Chapter 113-112- Mage Level
After confirming the locations of Zero and One and exchanging contact information, Yvette felt much more relaxed, feeling that she had finally accomplished one of her major goals in the dream world, which was to figure out who she was.
Of course, this clarification wasn't complete, but at least it connected the dots and clarified who the "protagonist" in her dream was. Even if she entered the dream again, she could quickly reunite with the protagonist and follow her through the story.
The only regret is that the protagonist's personality is a bit extreme and annoying, and he doesn't seem to be very interested in her, so his favorability is negative from the start.
If it really doesn't work, if she wants to join this "protagonist team" and follow the plot, she may only be able to take the Liana route or the Firefly route.
Hmm...why does it feel like I'm playing a galgame?
…
The next day at noon, in the villa on Yangon Street, Yvette slept until she woke up naturally in her room on the second floor. Then she opened her email while lying on the bed and found that several detective agencies she had contacted before had all declined her commission and implicitly reminded her not to seek death.
Obviously, although Yvette did not explicitly mention the "Ghost Hand Society" in her commission, through the location information of the investigation location, these detective agencies quickly realized what the client's real purpose was and dared not accept it.
It can be seen that the Ghost Hand Society is indeed an all-powerful force in Fusjiang. In fact, Fusjiang may even be a small piece of the puzzle in the Ghost Hand Society's sphere of influence.
After lunch at a high-end restaurant, Yvette returned to the Soulfire Church on a bright spring afternoon. It wasn't crowded at this hour, and inside, Hoyle was still preaching at the bone altar, just like last time.
Considering that he is the highest leader of the Holy Spirit Sect in Fusjiang as a requiem priest, and he can still work so hard on the front line, at least his faith can be considered quite devout.
"Good afternoon, Miss Noname, are you here to pray?" After the sermon, Hoyle took the water glass handed to him by the deacon and took a sip. Then he saw Yvette standing in the corner and walked over happily to ask.
"I'm not ready to believe in death yet," said Yvette.
"Okay, then what's the matter?" Hoyle was a little disappointed.
"I need information about the Ghost Hand Society. I guess you should have it."
"There are a few, but they're all pretty basic. Can I sort them out and send them to you?"
"OK."
After adding contact information with Hoyle, Yvette glanced at the magic ring on his hand and couldn't help asking, "Mr. Kos, can I ask you a question?"
"Go ahead," Hoyle said with a smile.
"Can you tell me what level of mage you are?" Yvette asked.
Unlike the fantasy world of life and death and killing people for treasure, the origin civilization is, after all, an orderly world with police and laws. So asking others about their wizard level is presumptuous but not uncommon, and is not much different from questions like "how many points did you get in the exam" or "how much is your annual income".
Even for most ordinary families, if a child passes the mage qualification certificate, even if it is the lowest level mage certified by the Mage Association, it is something worth bragging about.
Of course, Yvette herself did not verify this, but anyone who had seen her cast a spell would certainly not have the courage to check her out.
"I'm a third-level mage." Hoyle said frankly.
Yvette murmured a thank you.
In the origin civilization, the level of a mage is mainly determined by the level of spells you can cast skillfully.
For example, entry-level, first-level, second-level... and even fifth-level mages represent those who are proficient in operating spells with specifications of 0.5w, 2w, 4w, 6w, 8w and below 10w.
The sixth-level wizard is the highest level, and the requirements are the most outrageous, directly jumping to 160,000. There are very few of them in the world, and each of them is a walking strategic weapon, such as the four "incarnations of death" of the Holy Spirit Sect.
It's worth noting that the emphasis here is on proficiency rather than usability. To achieve the corresponding mage level, the required exams are often very rigorous, testing the stability, variation, application, adjustment, and even originality of the techniques.
As for Yvette at the moment, it can only be said that she assesses herself as a fifth-level mage, or even a little higher. But if she wants to be a sixth-level mage, she is limited by the limitations of the magic terminal and lacks experience in the use and design of 16w specification spells, so she is not qualified in any way.
"Miss Wuming, what level of mage are you?" Hoyle asked curiously.
"I am an unlicensed mage."
“…”
"Are all requiem priests third-level mages?"
"No, there should be a level four requiem sacrifice in big cities, but I'm relatively weak." Hoyle said embarrassedly.
Ivette nodded, wondering if it was possible to make a rough guess that the level of the requiem priests was between level three and level four, the five great samsara priests might be level five, and above that, the three saints and the pope were both level six?
As expected of the world's largest cult organization, this configuration is enough to defeat most of the countries on the Origin Star.
After leaving the Soul Fire Church, Yvette obtained some information about the Ghost Hand Society through the information sent by Hoyle. Most of it was the locations of some already-proven industries, both gray and formal industries, followed by known information about some local supervisors and hidden spies.
Using this information, Yvette quickly identified several locations around the town of Sharin where Zero lived.
Those are small casinos. In the Ghost Hand Society's industrial activities, their main function is to lure foreign tourists to spend money. Once they have spent all their money and cannot pay back their debts, they will be sent to the industrial park. The process is quite skilled and smooth.
But after locking down these locations with solid evidence, a new concern emerged. Liana and Zero were strangers in Shalin Town, little girls, and with no idea where they got the money to rent a house, and with a puppet that looked ineffective. With that kind of outward appearance, how could the Ghost Hand Society not target them?
Of course, she wasn't worried about Liana or Zero. She was worried that Zero would act too quickly and all the gangsters would be dead before she arrived. Where would she go to interrogate the information then?
In the evening, after arriving in Sharin Town, Yvette found that the situation she worried about had happened. There was no one left in several small casinos, and not even relics such as magic terminals were left. Only the neon signs were still glowing, making the place look like a huge, dead ghost house.
But fortunately, because of the sudden disappearance, the fixed terminal equipment here was still in an on state, allowing her to hack into it effortlessly and obtain some information. She learned that Shalin Town and almost the entire suburbs belonged to a regional director named "Fire Ghost" Colby.
This kind of regional manager is like a contractor under the "general". He has to manage his own industries and territories, and will receive tasks from time to time. If he completes the tasks well, he will receive extra rewards.
Compared to "Dead Eye" Bryce, "Fire Ghost" Colby's business situation is much better. In addition to the transfer center, he also has multiple casinos, fraud parks, a nightclub in Fos River and several regular bars.
This is also related to the different ideas of the two. Bryce believes in individual power and likes to use the money he earns to do expensive cyber transformation. Although his mage level is not high, it seems to be only one or two levels, but in terms of combat power, he can at least be comparable to a third-level mage.
Colby, on the other hand, is more inclined to develop industries and build personal connections. His own fighting ability is not much different from that of ordinary people, and he relies entirely on bodyguards for protection.
But it was precisely this kind of thinking that allowed him to stay far ahead of Bryce and become one of the biggest local bosses in the entire Fos River. He was also very good at getting along with various gangs and had basically no enemies.
If we can capture him, we should be able to obtain more information about the general, and maybe even lure the snake out of its hole and directly bring the mastermind to the forefront.
(End of this chapter)
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