Chapter 327 There is only one enemy - the protagonist! Two in one



The stars in the night sky disappear, and the bullfrogs croak.

Tianlian College is located in the suburbs. In the summer, the bullfrogs in the nearby pond can be heard even if one lives upstairs. Ren Suo doesn't know if they are bullfrogs, but it sounds like a frog burping and can't stop.

Ren Suo had slept for more than ten hours yesterday and did not practice today. He fell asleep right after dinner. It was past midnight and he was still full of energy.

Among the many effects of "Cat Evolution", increased agility, dark vision, being petted, etc., none of them can compare to the help of "Free Sleep" to Ren Suo.

Otherwise, if Ren Suo still wanted to play games all night, he would either have to work too hard or rely on "unlimited energy" to work too hard. Even though Ren Suo's nutrition was up to par now, he wouldn't dare to do that.

Now, there was only one game left in the "Free Games of the Week" column, and Ren Suo had no choice, but fortunately this game did not disappoint him.

My Life Is Not Your Game

"This game is a role-playing fantasy surreal game. The seeds planted earlier have sprouted, and the flower of destiny is bearing sweet fruit. Wouldn't it be much easier to solve all the troubles together? This game does not require uploading task evaluations. The minimum reward for clearing a level is 300 points of merit. The exclusive reward for clearing a level is determined by the results of the level. There is an in-app purchase option. There is only one chapter, and there are no subsequent expansion chapters. The game difficulty is: 4 stars."

The minimum reward is 300 merit points! It is the lowest, not the highest!

Seeing this, Ren Suo could finally put his mind at ease. A game that he could definitely clear, a 4-star game that would definitely reward him with 300 merit points, what else could he want?

After happily selecting this game, a new icon appeared in the game column in the main interface.

It seems that the fusion game was indeed rushed, and even the icon reveals a hint of poverty: the entire icon is only bright black and white, like two yin and yang, with the white part and the black part converging into a silhouette of a young man, divided into two halves, with clear black and white.

The mouth on the white side was wide open, as if in surprise; the corner of the mouth on the black side was raised, as if smiling playfully.

However, when Ren Suo chose to enter the game, the white part was swallowed up by the black part, and that strange, dark and cold smiling face became the only picture.

He raised his hands, holding a sentence in his palms:

"Let us begin the pleasure before the pain."

"Why is the name of this game so weird... and I can't load the save file..." Ren Suo hesitated for a moment and started a new game.

Then when the game started, Ren Suo was stunned—

This game is actually a mosaic pixel level RPG game! Even Rensuo can make it with RPGMaker!

There are several grids at the bottom of the screen, forming a toilet-like environment, with a mosaic man with a dialog box on his head:

"Tsk, wearing a suit is really inconvenient. Damn, who vomited here... huh?"

“It’s hard, it’s impossible!?”

"My life is not a game!"

"Oh?" Ren Suo perked up.

I have to say, the art style of this game is terrible. The RPG game Hao Dai that Ren Suo played ten years ago also had a character portrait. Now this character, Ren Suo counted carefully, has only about 25 pixels, which just takes up a square.

The scene settings are basically only to the extent that "you can only understand it by using your imagination". Of course, it is okay to regard this as "pixel nostalgia style", as it does not affect Ren Suo's understanding of the picture information anyway.

At least, Ren Suo could roughly recognize that the character in the toilet should be a man because there was a urinal in the toilet.

What Ren Suo didn't expect was that this game character seemed to be able to cross the boundaries of dimensions and knew that he was in a game!

The game character seemed to be looking at Ren Suo outside the screen, and a few words popped up in the dialog box: "Impossible, if it's true, then I'm in danger!

Is there any possibility of negotiation? Hmm...

ah!

Ahhhhhhh!

Everything is irreversible!

So, the next thing is, it’s too late.”

This game character seemed to be aware of the player's existence. After talking to himself for a while, the game suddenly changed along with his words. The small place that was originally a toilet suddenly changed its style and turned into a magnificent... toilet.

The game character in a suit also transformed into a nobleman in a gorgeous cloak. As for how gorgeous the cloak was, Ren Suo had no idea. The character only had 25 pixels, so it was good enough that Ren Suo could imagine the word "gorgeous".

He no longer spoke those messy soliloquies, but said something very cool and second-rate: "I will rebel against the handsome, dignified and powerful Supreme Lord. Supreme Lord, please remember: behind all the joys given by fate, there has been corresponding pain prepared."

At this time, the other dark parts of the game finally lit up: there seemed to be a scene of a palace banquet outside, with many mosaic figures talking and eating at the banquet, and at the top there were several NPCs with more careful pixel effects. One of them looked like a little princess with a flashing white frame and a name on her head: "Daughter of Light".

Then the task information pops up above the game:

"Clearance goal: Protect the Daughter of Light"

"Strategy Tips: We are researching strategies based on the current information... Please control your character to explore freely."

The system researches the strategy by itself and still needs the player to help search for information? I didn’t say that before. How is this different from the summer homework with the answer being “Oops”?

'Just try it first, and I'll give you the answer when you're done.'

Complaints aside, Ren Suo still honestly controls the protagonist to explore. The specific control method is to use the cross key to move the protagonist up, down, left and right. When approaching other objects, you can press "○" to conduct investigation operations.

The protagonist's name is "Rebel". At first, Ren Suo didn't quite understand what it meant, but soon Ren Suo understood.

He lets the protagonist poop and pee in the toilet, no problem, the protagonist is happy to have a deep and simple conversation with the toilet. But if he lets the protagonist investigate the door and try to leave the toilet, then there is only one option that pops up:

"This is my rebellion. I don't want it!"

After trying for several minutes, Ren Suo used the protagonist to investigate all the cubicles in the toilet, but still failed to leave the toilet. The correct choice could only be the door. However, the protagonist was a "rebel" and refused to obey Ren Suo's control and open the door to leave.

This kind of game character that goes against the players is the first time Ren Suo has seen one. Even if it is an explorer, at least he is just pretending to be cool. How can he be as disobedient as a rebel?

It can even be said that among all the game protagonists of the Small World game console, the rebel is unique. This protagonist seems to have his own personality and character from the beginning, and does not need to be influenced or cultivated through actions.

At this time, the system's strategy tips are finally updated:

"Strategy Tips: Get the attention of Her Royal Highness the Princess, and you will have good luck (find a way to communicate with Her Royal Highness the Princess) (More strategy tips are being studied)"

At the top of the screen, in the core of the banquet hall, a girl next to the Girl of Light was marked with a flashing yellow frame, and a name appeared above her head: "Her Royal Highness the Princess."

Although it is a good thing to have a strategy tip, Ren Suo still has no way to get the rebel to leave the toilet! This strategy tip does narrow the big goal a little, but it is like changing from making 100 million to making 1 million. For the rebel who refuses to work, he can't accomplish anything and is unwilling to complete it!

what to do?

Ren Suo patiently let the rebels wander around for nearly 40 minutes, and then many NPCs with red light suddenly appeared in the banquet hall, shouting "Kill the Daughter of Light" and rushing in.

Some of these NPCs are wearing devilish blood-red armor, while others are wearing dark black cloaks, just like the villain demons and wizards in old-fashioned RPGs, engaging in fierce battles with the knights and guests in the banquet hall.

The battle scene was extremely fierce. The girl of light with a flashing white frame was originally standing aside, but for some reason she suddenly joined the battle, causing the battle to be so fierce that the sky collapsed and the earth cracked, and the data overflowed.

Ren Suo saw the pixels on the TV blow up the screen into a mess, and then the aftermath of the battle even spread to the toilet.

Soon, the rebel died because he was hiding in the toilet and was caught in the aftermath of the battle.

"Your death was so worthless that it made me laugh."

"Mission failed"

"Do you want to start the joy before the pain again? (Requires 1 merit point)"

Ren Suo almost threw a handle over there, what the hell is going on!

He spent dozens of minutes studying this crappy game, and this is the result?

And restarting the game will consume merits?

Fusion games are really a huge pit! Except for the slightly interesting setting of the game's protagonist, everything else is completely shit!

The graphics were terrible, the music was rubbish, and the voice acting was totally nonexistent. Ren Suo even suspected that the reason why this game didn't need to upload mission reviews was because this game wasn't a 'realistic game' for the Small World game console at all, but was simply a half-finished game made by an unknown fan...

How did this magical game become surreal? Could it be that the protagonist traveled through time?

"I'll never play this kind of shitty game again!" Ren Suo put down the controller indignantly.

When he came back with a cup of seafood-flavored Cup Noodles, he picked up the controller and joked, "300 merits in total. Life is important. If he gives up this game, with Ren Suo's current financial resources, he can only buy a 3-star game at most to play."

Moreover, although the strategy tips are still very tricky at the moment, there will definitely be more strategy tips as time goes by, and it should be very easy to pass the level by then, it just will take time.

As for consuming 1 merit point to start over, it is meaningless to Ren Suo. Don't forget that Ren Suo's privilege is to "pluck feathers from passing geese". What he likes most is this kind of super low-value merit-consuming goods. For Ren Suo, he is almost making money for free.

The game skips the part where the rebel talks to himself and starts directly from the point when the style of painting turns magical.

The strategy tips were also updated this time, but Ren Suo had no idea what it meant: "A brave heart is the secret to invincibility (If you want to change the game, change yourself first!)".

Then a flashing blue frame appeared around the rebel's outline.

You are a strategy tip, not chicken soup, brother!

However, Ren Suo did not expect that when he restarted the game and asked the rebel to open the door, the rebel showed a new internal activity:

"There is great terror between life and death. I should not be under the dangerous wall."

Then the rebel left the toilet!

He is scared!

A brave heart is the secret to being invincible, but being timid can also help one make progress!

Ren Suo finally understood the routine of this game. After the rebels experienced the outcome of dying if they didn't go to the toilet, they would naturally change their minds if they started a new game.

Just when Ren Suo thought he had found the key setting, he discovered that the rebels had actually run out of the banquet hall on their own without his control.

The protagonist actually ran away!

When Ren Suo reacted, the rebel had already run out of the banquet hall! No matter what Ren Suo did, no matter how many buttons he pressed on the controller, he couldn't make the rebel appear again!

This time, Ren Suo didn't have to wait for 40 minutes because after 25 minutes, the system popped up a prompt:

"The rebels have fallen asleep"

"Mission failed"

"Your defeat was so worthless that it made me burst out laughing."

"Do you want to start the joy before the pain again? (Requires 1 merit point)"

Seeing the game return to the initial interface, Ren Suo was now stunned. This word was probably the most appropriate to describe his state.

It was the first time he saw... the protagonist moving around on his own, causing the mission to fail!

In other RPG games, the protagonist moves around only because the plot has to develop according to the script, but the rebels just run away, and the plot doesn't develop at all, but instead forces the players to start over again!

Ren Suo started his third attempt. This time, as soon as the rebel left the toilet, Ren Suo pressed the handle and made the rebel move in the opposite direction of the banquet hall door!

To be honest, this kind of wrestling scene is not uncommon in games. For example, in some fighting games, when the ultimate skills of both sides happen to collide, wrestling will occur. This setting also brings a great sense of impact. Players may press their fingers at the least, or even break the keyboard handle at the worst.

But this was the first time for Ren Suo to wrestle with his own game protagonist!

But he didn't have enough strength to increase the control through the handle, so he could only watch the rebel slowly but steadily move towards the door of the banquet hall!

"My fate is in my own hands, not in the hands of God!" These words popped out of the rebel's dialog box, and he left the banquet hall in a daze. Ren Suo was so angry that he almost broke the cross key on the controller.

The focus of this game is not the conditions for passing the level. With the help of the system, passing the level is almost inevitable!

The biggest difficulty of this game is how to make the rebels obey! As long as you can make the rebels obey, the next step is just a matter of time!

The player has only one enemy, and that is the protagonist!

Ren Suo started playing for the fifth time, and at this time, the "Strategy Tips" finally updated with some reliable content:

"Living in this world is like living in a web called interpersonal relationships, and no one can escape it (you can influence the actions of the rebels through other NPCs)"

"Oh?" Ren Suo was stunned and focused his attention on the other game characters in the banquet hall.

At this moment, flashing red frames appeared around the bodies of several NPCs on the screen. They should be the NPCs that can influence the rebels as written in the prompts.

Ren Suo tried it and found that after clicking the "×", his control perspective was no longer locked on the rebel, but became a movable frame.

There are many NPCs in the banquet hall, but in Ren Suo's opinion, they are almost all made up of 25 pixels, and they have to have a head, feet and body, so he can't ask for too much.

He clicked on one of the red-framed female characters. She was standing relatively close to the Daughter of Light and Her Royal Highness the Princess, and seemed to be of high status.

After Ren Suo clicks on it, the name of this female character will appear above her head: "The Reversed Female Demon".

Then a thinking speech bubble popped up above her head: (The rebel seemed to have gone to the toilet...?)

Then, three options appeared next to the female devil:

"Go talk to the rebel (consume 2 merit points)"

"Find others and go find the rebels together (consume 3 merit points)"

"Attack the rebels (consume 5 merit points)"

At this time, Ren Suo's talent as a gamer made him keenly aware of something:

"The real goal of this game is really to...trick the protagonist?"

Ren Suo's eyes lit up instantly. I let you rebel, I let you disobey, now I'll let you know who is the boss!


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