Chapter 92 Searching for the Bomb (17)



Shekh emptied his mind in the darkness. Occasionally, people would pass by outside, but none of them noticed the props in the room.

After a while, the system suddenly beeped.

[Player Zhang Chi from the Brown Faction map has been killed. The locations of all Brown Faction players are now public. Locations ended at 06:23.]

The map was exposed unexpectedly when a second transparent screen appeared in the air.

Nineteen brown dots are scattered around, and the bomb icon, which remains stationary, is extremely conspicuous.

A lone bomb sits on the map, seemingly waiting to be slaughtered.

The situation suddenly became dangerous. Sher felt her palm brush against her eyelashes twice. She pressed her palm down and said to Shi Jinzhe, "Close your eyes."

"Someone will be here soon, so we need to prepare in advance."

"I don't need you."

As night deepened, the unlit airport's fluorescent blue-lit in-flight screens became even more eye-catching than during the day.

The location only shows a bomb icon, but there are actually two people there, making it the perfect time to hunt them down.

Shekh removed his hands, freeing his arms, and the snake tail materialized into a ethereal form.

The cabin couldn't hold such a thing; the snake tails were piled up together. She bent down to let the snake tails go first, making room for them.

Shi Jinzhe tried to reach out and grab her, but only touched the hem of Shehe's clothes. The medicine would take another hour to take effect. His hand hit the wooden board, and his fingers curled up in pain.

As he left, Shekh, holding onto the doorframe, told him, "Just stay here and don't move."

After saying that, he turned around and closed the door without looking back, locking Shi Jinzhe inside.

On both screens, brown and black dots indicate that more than twenty people are heading here, with brown dots making up a large portion of them.

The black faction's bombs have been stolen, so if they want to get a lot of points, they must not let the brown faction's bombs go.

Cold winds howled through the blasted-out wall. Shekh threw a stone far away and saw it bounce back off the transparent wall.

Having confirmed that the area could not become a route for escape, she sat calmly in front of the cabin, waiting for her prey to come to her.

With the snake's tail touching the ground, Shekh deliberately picked up a plastic cup and smashed it on the ground, making a few gurgling sounds before pressing it down to stop the cup from making any more noise.

The rolling sound was faint, as if it were just an unintentional bump.

The sound pierced through the wind and reached the listener's ears with perfect accuracy.

The newcomer assumed the bomb player was making noise in a panic because his location had been exposed. He reasoned that if the wind had blown the water glass over, it wouldn't have stopped spinning on its own. He thought the bomb player was just trying to cover up his nervousness.

He waved to the people behind him, and the other three people in his group got ready.

The four people moved very quietly, relying on the faint blue light overhead to grope their way forward.

The closer they got to the source of the sound, the more cautious the team leader became.

An explosion occurred here, likely orchestrated by the bomber from the Black faction. This suggests that bombers are more than just an identity; they are far more lethal than ordinary players.

If the brown bomb player remains stationary, it's highly likely that the two will fight, resulting in one death and one injury.

Fifty points—that's enough for two or three games to allow for error. Adding other miscellaneous points, once he clears this level, he can exchange all the points he has for a better item or weapon.

Thinking this way, he became even more determined to seize the opportunity to get the kill and take down the bomb player!

Taking a few more steps forward, a blurry black figure appeared in his eyes; judging from the outline, it was a woman.

He took out a powerful flashlight, which would blind anyone who was hit by it for three seconds, making it ideal for a sneak attack.

After exchanging glances with the people around him and nodding to confirm that it was safe to attack, a beam of light as bright as day instantly shot forward.

Within the circular area illuminated by the intense light, Schechter slowly turned his head.

The curved tail tossed the glass that made the sound in front of the man, clearly telling him that he had been tricked.

The team leader's face turned pale and then red. The tail was of unknown length, with part of it still hidden in the shadows, only the tip showing.

Shekh did not use petrification. The second batch of points is on its way. What if he backs down when he sees the statue?

She flicked her tail, and the person caught in it only saw a black shadow rushing towards them. Before their brain could even react, they had already stopped breathing.

The other three realized something was wrong and hurriedly ran back, but it was too late. They were swept up one after another and slammed down.

Finding that the person on top still had a breath left, Shekh slammed his tail down heavily on the chest, sending him away completely.

With four fewer brown dots appearing, the other dots on the map slowed their movements, suppressing their eagerness for points and becoming more conservative.

Sher frowned and waited for a long time before two more dots tentatively approached, but they moved slowly, taking two steps and then stopping.

"Shekh, make them die slowly."

Shi Jinzhe's voice wasn't loud, but he knew that Shekh outside could definitely hear him.

Her nature is to kill quickly, but now she needs to change her approach and slow things down.

"I understand." Shekh quickly grasped Shi Jinzhe's meaning.

While hunting emphasizes killing with a single blow, if you kill too quickly, those people will think that the bomb still has a lot of power left and dare not act rashly.

Murder doesn't always have to be done quickly; sometimes slowing down can be a form of enticement.

We need to make them think that their strength is exhausted and they are powerless to resist. We need to make them think that the people in front have been almost defeated, so that we can take advantage of the remaining enemies when we arrive.

After all, everyone wants to put in the least effort and get the biggest reward.

A dozen minutes later.

Two men stealthily appeared near the bomb, their eyes, adjusted to the darkness, allowing them to clearly see the four corpses.

"I have a bad feeling..."

"Why don't we retreat first..." Before the speaker could finish speaking, the snake's tail grabbed his ankle and dragged him away.

The person who was caught was dragged around on the floor with his back to the ground. When the other person saw this, he immediately tried to run away, but was slapped by the tail and became dizzy, and was also dragged away.

The floor tiles were wiped until they shone brightly before Shekh finally gave the two men a quick death.

The unpredictable trajectory is much like the unpredictable movement during a battle. The two brown dots contributed twenty minutes of performance, leaving behind traces of a hard-fought battle.

Those who have been paying close attention to the transparent screen are taking action again.

Shekh will give the players who wipe the floor a result before the next batch of players arrives, making everyone think that they are the chosen one who will receive the final reward.

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