Chapter 163: Who owes whom?
Liang Cong quickly turned on his computer and began writing down the first core gameplay rule on the whiteboard software:
[Game Type: Social Strategy + Simulation Management]
[Background setting: The player is a newly promoted monk in the prehistoric world, with no backing, no inheritance, and no background. He relies solely on "social connections" to make his way into the world step by step.]
[Main goal: Establish a personal dojo, obtain inheritance, and eventually enter the power circle of the prehistoric high-level officials]
Gameplay 1: Human relations operation
The game has a complete [emotion system] + [favor debt system]
Every NPC, whether it is Nuwa, Fuxi, Zhenyuanzi, Kunpeng, Donghuang Taiyi,
Every insignificant demon or god has a default "emotion tree".
When they are happy, they can give you "Daoji Guidance",
When they are unhappy, they may lock you up in Kongtong Mountain for a month.
They also have historical backgrounds and their own social circles,
Kunpeng hated being laughed at for not having legs, Kuafu disliked being told he had big feet, and Fuxi hated being asked to tell fortunes all the time.
What you need to do is to find opportunities and seize emotional gaps among these countless risks to weave your network of contacts.
Gameplay 2: Social interaction scene
The game will generate different communication scenes according to the plot and stage:
Such as [Three Pure Ones Banquet], [Demon Court Promotion Ceremony], [Kunlun Dao Meeting], [Shennong Tea Party], [Zuwu Mahjong Game]…
Players need to choose:
What gift should I bring?
Where to sit?
What to say, which thigh to flatter, which foot to step on...
Every decision will affect the NPC's "human warmth" and "emotional state".
Well said? Deepen friendship and gain opportunities for cultivation.
Did you say something wrong? The other party might send you from the ancient South China Sea to the underworld for reincarnation with just one sentence.
Gameplay 3: Territory Management + Sect Expansion
When you have a certain level of connections, you can get a piece of "territory".
You can start setting up altars, building temples, recruiting people, establishing sects, refining tools, selling scriptures...
But business is not something you can do casually:
The higher-ups may like you and invest in you.
The demon king next door thinks you are too popular and may come to cause trouble.
The human children said that the demonic energy at the entrance of your temple was too strong, and you had to send people to greet them, deliver fruit, and apologize...
If the relationship is good, you may even receive a notification that "Yang Jian is visiting."
If you don't greet it well, you can imagine the consequences, because Xiaotian Dog is not on a leash.
All kinds of aspects, all kinds of interpersonal relationships,
This is the core gameplay of this game!
You helped Nuwa find the stone to repair the sky, and Nuwa owes you a favor.
You once had a bowl of soup from Zulong. After Zulong died, all the descendants of the dragon clan had feelings for you.
If you give Kunpeng a letter praising his "hope of flying into the sky", he will remember it for the rest of his life.
All favors will be recorded in everyone’s “cause and effect ledger” and become the core resource for subsequent communication!
"Honghuang is a world of martial arts, and who owes whom is never a trivial matter."
Thinking of this, Liang Cong's eyes lit up, and he quickly created a new text and solemnly typed the name of the game:
Honghuang: Who Owes Whom?
The more he watched, the more excited he became, thinking silently:
"This is the game that truly aligns with the philosophy of our planning training class!"
"We're not trying to make exciting games, nor are we trying to create narratives or immersive experiences."
“We want to make games with realistic, complex, funny and fun mechanics!”
Although this game seems to involve a lot of things,
But, it’s actually not complicated!
The most important thing is to understand the value of the emotion tree!
But Liang Cong is not worried about this.
What Jingyue Game is best at is numerical calculation.
From Zhao Qiliang's "Krypton Life Cultivation" to Bo Wenge's "More Than Sunny Days",
Whale Leap Games' technical level in terms of game numerical values is absolutely top-notch!
Besides, I'm not going to make any large 3D games.
Just make a simple game with cartoon characters, it doesn't need to be complicated or large.
Small but beautiful!
It definitely meets Teacher Zhou’s requirements!
…
The next morning, at the Whale Leap Game Headquarters,
In the office, Zhou Yizhou looked at the firecrackers and Liang Cong across from him, somewhat puzzled.
I have been too busy with the "Misguided Flood" project recently, so the negative review training class has been suspended for a while.
But these two people came together early in the morning and said that they both had new projects. What a coincidence!
"You two are saying that you have an idea for a new project?"
Firecrackers looked excited.
"Yes, Mr. Zhou, I had a burst of inspiration last night! I came up with a game set in the ancient times!"
Zhou Yizhou raised his eyebrows, and became interested.
"Oh? Tell me about it."
Firecrackers took out the notebook they had prepared.
Just raise your hand and start gesturing:
"Teacher, mine is a fighting game! It's called 'Primordial Undefended'!"
"Players control Xing Tian, Jiu Ying, Kun Peng, Di Jiang... these ancient gods and goddesses in 1v1 battles!"
"I'm not thinking of punching the flesh, I'm thinking of punching the stars!"
"Skills must be dazzling! They must be explosive! One punch and the four seasons will change! One kick and space will be torn apart!"
“…”
During the entire reporting process, the firecrackers were like drinking three glasses of iced American coffee.
The more he spoke, the more excited he became, his hands and feet gesticulating, his face flushed, and his voice could hardly keep up with his brain.
"I want to use 2D for this project, keeping it simple. I'll use a realistic rendering style for the character modeling, and make the collision sound effects sound like thunder. The hit feedback must be satisfying!"
"The terrain can be directly destroyed!"
"Simple, violent, and addictive!"
"The most important thing is to show off!"
"Teacher, what do you think?"
Zhou Yizhou was stunned when he heard this.
How about it?
Zhou Yizhou was still a little dazed. Fighting games were not his forte.
However, after listening to Firecracker's explanation, he felt that the most important part of this game was the special effects...
If that's the case, then "Out of Control Accompaniment" has a lot of experience.
However, the feasibility of the specific project still needs to be asked to Mr. Lu.
Thinking of this, Zhou Yizhou did not reply immediately.
He didn't say anything, just nodded, and his eyes gradually became deeper.
Then he looked at Liang Cong,
"Acong, what about you? Tell me more about your thoughts."
Seeing Zhou Yizhou's gaze, Liang Cong slowly stood up, looking quiet but with a long-planned look.
"Teacher Zhou, my project focuses on social strategy."
"The game is called 'Honghuang: Who Owes Whom'."
"The theme is a business simulation game about a 'small, casual cultivator with no background' who relies on relationships, emotional management, and social strategies to survive, gain a foothold, and expand in the context of a chaotic prehistoric world."
At this point, he had already opened the PPT he had prepared in advance. With a click, the first slide was:
[Player Identity: A low-level cultivator who has just entered the prehistoric world]
[Goal: To survive in a world surrounded by powerful people by relying on personal connections, establish a sect, and gain entry into the Dao]
Liang Cong's voice was not loud, but very steady.
"Teacher, my project doesn't rely on control, scrolling graphics, or grand plots. Instead, it relies on every 'conversation', every 'eye contact', and every 'dinner party' to make players feel that the prehistoric world is not a battlefield, but a society."
“Each NPC has its own mood tree and debt of gratitude.”
"What players need to do is not to refine magic weapons or cultivate Taoism, but to practice their eloquence."
"Chatting with Nuwa, mediating a quarrel between Gonggong, putting on a show for Zhen Yuanzi, secretly praising Donghuang Taiyi..."
"When you speak, you can't tell the truth, you can't tell lies, you have to say what others want to hear."
"When you give a gift, it shouldn't be too light or too heavy; it should be just right and delivered with precision."
“…”
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