone prefers melee weapons?

This is the contradiction between limited resources and multiple choices.

In addition, there is a psychological gap between players in multiple modes!

Lu Ming specifically emphasized to Lao Zhou the various ways to play the game.

The threshold, experience, and difficulty of each mode are completely different. Once the matching mechanism and teammate cooperation are not perfect,

This will inevitably lead to vastly different experiences for players of different ranks.

And in the combat position, I like to charge into battle and feel the maximum pleasure.

But what about the gunsmith?

You need to collect, assemble, and manipulate cold weapon parts and firearm modules in the interface.

Even if he thinks it's fun, his teammates on the front line will definitely be upset:

"Hurry up, we are all waiting for you!"

"Playing games is not working. You spend five minutes trying to get equipment, and then everything will be dead!"

This experience gap of "some people are happy while others are waiting" is most likely to trigger negative emotions.

Lu Ming knew very well:

When this game goes online, there will inevitably be a large number of posts from people shouting "Gunsmith is harmful to people."

Gunsmiths are so important!

Moreover, this kind of four-player team game will inevitably involve the question of "who carries and who holds back".

If we win, everyone will be fine.

If you lose, you must share the blame.

"Your gunsmith skills are poor. Your speed is slow!"

"No, it's you who don't know how to protect people."

"Stop arguing, it's all your fault for not running the map."

"I really don't understand the meaning of you throwing a brick at me at the beginning!"

Every failure means a quarrel.

And this kind of quarrel is exactly the "negative emotion" that Lu Ming needs most.

Thinking of this, a smile slowly appeared in the corner of Lu Ming's eyes.

This game is destined to be controversial.

Lu Ming picked up the teacup and took another sip.

Although he was full of energy and no longer needed tea to replenish his energy,

But this kind of psychological satisfaction is impossible to achieve.

“Cooperation is the most vulnerable and intense point of conflict for players.”

"Any game that involves cooperation is bound to be loved and hated by players."

"Then, 'Forgefront' is the next powder keg for Whale Leap."

Lu Ming exhaled slowly.

I feel like I've unloaded a huge burden.

Thinking of this, he actually felt a little relieved.

It’s just that this game took a long time to develop!

For seven months,

After waiting for such a long time, is it just a waste of time?

Or, set up another project?

According to the framework requirements of Forge Front,

This investment cycle is long and the development cost is high, and it will take at least half a year to go online.

The cost of the entire investment also fluctuates around hundreds of millions.

But anyway, with the current size of Jingyue, it is not a big deal to do two large projects at the same time.

Moreover, when the project breaks out,

The emotional value it brings is immeasurable.

From now on, Jingyue will make games.

It also needs to be done, release one, develop one, plan one...

Always be in a fighting state.

The experience summaries of past projects quickly flashed through Lu Ming’s mind.

His idea was to create another line that could compete with Forge Frontier.

"Masterpiece, for hedging purposes."

"And...it has to be a controversial topic."

When the game is launched, there will be only one voice in the entire gaming community.

That's the Whale Leap game!

Lu Ming leaned back in his chair, his mind spinning rapidly.

We want to make a masterpiece that runs parallel to Forgefront.

It must be substantial, controversial, and have the ability to "harvest emotions."

It would be best if we could do a [reverse mapping] on the psychological dimension with the key points that Lao Zhou just discussed.

To put it simply, it is a game that is opposed to Forge Frontier.

In this way, the user groups will most likely not overlap.

For example,

The things about cooperation and resource games have been handed over, so the other line should be the ultimate personal experience.

The battle is intense? Then go full Despair.

Powerful firepower? Then make an ineffective attack.

Which game can meet these requirements?

That is...

Soul connection!

As soon as this thought came to mind, Lu Ming felt as if he was struck, and his breathing suddenly became rapid.

Souls is a hurdle that all hardcore players cannot avoid.

It is difficult, frustrating and extremely controversial.

It can make some players addicted to it and feel that "life is sublimated",

It can also make another part of the players angrily curse "trash for quitting" and smash the keyboard to delete the account.

Moreover, "Time Journey" is also a soul series.

It is also Lao Zhou’s previous work.

Use his spear to attack your shield!

A very good idea!

However, this time, it definitely can't be a shooting game anymore.

Be sure to join the action!

Soon, Lu Ming had a very good entry point in his mind.

Catch the monster!

Lu Ming leaned back in his chair, tapping his fingertips lightly on the table, but his eyes had already drifted away.

On one side is the battlefield of gunfire, on the other side is magic to catch monsters,

They are not close to each other anywhere.

However, if it is a soul system, then there must be an extreme sense of frustration.

But a simple dark fantasy world seems a bit old-fashioned.

There are already too many stages with castles, knights, dragons, undead, and warlocks on the market.

Moreover, many of them are Western fantasy dark background stories,

Players can recognize it as a "skinned soul" at a glance, which is boring.

But catching monsters is different, it has a very local flavor.

This game will have a stronger sense of cultural gap!

But it also has to be opposite and surprising.

The essence of the soul must be expressed in a different way.

"Souls" is about making players realize that they have nothing.

Lu Ming narrowed his eyes slightly, and a more divergent idea came to his mind.

If you say,

Is this a world full of bosses?

Not an ordinary monster, not a mob soldier, not a weak experience pack.

The entire game world, what players encounter,

They are all BOSS!

They are all big monsters!

Continue read on readnovelmtl.com


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