Chapter 230, First Hidden Rule



"The game will officially begin in 45 minutes. I believe you are all ready."

After a brief pause, the old butler's expression grew even more serious: "Next, I want to emphasize the game time. The game will officially begin at 9 PM and continue until midnight the next day. Please note that everyone must return to their rooms to rest before the next day arrives. This is an ironclad rule, and violators will have 20 points deducted. Does everyone understand?"

His gaze swept across the room again, as if waiting for everyone's response.

When one of the villagers shouted "Understood!", the old steward nodded.

"Well then, I wish you all a pleasant gaming experience."

As he spoke, the old butler turned and walked toward the door. Just when everyone thought he was going to leave, he suddenly stopped abruptly.

He turned around, his expression particularly eerie in the dim light, and his voice rang out softly: "The rules of the game are not so simple. Gentlemen, discover them for yourselves. Since today is the first day, I will reveal an extra hidden rule..."

He paused deliberately at this point.

“Hitting the target earns 20 points. But if you can kill the target directly, you get 50 points.” After saying this, the old butler raised his hand, made a five-point gesture, and waved it in front of everyone, as if deliberately emphasizing the generous points.

He twitched his lips into a smile, the wrinkles on his face piled up like the furrows of an old tree, and that smile held a chilling meaning.

After doing all this, he slowly turned around, walked away from the room, leaving the players looking at each other, lost in deep thought and unease.

Yu Xiangnan frowned.

I never expected that this Chaos Dungeon would have hidden rules.

According to the rules, successfully eliminating the target earns 50 points. In this situation, players will definitely prioritize eliminating the target.

After all, to get those 50 points without doing so, you'd have to hit at least 17 players who aren't the target. But in such a large instance space, finding and successfully hitting so many players is no easy feat.

Furthermore, players lose points once they are hit, so no player would willingly allow themselves to be hit, which undoubtedly greatly increases the difficulty of obtaining points.

Now that players number 9 and 49 have revealed their identities, the difficulty for players who target these two players to complete the task will be greatly reduced.

Her target was number 17... But who exactly number 17 is remains a mystery.

Another point is the supplementary rules provided by the custodian.

The blizzard isn't going to stop for five days, which means they'll have to stay in this manor for at least five days. And since the game only lasts three hours each day, what are they going to do for the remaining 21 hours?

This is a question worth considering.

After the old butler left the room, the 54 players also left their seats and began to explore the manor on their own.

In this chaotic instance, the manor's iron railings act as an invisible barrier, dividing two completely different worlds. As long as players remain within the manor enclosed by the iron railings, the cold level will remain relatively stable and will not increase in the slightest.

But once you step outside the manor grounds, the cold instantly spikes like a runaway horse.

This unique setting essentially tells players that the entire manor is the entire map where they can freely move within this chaotic instance. Everything will unfold within this space confined by iron railings.

But is there only 54 people in this Chaos instance?

The estate appears to be of medium size, at least several dozen hectares. For 54 people, the space is more than sufficient.

Yu Xiangnan also left the room, intending to familiarize himself with the map first, which would be beneficial for the rest of the game.

The Arliet Estate comprises a forecourt, main building (including the hall), banquet hall, library, wine cellar, tower, back garden, octagonal pavilion, and abandoned greenhouse.

They had been in one of the rooms on the first floor of the main building. The guest rooms, which were for people to rest, were mostly located on the second, third, and fourth floors.

There are still many rooms on these floors that appear to be unused, but they are all locked and cannot be opened.

She toured the vast estate in just 30 minutes.

With 10 minutes left before the game officially started, Yu Xiangnan successfully found the guest room with his name on the door.

The room was located on the third floor near the stairs, very close to the wine cellar. The door wasn't locked; it opened easily with a gentle push.

She walked into the room and looked around.

The guest rooms are decorated in a style that harmonizes with the entire manor, with simple furnishings and no excessive furniture. Although the rooms look a bit old, they are kept very clean.

This is so much better than the shelter in the previous survival dungeon.

Basic necessities such as water and bread were laid out on the table, enough to last for 5 days. Additionally, the door could be locked from the inside.

However, locking the door probably doesn't serve any real purpose in the game (?_??)......

Yu Xiangnan put all the supplies into her card album to prevent them from being taken by anyone with malicious intent. She did not stay in the room for long and quickly left her room to go to the corridor to observe whose rooms were around her.

The room on the left appears to be the one where the man who identified himself as having ID number 9 was staying. As for the room on the right...

It is a player named Lu Yang.

She had no recollection of this person.

Seeing that the time was almost up, Yu Xiangnan quickly switched the invisibility cloak to its first form of invisibility in a secluded spot.

According to the rules, the system will display the target's location information in the player's field of vision, and this information will only be updated every five minutes. This means that the location information is only revealed momentarily, and five minutes is enough time for the target to move to a different location.

If she remains invisible, this advantage will be amplified indefinitely.

And, coincidentally, she possessed an item suitable for this instance.

Before long, the tall grandfather clock in the hall began to chime loudly.

"Thump—thump"

The game... has begun!

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