Guild War Rules
★Entry Requirements: Guild created ≥ 1 month ago, ≥ 35 members, guild leader level ≥ 35, guild accumulated honor points >
★Tournament System: The Guild Wars will last for 11 days (Note: The time in the Guild Wars is not synchronized with the normal game time. No matter how long a player spends in the Guild Wars, the time will be calculated as 10 minutes after exiting the dungeon. For details, please refer to the time rules for the Experience Dungeon, Guild Dungeon, and Challenge Dungeon (Weapon Shop).
During the first eight days of the points-based competition, guilds will engage in battles for strongholds on the world map. Once a stronghold is successfully captured, it will grant the guild additional capture points.
Finally, the system will rank the guilds according to their occupation points and award them a total score based on their ranking. The top 16 guilds in terms of total score will advance to the knockout stage, where they will compete for the championship guild over the next three days.
★Battle Gameplay: Guilds must first participate in the points-based competition. Only the top 16 guilds in total points will qualify for the knockout stage.
Points-based tournament:
1. Battle Duration: The total duration of the stronghold battle is 192 hours (eight days), divided into three phases. The first phase is the first 3 days, during which ordinary strongholds are contested; the second phase is from day 4 to day 6, during which intermediate strongholds are contested, while ordinary strongholds can still be contested; the final phase is from day 7 to day 8, during which core strongholds are contested, and all strongholds can still be contested.
2. Stronghold Capture: After entering the stronghold area, players must defeat the guarding NPCs and other guild players within the stronghold before they can begin capturing it. During the capture process, guild members must maintain a certain number (no less than 6) within the stronghold and defend against attacks from other guilds.
Once the capture progress bar is full, the guild has successfully captured the stronghold. If, during the capture process, the guild's members are insufficient or the stronghold is completely repelled by other guilds, the capture progress will be reset.
3. Buffs and Traps: Various buffs will randomly spawn on the battlefield, such as attack power potions, defense power shields, and speed boots. Players can obtain the corresponding effects by picking them up. Meanwhile, traps such as spike traps, freeze traps, and poison fog traps are placed in and around the stronghold. Players or guild teams that trigger these traps will suffer corresponding damage or negative effects. Traps can be dismantled by players with engineering skills or will become ineffective after being attacked a certain number of times.
Knockout Stage:
The 16 guilds are divided into eight groups: A, B, C, D, E, F, G, and H. Guilds in each group compete against each other in pairs. The top 16 advance to the quarterfinals, the quarterfinals to the semifinals, and the semifinals to the finals, ultimately determining the champion guild. Each guild must send five members in each round.
Determining the winner: The best-of-three (BO3) format will be used. The first guild to win two games will be the winner.
If one of the two guilds forfeits, or if the number of players is less than 5, the other guild automatically wins and advances. If both guilds forfeits, or if the match ends without a winner, it is a draw, and neither guild advances.
Note: The guild leader must finalize and submit the list of participating members before the guild war begins. The list will be locked after the battle starts and cannot be changed. Participants must enter the battlefield preparation area within the specified time; those who fail to enter within the time limit will be considered to have forfeited their participation.
★Reward Details:
1st Place: Experience Points*, Journey Points*, Slot Machine Draws*3, Guild Honor Points (Guild)*5000, Guild Coins (Individual)*3500, Guild War 1st Place Exclusive Gift Box*1
2nd Place: Experience Points*, Journey Points*8000, Slot Machine Draws*2, Guild Honor Points (Guild)*3500, Guild Coins (Individual)*2500, Guild War 2nd Place Exclusive Gift Box*1
3rd-5th Place: Experience Points*, Journey Points*5000, Slot Machine Draw Attempt*1, Guild Honor Points (Guild)*2500, Guild Coins (Individual)*2000
6th-10th Place: 8000 Experience Points, 4000 Journey Points, 2000 Guild Honor Points (Guild), 1500 Guild Coins (Individual)
10th-20th place: ......
Yu Xiangnan carefully reviewed the guild competition rules again and fell into deep thought.
As things stand, there are a total of 1274 guilds across the entire server. If we extrapolate from these participation criteria, it's likely that guild honor points alone would be enough to eliminate most of the guilds, demonstrating the intense competition.
【All the cakes in the mountain are on sale】The guild currently has honor points, and the top-ranked guild 【Wanxiang】has honor points.
Seven days ago, the difference between the two was not large, less than 1,000 honor points.
However, because she went to [Water Twilight Star] to act as an NPC, she was unable to run guild dungeons for seven days, which slowed down the growth of guild honor points and further widened the gap with [All Things].
There's still a chance to overtake them through this guild war!
In this guild war, the two key factors determining victory or defeat are skillfully utilizing information asymmetry to build a strategic advantage and rationally allocating manpower. To gain the upper hand in intelligence gathering and utilization, while simultaneously concealing relevant intelligence as much as possible to create an information asymmetry, one can launch a surprise attack.
At the same time, the issue of manpower allocation should not be underestimated.
She needs to consider various factors such as the guild members' individual combat abilities, class specialties, and combat experience, and scientifically divide them into different combat mission groups.
Only in this way can we fully leverage the maximum value of each member in guild wars, integrate the dual advantages of manpower and information, and achieve victory.
Yu Xiangnan quickly organized the information at hand, and after sorting it out, he immediately sent a message to Ning Xiluo and Ning Haizhi, the two siblings.
After sending the message, she entered the "meeting room" in the [Guild Hall] to wait.
During the boring wait, she opened the guild-exclusive shop.
Guild Shop
200 Guild Coins = [Marrow Cleansing Stone]
500 Guild Coins = [Purification Stone]
300 Guild Coins = [HP/MP Recovery Card]
1200 Guild Coins = [Experience Bottle]
......
The experience bottles you can exchange for with guild coins in the guild shop are a great deal, especially as you progress through the game, where they become even more cost-effective.
Experience bottles ignore level; using two will level you up, and there are currently no other ways to obtain them. So she has been saving her guild coins without using them, just to buy experience bottles when she reaches a higher level.
She currently has 5360 guild coins, enough to exchange for four bottles...
Let's save up a little longer; we'll break through level 50 soon.
About ten minutes later, Yu Xiangnan received a message that Ning Xiluo and Ning Haizhi had entered the [Guild Hall].
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