Chapter 335 New Link Card



After Xie Mingzhe finished making "Water God Gonggong" and "Fire God Zhurong", he did not rush to submit them for review. He planned to finish all the fairy cards he wanted to make and submit them all at once - while letting the official review the cards, he would also consider giving this batch of cards a separate fairy classification.

He thought carefully in his mind and determined the materials for several fairy cards.

In the next few days, Xie Mingzhe kept designing card images and skills on draft paper, and wrote a whole book. Qin Xuan helped him improve the skill special effects of the two cards, Gonggong, the god of water, and Zhurong, the god of fire. The special effects of huge waves and raging fire became particularly cool in Qin Xuan's hands, and Xie Mingzhe was very satisfied after seeing it.

In the blink of an eye, it was September 1st and the individual competition officially began.

Today, one match was arranged for each group from A to D. In Group A, Xiao Ke faced Zheng Feng and was crushed 0:2. It was a bad loss. Fortunately, he had a good mentality and sat in the backstage to watch the game attentively after the game.

In Group B, Chen Xiao met Zhen Man, who was also a runner-up in the individual competition. She was very strong and used the snake card to perfection. The audience thought Chen Xiao would lose, after all, he had left the alliance for many years...

However, what surprised everyone was that Chen Xiao had a strong ability to withstand pressure. Even when he was trailing 0:1, he managed to withstand the siege of Zhen Man's snake group, relying on the blood-sucking vines to slow down the pace, winning two games in a row and turning defeat into victory!

Xie Mingzhe enthusiastically applauded Brother Chen in the backstage, and turned to his master and said, "Brother Chen has improved so quickly. He was not so calm during the auditions in the first half of the year. He played so well today."

Chen Qianlin said: "It may be because after you gave up your power, he let go of all the pressure and concentrated on preparing for the battle."

Xie Mingzhe's resignation put Chen Xiao under a lot of pressure, but also gave him a lot of motivation. Ah Zhe did this for the team, so he certainly couldn't embarrass Nirvana in the individual competition! Xie Mingzhe also hoped that Brother Chen could continue to represent Nirvana in the individual competition. In addition to Zhen Man, there were also two opponents in Group B, Liu Jingxu and Qiao Xi. It would not be easy to qualify, but he believed that Brother Chen would definitely go all out.

Group C was a competition between Bai Xu and Ye Zhu. The two guys had a good relationship and neither of them was polite on the court. In the end, Ye Zhu won.

When it was Group D's turn, before the game even started, Wu Yue explained, "Group D originally had four players: Fang Yu, Ling Jingtang, Shen An, and Xie Mingzhe. But since Xie Mingzhe applied for a waiver before the game, there are only three players left in this group now."

Liu Chen said: "During this period, the matter of Ah Zhe giving up his power has been a hot topic. I think the audience should know about it, right?"

Wu Yue said: "It's a pity that we can't see Ah Zhe in the individual competition. But I think he must have his reasons for doing this, and we should still respect the player's decision."

Sitting in the backstage, Xie Mingzhe smiled and didn't mind the commentator mentioning that he had given up the rights.

The individual matches of the four groups were all very exciting, and Xie Mingzhe could only be a spectator, which was indeed a bit regrettable. But it didn't matter, he just had the opportunity to take a good look at the level of the league's top players from a bystander's perspective.

There are also great benefits to calming down and watching the game, and he has no regrets at all.

After returning to the club, Xie Mingzhe opened his laptop and created a new memo, writing down his analysis of every professional player he observed in today's game - this will be important information for him when preparing for team battles in the playoffs.

There was no competition scheduled for the next day, so Hsieh Ming-che continued to design cards with peace of mind.

He planned to make cards with the protagonists of well-known mythological stories in folk legends.

First are the "Cowherd" and the "Weaving Girl".

The Weaver Girl was originally a fairy in heaven, good at weaving colorful clouds and clothes for fairies. Because her life was too boring, she secretly came down to earth and happened to meet the Cowherd. They got married and lived a happy life. Later, she was taken back to heaven by the Queen Mother because she married a mortal. The Cowherd pursued her relentlessly. The Queen Mother drew a Milky Way to separate them. The two looked at each other across the river and cried, which moved the magpies in the sky. Countless magpies flew over and used their bodies to build a magpie bridge across the Milky Way, allowing the Cowherd and the Weaver Girl to meet on the Milky Way.

From then on, on the seventh day of the seventh month every year, a magpie bridge would appear on the Milky Way, allowing the Cowherd and the Weaver Girl to meet each other, and "Qixi" became the "Valentine's Day" for couples to meet.

One of the skills of the card "Queen Mother" made by Xie Mingzhe before is to draw out the Milky Way, which is used to isolate the battlefield. A Magpie Bridge will be generated on the Milky Way for the card to pass through. At that time, he had not yet made the Cowherd and Weaver Girl cards, so now it is just the right time to complete this story.

According to the setting, Cowherd is a character card and Weaver Girl is a fairy card, but cards of different races can still be linked, as long as the attributes of the cards are made into the same "wood" as the Queen Mother.

Cowherd (Wood)

Level: Level 1

Evolution Star Level:★

Use times: 1/1 time

Basic Attributes: HP 1600, Attack 600, Defense 1600, Agility 20, Crit 20%

Additional Skills: Herding Cows (The mortal Cowherd lives with his brother and sister-in-law. He has no name, but is called "Cowherd" because he is forced to herd cows every day. When he appears, he will summon an old yellow cow, which copies 20% of Cowherd's basic attributes, is immune to all control skills, and rushes to the front of the battlefield. The friendly target behind the substitute resists all damage. When the cow dies, Cowherd also loses 20% of his health, and can be summoned again after 15 seconds)

Additional Skill: Separation (Niulang and Zhinu were originally a loving couple, but because one was a human and the other was a fairy, their love was not recognized by the fairy world, so they were forced to separate; because he could not see his wife, Niulang burst into tears, which moved the magpies in the sky. The appearance of a large number of magpies will cause enemy targets within a range of 23 meters to lose their vision; cooldown time is 35 seconds)

The Cowherd can help the team resist damage by herding cattle. Although the cattle only inherit 20% of his health, the cooldown time is only 15 seconds, which is equivalent to a taunt of the whole team every 15 seconds, which will make the opponent very annoyed. The second skill is to summon Magpies, which is similar to group blindness control.

Weaving Girl (Wood)

Level: Level 1

Evolution Star Level:★

Use times: 1/1 time

Basic Attributes: HP 1600, Attack 600, Defense 1600, Agility 30, Crit 30%

Additional Skill: Colorful Clouds (The Weaver is a fairy in the sky. She can use the loom in her hand to weave colorful clouds. The Weaver makes a colorful cloud 10 meters long and 5 meters wide and spreads it in the designated sky, emitting gorgeous rays of light. Under the rays of light, the attack power, attack speed, and critical damage of friendly forces covered by the rays of light are comprehensively increased by 20%. The gain effect is invalid when leaving the range of the rays of light; the rays of light will always exist, and after a cooldown of 15 seconds, the Weaver can weave colorful clouds again)

Additional Skill: Embroidered Heavenly Clothes (The Weaver uses her loom to weave an embroidered heavenly clothes and gives it to a designated friendly target to wear. The soft clothes seem to be made of transparent silk threads, but because they have the magic power of the Weaver, they can rebound all damage after being worn. The duration lasts for 10 seconds. After a cooldown of 35 seconds, the Weaver can continue to make embroidered heavenly clothes)

The Weaver is a very flexible support card. Her attack bonus skill is different from ordinary support cards. Most buff support cards buff friendly units within a 30-meter range of the card, with a bonus of 50% for a period of time. The Weaver weaves clouds in the sky, and friendly targets covered by the glow of the clouds gain bonuses. The area of ​​the clouds she weaves is relatively small, 10×5 clouds, and the bonus is only 20%, but there is no duration limit, only a position limit.

In other words, in actual combat, she also has the effect of forcing the opponent to move - seeing the glow appear, the opponent will definitely not fight with us within the range of the glow and must withdraw quickly, while our ranged cards can stand under the glow and continue to fight with the buff without being affected. Even if the melee cards temporarily leave the range of the glow and cannot get the attribute bonus, the Weaver Girl can continue to weave the colorful clouds after 15 seconds.

Each piece of rainbow is 10×5 meters. As the number of rainbows increases, the range of the bonus will become wider and wider.

Once the match time drags on for a few minutes, it is very likely that the weaving lady's colorful clouds will cover the entire sky. At this time, the sky is full of colorful clouds, and all our cards will receive a permanent 20% bonus to attack, attack speed, and critical strike effect.

The supporting ability of the weaver girl becomes stronger in the later stages.

When the sky is filled with colorful rays of light, the opponent is doomed.

In addition, the embroidered clothes she weaves can also rebound damage to a single target. When the opponent focuses on our key card, the weaver puts a piece of clothing on her teammates. Not only can it protect the teammates from death, but it can also rebound all the damage. It is more useful than a simple protection skill.

After completing the individual skills of the Cowherd and the Weaver Girl, the next step is the joint skills.

Since the linkage of "Meeting at the Magpie Bridge" also involves a third person, "Queen Mother of the West", Xie Mingzhe simply took out Queen Mother's card and modified it together. In the end, the linkage was changed into a dynamic event that was triggered at the same time when all three cards were present.

Qixi Meeting - Linked Skill. When the Queen Mother, Cowherd and Weaver Girl are present at the same time, any "7" appears in the match battlefield timer, and the three cards can be selectively activated. The Queen Mother immediately refreshes the Milky Way skill, and draws a Milky Way at the designated location. Magpie Bridge appears on the river, and Cowherd and Weaver Girl will quickly move to the Magpie Bridge to meet. During the date, the couple should not be disturbed, so Cowherd and Weaver Girl will be immune to any control and damage skills for 7 seconds. All hostile targets and friendly targets within 23 meters will stop in place because they feel the "beauty of love". All scene cards will stop attacking within 7 seconds, watching the sweet date of Cowherd and Weaver Girl. Only one linkage can be performed in a match.

The design of the three cards' joint skills is actually similar to Cao Pi and Cao Zhi's "Brothers Fighting Each Other" skill. Whether Cao Pi chooses to kill Cao Zhi or not will become a dynamic event that affects the surroundings. The Queen Mother can also choose whether it is the Qixi Festival and whether to let the Cowherd and the Weaver Girl meet.

Whenever the number 7 appears, such as 7 seconds, 17 seconds, and 7 minutes, the three cards can be selectively linked, which invisibly creates great mental pressure on the opposing commander - when to start the linkage? When encountering 7, should you be on guard against the date between the cowherd and the weaver?

The combined skills are too powerful to pass official review, so Xie Mingzhe simply designed it to be a 7-second full-scene card confinement.

The Cowherd and the Weaver Girl met on the Chinese Valentine's Day, come and see!

All the cards were stunned and watched them date on the Magpie Bridge in silence.

However, stopping attacking does not mean stopping the release of other skills.

In fact, the correct way to activate the Magpie Bridge linkage design of Cowherd, Weaver Girl and Queen Mother is when we are at a great disadvantage and are being chased and beaten by the opponent. When many cards are low on health, activating the linkage skill will trigger a dynamic event and the entire map will stop attacking for 7 seconds... Isn't a 7-second buffer period enough for the healing cards to restore the health?

Watching the Cowherd and the Weaver Girl date while replenishing your health is simply wonderful.

Of course, your opponents may be furious.

Xie Mingzhe has started directing a card romance film again. Professional athletes are already depressed as single men, and now they have to stand still and watch a card date during a game???

The author has something to say:

Audience: Burn the couple Ka! No, burn Xie Mingzhe!


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