In order to fight the war, the exhausted Dongdu used the Great Wall. It was also the first time that the Bila armed forces attacked humans.
As mentioned earlier, there are three types of magic: spells, runes, and alchemy. These are categorized by their methods of use, but they are all forms of mana. Mana is a natural energy, likely derived from divine sources. Since no mana has been found on nearby planets, it was later speculated that it only exists on planets with life.
Besides the magic energy that naturally lingers in the air, a significant portion exists in the form of crystals called magic gold. This pure magic crystallization commands a higher market value than gold, primarily because extremely high concentrations of magic naturally spawn monsters—strange, mindless creatures that even low-level beelas fear to provoke. Therefore, despite its abundance, the price of magic gold remains high. Later, humans discovered underground rivers of liquid magic gold, which they called magic veins. The amount of magic energy is related to the scale, effect, and duration of the spell. However, as long as the relevant conditions are met, even a minimal amount of magic energy can activate the spell.
In a high-concentration magic environment, not only will ordinary creatures transform into monsters, but magical materials will also appear. These materials have the function of activating magic, and they will exhibit different properties under the stimulation of different magic. Plants will also be affected in this way.
Magic is a weakened form of divine art, and therefore lacks the same powerful effects as divine art. Therefore, magic cannot perform many of the same functions as divine art. However, this does not diminish magic, as it was the very thing that protected humanity during the era when divine art disappeared.
Generally speaking, magic is classified into "Elementary," "Low," "Intermediate," "Advanced," "Ultimate," "Bira," and "Elemental Will." This is determined by the requirements placed on the caster. Humans can only control Ultimate-level magic at best; anything above that is beyond human control. "Bang!"
The Bira, a creature created by the gods, can control stronger magic, but most of them prefer divine arts. The magical talent of elemental will is the best, because they are closely related to magic.
In terms of rune types, there are three types: "compound magic," "independent magic," and "array-less magic," depending on the difficulty level for the rune mage. Array-less magic consists of a single rune array, no more than a hundred runes. Commonly used magic these days is independent magic, consisting of one to ten layers, no more than ten thousand runes. Compound magic, on the other hand, is a massive undertaking. In the Age of Magic, virtually all magical equipment utilized compound magic, and its multifunctionality was its greatest strength. In the age of hand-carved runes, each compound magic array was a family heirloom.
In contrast, spell magic uses air vibrations to cause magical resonance, which tests speed and rhythm. Generally speaking, it is difficult to produce advanced magic because when the last syllable of the advanced magic is completed, the first one has already failed.
Alchemy involves working with magical materials and plants, often referred to as "burning money." These materials are increasingly expensive, and the associated tools are equally as expensive, making the total cost prohibitive. However, alchemy is also one of the cornerstones of magical technology, with many magical materials being products of alchemy. The popular alchemy that promises to create a wide variety of objects is actually a form of rune magic. True alchemy is more like chemistry, not a form of magic involving drawing circles on the ground.
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