"Sect Master Lu!! I have something to talk to you about!"
Wang Dou stood under the golden clouds and shouted loudly to the sky.
Lu Qing, who was in the golden cloud, naturally couldn't hear it.
Although the other cultivators heard it, they had become accustomed to the cries of the Cangxia Sect disciples during these days in Diyuan.
Just as it was rumored in the Immortal Alliance, these younger disciples of the Cangxia Sect had been in seclusion for too long and did not have a clear understanding of the etiquette and moral principles of the human world.
That's why I try to get the attention of my seniors in this way.
All the monks understood very well.
Because they also know that none of the younger generations in their own sect, nor the young cultivators in Zhongfu Province, want them to help them.
The difference between the two is that the disciples of Cangxia Sect will speak directly.
The monks in Zhongfuzhou would keep this idea in their hearts, and then find every opportunity to flatter and cater to them.
However, they also discovered that some Cangxia Sect disciples seemed to have become a bit as smooth as the cultivators in Zhongfu Province because of their involvement in the world.
"You idiot, stop yelling! Even if you scream your throat out, the NPC won't pay any attention to you."
"That's right, we've tried so many times before, didn't you see?"
When Wang Dou heard some players advising him, he also stopped.
He also saw these players trying to communicate with the NPCs.
However, he is currently on an adventure mission, so he has no way to call Sect Master Lu down?
If you think about it carefully, in other games, most tasks omit the process of "showing the task props to the NPC". As long as you carry something with you, the NPCs will trigger the next stage of the plot by default.
But this game is obviously not like that.
Even if the quest items are on hand, players still need to communicate with NPCs in a normal way.
In other words, if something is said wrong and makes the NPC unhappy, the mission may be lost.
So, should we just shout out the contents of this task item?
Now in that golden cloud, in addition to Lu Qing and other sect NPCs, there are also some unfamiliar NPCs from outside. This mission should be able to be made public directly, right?
If I tell it myself, will other players come to snatch the quest items?
Having played the game so far, Wang Dou actually doesn't have much understanding of the relationships between players.
After all, most other online games have PVP mechanisms.
If Cangxia Wendao also has it, then with his strength, he will not be able to keep the mission item at all, and will eventually lose the reward.
In fact, under the game mechanism, "stealing other people's belongings" is completely feasible.
However, because it is a true holographic game, the players' perspectives are very real, and actively attacking others is difficult to overcome the psychological barrier.
Just like the concept called "Shameful Death Institution" in "A New World".
This concept, simply explained, is that "when humans attack their own kind, it will trigger adverse physiological reactions, and in severe cases, it may even lead to death."
To put it more simply, it can also be explained as "empathy".
When a normal person walks on the street, no one would suddenly jump up and slap the passersby next to them, right?
In previous games with chaotic PVP mechanics, the target of attack was the game character across the screen. Therefore, the player who launched the attack did not feel any psychological burden.
Few players would think that behind the game character they attack is a living person.
This kind of attack will make the other person feel frustrated and angry.
Driven by this emotion, players will naturally fight back, and if they kill the opponent, they will feel a very good pleasure.
Many game manufacturers have also understood the truth and are guiding players to recharge and consume by creating conflicts among players.
For example, if you randomly click on a web game, go to the latest server, create a character, and hang up all the way to experience the limited game plot, the character will also reach a bottleneck.
Next, it’s endless clicking, swiping, and numerical competition.
At this time, these web games will force players to be divided into several camps, and then send game agents to create conflicts among the living players.
Those who have rich gaming experience will naturally look down on this routine.
However, when players who have little experience with games occasionally visit a web game and encounter this situation, most of them will top up their spending driven by emotion. They are the target users of seemingly unplayed web games.
Let’s get back to the topic.
In Cangxia Wendao, there has not been any player who actively attacks others.
In addition to the psychological factors brought about by true holographic games.
Firstly, the game content is still very rich, and the resources are not so tight that if you have it, I won't have it, so conflicts will not arise.
Secondly, there are the rules specified by Lu Qing.
There is a punishment for attacking fellow disciples.
However, Wang Dou didn't know all this yet.
After comprehensive consideration, Wang Dou still did not shout out the content of the task directly.
So, Wang Dou simply stopped fishing and stood under the golden clouds, waiting for Lu Qing to come out.
A fisherman who no longer fishes.
This strange sight also attracted the attention of the surrounding players.
Whenever a player passes by Wang Dou, they will chat with him.
At the beginning, Wang Dou did not reveal the scales' information to other players. However, as more and more people asked, Wang Dou could not help but reveal a few fragments.
"...Looking to Sect Master Lu for a chance encounter? Buddy, you've already inherited the fishing master's legacy, and you're still asking for a chance encounter? How can the probability be that high? Unless you're a shill!"
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