Chapter 219 [Soul Collector]



First, we can exclude the Illusionist. Although they have strong endurance, their weaknesses are also obvious. They lack high burst damage and high damage output, which doesn't match the Funeral Director.

As for the judges, the Grim Reaper, and the psychic detectives...

The Psychic Detective has low health, which complements the Funeral Director. They also have strong control and tracking abilities, but unfortunately, their endurance is poor and their burst damage isn't very high either.

That leaves only the judge and Death.

Both skills have high burst damage, but the Inquisitor's skill is more about control and ranged attacks, but has a longer cast time. The Reaper's skill is more about melee and summoning, making him easier to kite, and his health and defense are relatively low.

After about five more minutes, she finally made up her mind and made her choice.

Not only is career selection important, but once a career is chosen, skill refresh is also crucial...

[Note]: Congratulations to player Yu Xiangnan (ID: H00) for being the first player to choose the class [Reaper], and receiving the following rewards: (★★★★★★) Soul Collector *1, Journey Points *

Six-star props? !

Before Yu Xiangnan could react, a dark shadow suddenly streaked down from the sky.

With quick reflexes, she swiftly reached out and caught an object steadily.

Looking down, I realized it was a bracelet.

This bracelet is entirely black, and its body is made of a strange material that is neither stone nor iron. It is hard and heavy to the touch, and is engraved with intricate and complex patterns.

It's barely discernible that the carvings depict a skull and a sickle.

The front of the bracelet is inlaid with a round, dark gemstone, with a subtle shimmer that occasionally appears on its surface.

Is this the [Soul Collector]?

As Yu Xiangnan examined the bracelet, a line of text emitting a faint glow appeared:

This is a soul collector, capable of extracting the souls of corpses. Each corpse can only be collected once. The amount of spiritual energy gained depends on the quality of the soul; the purer and more powerful the soul, the greater the spiritual energy gained. Users should proceed with caution and refrain from going against its intended purpose...

Why did the item descriptions turn into this mess?

She tried to open the item description of the [Soul Collector]. At that moment, the bracelet seemed to come alive, and like a lively little snake, it snaked around her wrist.

Yu Xiangnan subconsciously tried to pull her hand back, but found that the bracelet had automatically conformed to her skin, quickly and precisely adjusting its size until it fit perfectly, as if it was meant to be on her wrist and become a part of her body.

[Prompt]: Binding successful.

(★★★★★★) [Soul Collector]

Users can aim this item at a corpse and collect its soul. Each corpse can only be collected once, and the collection process is instantaneous. Upon successful collection, the soul's quality will be converted into corresponding spirit points. Soul quality is divided into five levels from low to high: Common, Excellent, Rare, Epic, and Legendary, corresponding to a spirit point gain of 10-50 respectively (Common 10-20, Excellent 20-30, Rare 30-40, Epic 40-50, Legendary 50).

★Introduction to Spiritual Values:

1. After a player summons a ghost from the underworld, they can consume a certain amount of spirit points to upgrade it, increasing the ghost's attack power, defense power, and health. At the same time, it increases the ghost's loyalty to the user. Increasing loyalty unlocks the ghost's special passive skills. (Note: There is no cooldown for upgrading, but the ghost must wait 24 hours after upgrading before it can be upgraded again to adapt to the power increase.)

2. By consuming Spirit Points, users can increase their class star rating. Each star increase grants 5 free attribute points (which can be allocated to basic attributes such as Strength and Agility) and unlocks exclusive skills at higher star levels. Additionally, Spirit Points can be used to upgrade existing skills, enhancing their damage, range, and duration.

3. ? ? ?

4. ? ? ?

......

Before she could carefully examine the detailed descriptions of the [Soul Collector] and [Spirit Value], the prompt box popped up again.

[Note]: Congratulations on successfully selecting your class.

(★) [Death God]

Basic Skill: "Death Mark" (Marks an enemy, increasing the damage they take by 20% for 30 minutes and stealing 25% of the enemy's lost health. Can track the marked enemy's location for 30 minutes. Effective time: 30 minutes. Cooldown: 24 hours. Energy cost: 200)

Skill 1: "Shadow Teleport" (Teleports forward 5-100m and increases Agility by 20%. Players can choose the teleport distance. Cooldown: 48h. Energy cost: 800)

Skill 2: "Ambush" (Instantly disappear into the shadows and quickly appear behind the enemy to launch a powerful attack, dealing high damage and inflicting the "Death Mark" effect. Cooldown: 48 hours, Energy cost: 800)

Skill 3: Unlocked when the class reaches two stars.

Skill 4: Unlocked when the profession reaches three stars.

......

This skill is visibly weak... It's either running away or dealing normal high physical damage; there's not even a glimpse of the Netherworld Ghost mentioned in the [Profession Manual].

Yu Xiangnan stared at the "Refresh Count: 3" in the lower left corner and decisively pressed [Refresh].

[Tip]: Refresh successful.

(★) [Death God]

Basic Skill: "Death Mark" (Marks an enemy, increasing their damage taken by 20% for 30 minutes and stealing 25% of their lost health. Duration: 30 minutes, Cooldown: 24 hours, Energy Cost: 200)

Skill 1: "Summon" (Summons a ghost of random quality from the underworld. The quality depends on the player's luck. After a successful summon, the ghost will follow the player's command to attack nearby enemies. Effective time: 10 days, cooldown time: 3 days, energy cost: 5000)

Skill 2: "Wrath of Death" (Summons a scythe to unleash an area-of-effect slash, dealing massive damage to surrounding enemies. If the enemy is marked with "Death Mark," the damage is doubled, and there is a 30% chance to instantly kill enemies with less than 30% health. Cooldown: 24 hours, Energy cost: 2000)

Skill 3: Unlocked when the class reaches two stars.

Skill 4: Unlocked when the profession reaches three stars.

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