After making five Yan Wang cards, Xie Mingzhe took a day off and gave the cards to his master to adjust the data. In addition to adjusting the data, Chen Qianlin also made some suggestions on the descriptions of some skills, asking Xie Mingzhe to add restrictions: "Yan Luo Wang's Resurrection skill will be difficult to pass the review. You must restrict special types of cards from being resurrected, such as instant death cards."
Xie Mingzhe nodded in agreement: "Well, there are indeed some loopholes in the description."
Once the skill of Resurrection is applied to a special card, it will seriously affect the balance. It is definitely not allowed for a dead card to resurrect and then kill the opponent's trump card in one second. Deathrattle cards trigger their effects when they die. If they are resurrected by King Yanluo and die again, the repeated triggering of deathrattle skills is also a bug. Therefore, the resurrection of King Yanluo must add conditional restrictions - deathrattle cards and dead cards are not allowed to be resurrected. The resurrected card enters the revenge state, increasing the attack power by 50% and reducing the defense by 50%. This will be more balanced in terms of data.
After finalizing the designs for the first five Yan Wang cards, Xie Mingzhe did not rush to submit them. He spent another day to finish the remaining five cards.
The sixth palace is the Biancheng King, who presides over a hell called "Wrongful Death City". As long as people who died of suicide, accidents, murder, etc. instead of natural death, will be detained in the Wrongful Death City until their destined death. For example, if someone was supposed to live to 70 years old, but died in a car accident at the age of 40, then his soul must continue to live in the Wrongful Death City for 30 years, and can only be released when he reaches 70 years old.
Xie Mingzhe decided to make this card a special function card. Cards do not have a fixed lifespan, so all the cards that died in battle were "accidentally killed". In line with the rule of imprisoning them in the Wrongful Death City, King Biancheng could completely enclose a Wrongful Death City to imprison the enemy and our own dead cards.
King of Biancheng (Earth)
Level: Level 1
Evolution Star Level:★
Use times: 1/1 time
Basic Attributes: HP 1500, Attack 0, Defense 1500, Agility 30, Crit 30%
Additional Skill: Wrongful Death City (King Biancheng is in charge of the Wrongful Death City. Cards that die by suicide, accident, murder, etc. will be locked in the Wrongful Death City and continue to survive as ghosts. When King Biancheng appears, a Wrongful Death City area will be automatically set up outside the scene. All dead cards in the scene will be automatically locked in the Wrongful Death City. The city gates are closed and all the card ghosts are not allowed to leave the city. Every 5 minutes, King Biancheng can choose to open/not open the city gates. Once the city gates are opened, the card ghosts will be temporarily released within 5 seconds. The released cards can receive friendly resurrection skills. Locking skill, Wrongful Death City always exists unless King Biancheng is killed)
This card is not very useful in small-scale games. The number of cards in 1v1 and 2v2 games is strictly limited, so there is no need to waste a card slot to bring King Bian. However, in large-scale team battles, especially in endless modes, the number of cards that die on both sides will increase. Then, the existence of the City of the Dead will greatly limit the use of "resurrection" skills on both sides.
Set up a separate city of the dead outside the field, lock all the death cards in it, and open the city gate at regular intervals. To be fair, both sides can revive cards when the city gate opens, but since the specific time of opening the city gate is in the hands of King Biancheng, it will definitely be more advantageous to our side.
The seventh hall, the King of Mount Tai, is responsible for punishing evil spirits who steal, slander, extort, steal, and commit murder. They will be tortured by being boiled in an oil pan here. The eighth hall, the King of the City, is in charge of the Hell of the Pot. Anyone who is unfilial and causes his parents to worry and distress will suffer miserably here.
The previous Third and Fourth Palaces were designed by Xie Mingzhe as violent group attack cards, so he wanted to directly design the Seventh and Eighth Palaces as long-range spell single-target attack cards to enhance the strength of the ghost card deck in single-target output.
King of Mount Tai (Earth)
Level: Level 1
Evolution Star Level:★
Use times: 1/1 time
Basic Attributes: HP 500, Attack 1800, Defense 500, Agility 30, Crit 30%
Additional Skills: Oil Pot Torture (King Taishan will carry a large oil pot when he appears. He can designate a single enemy target within a range of 23 meters and force the opponent into the oil pot for punishment. The boiling oil in the oil pot is extremely hot. The target thrown into the oil pot loses 10% of its health per second and is released after 10 seconds. Being thrown into the oil pot is a dominant skill and cannot be escaped by releasing control. If there is no teammate to treat during this period, the target thrown into the oil pot will completely melt after 10 seconds; the oil pot cools down for 120 seconds)
King Taishan grabs the opponent's card and puts it in the oil pan. This card cannot escape and must accept the oil pan torture. The 10% blood loss per second is very terrible. If there is a strong single healing card to add blood to it desperately, it may be able to save its life. Once there is no healing card, it will die after 10 seconds.
Unlike the instant-kill card, the continuous high damage of the oil pot will greatly squeeze the opponent's healing. Whether to save or not is a dilemma - saving may not necessarily save the opponent.
The health loss of the cards caught by King Tarzan and put into the oil pot is quite terrifying. Combined with our other single output skills, it is almost a case of one card being caught and one being killed. Therefore, King Tarzan only has this one skill, and the cooldown time of the oil pot is also very long.
City King (Earth)
Level: Level 1
Evolution Star Level:★
Use times: 1/1 time
Basic Attributes: HP 500, Attack 1800, Defense 500, Agility 30, Crit 30%
Additional Skill: Stifling Hell (The City King can throw a designated single target within a 23-meter range into Stifling Hell. There is no air here, making people suffocate. The target thrown into Stifling Hell loses 20% of its attack power and 20% of its defense power per second due to difficulty breathing. It is released after 5 seconds; it is a forced control skill that cannot be cleared by a control skill. The cooldown time is 60 seconds)
This is a strong control against single cards, for example, those cards with particularly high attack/defense can be caught in a suffocation for a few seconds, so that the attack and defense can be directly reduced to 0. We can take the opportunity to focus fire and kill this card first before the attack/defense is restored. The skills of the City King seem to be auxiliary, but in fact they directly knock down the opponent's super output of attack and defense attributes.
Only the last Ninth and Tenth Palaces remain.
The Ninth Palace of Equality is in charge of the "Avici Hell". All the vicious people who kill and set fires in the world will be taken to the Ninth Palace, and they will be asked to hold a hollow hot copper pillar with both hands and feet at the same time. The red copper pillar will continuously burn the evil ghost's whole body. After accepting this cruel punishment, the evil ghost will be taken to Avici Hell to continue to be tortured. They can only be released after the people they killed are reincarnated one by one.
King of Equality (Earth)
Level: Level 1
Evolution Star Level:★
Use times: 1/1 time
Basic Attributes: HP 1500, Attack 800, Defense 1500, Agility 30, Crit 30%
Additional Skill: Equality for All (The King of Equality upholds the concept of "equality for all". When this skill is activated, all cards in a designated 23 square meter area will be treated equally and all damage will be evenly distributed. In addition, an earth shield will appear on the card that absorbs 10% of the King of Equality's basic health. Cooldown time is 90 seconds)
Additional Skill: Scorching Copper Pillar (Please Place a 3-meter-high hollow copper pillar at the designated location. The copper pillar is constantly burning with scorching flames. All targets within a 5-meter radius around the copper pillar are roasted by the flames and enter a violent state - defense is reduced by 50%, attack power is increased by 50%, and they are affected by the flames and cannot move; Please Place a maximum of 3 copper pillars at the same time, and the interval between placing copper pillars is 10 seconds)
The damage distribution of the King of Equality can keep our low-health cards alive at the critical moment, and the setting of dividing the area to distribute the damage is very demanding. When necessary, put the cards that are easy to be focused and the super thick cards in the King of Equality's area to ensure that the fragile cards are not killed instantly.
The copper pillar only affects targets within a 5-meter range. It is very flexible to use. Put it in the enemy group to reduce the opponent's defense and make it unable to move, so that teammates can quickly focus fire to kill the opponent's cards. Put it in our camp to enhance the combat power of long-range output cards, and the inability to move does not have much impact on long-range cards. This skill has a two-way effect, so when using it, you need to quickly judge the situation on the field. Give it to the opponent, give it to our side, or use three copper pillars to block the opponent's movement. It is also a good strategy.
The Tenth Hall of the King of the Wheel of Destiny is the last judge of the Ten Halls of the King of Hell. He is mainly responsible for arranging reincarnation. The wealth, poverty, and fate of the reincarnated ghosts will be judged according to the good and evil deeds of the ghosts. Good people will definitely be reincarnated into a wealthy and noble family and live a smooth life. Bad people may be reincarnated into a desolate place and live a poor life. Even the worst ones will be thrown into the animal realm and be bullied by others in the next life as cows and horses.
This card can be made into a traditional resurrection card, but there will be some special options when it is resurrected.
When the Wheel King lets ghosts reincarnate, there are six options - heaven, human, asura, hungry ghost, hell, and animal, which can be reflected in the card design.
Wheel King (Earth)
Level: Level 1
Evolution Star Level:★
Use times: 1/1 time
Basic Attributes: HP 1500, Attack 0, Defense 1500, Agility 30, Crit 30%
Additional Skills: Six Paths of Reincarnation (The Wheel King is responsible for the reincarnation of all ghosts. He will choose the fate of the deceased according to their good and evil deeds in life, and divide them into six paths. After the Wheel King activates the skill, our dead cards will immediately reincarnate, and they must obey the arrangement of the Wheel King during reincarnation - Heavenly Path, reincarnation into a god card; Human Path, reincarnation into a character card; Asura Path, reincarnation into a demon/demon card; Evil Path, reincarnation into a ghost card; Animal Realm, reincarnation into an animal card; Hell Realm, reincarnation into a dark plant card. After reincarnation, the card will forget all its skills and start a new life. However, the image and data of the reincarnation must be selected from a card that is alive on the scene as a template, and can only inherit one skill of the template card. Restrictions: Dead cards/Deathrattle cards cannot be reincarnated, and other cards cannot be reincarnated into dead cards/Deathrattle cards. Cooldown time 10 minutes)
Legend has it that people can be reincarnated after death. So when the life of a card ends, why can't it reincarnate and start a new life?
Since it is a reincarnation, the original skills will not be retained, but it will become a brand new card. Whether it will become an animal, a human, a ghost or a plant will be decided by the Wheel King at the time of reincarnation.
The biggest difference between this resurrection skill and other resurrection skills is that after resurrection, it will be directly transformed into a new card.
According to Xie Mingzhe's design, a card goes from being born, to falling in love, to being pregnant and having a baby, to being imprisoned in the City of the Dead after death, and then going through the six realms of reincarnation, reincarnated into a new card...
The cards' lives are really perfect!
The author has something to say:
The ten Yan Aces are done!
Cards: Xie Mingzhe destroyed our innocence when we were alive, and Xie Mingzhe still won't let us go after we die? ?
Xie Mingzhe: That’s right, the six realms of reincarnation begin, and a new life is waiting for you :)