I plan to try my luck at the nearest testing ground first.
Although I don't know what my friends are doing now, they are not as free as me, who can always find something by wandering around.
Unfortunately, it can only be done on foot.
The only troublesome thing about the academy is that, because it is surrounded by a defensive barrier, once you cross the boundary line guarded by the gargoyle teacher Gulu, you have to walk the rest of the way no matter where you want to go.
You can fly directly, as long as you are fast enough and agile enough to dodge, you won't be hit by lightning that suddenly appears in mid-air.
If you're unlucky enough to get struck... it's not a big deal. The giant net woven by lightning just wants to have a close chat with every naughty kid who dares to challenge its existence. At most, you'll be hung at the highest point of the academy to challenge a full-body microcurrent massage around the clock. Every student fortunate enough to receive this honor says they feel like they've been reborn when they're taken down, and enthusiastically recommends that other classmates try it too, perhaps discovering a completely new hobby.
Of course, my choices have always been unconventional. If I can walk, I will never run; if I can sit, I will never stand; if I can lie down, I will never sit. I fully embody the word "lazy."
So, shortly after enrolling, once the library for new students was approved for the next batch of students, I immediately rushed to learn Voidwalk, a spell that had a slightly high mana cost and a somewhat complex spellcasting method, but was quick and easy to use. I planned to simply open a door and go there whenever I needed to take action in the future.
After all, only with proper effort can one better accomplish the great task of slacking off.
Then I was told two things.
First, to better utilize this technique, I need to scout out the location I'm going to and use my excellent mathematical and esoteric skills to calculate and calibrate the coordinates before I can use magic to open the door. Otherwise, I might easily get stuck in the wall or be banished to the depths of the void, unable to return.
And then it becomes... Want to use Voidwalk for fast travel? Okay, let's scout out the locations first, then use mathematical cryptanalysis to calculate the coordinates. But to scout out the locations, we need to get there first, wouldn't Voidwalk be faster? Okay, let's use Voidwalk then! But how can we Voidwalk without coordinates? Okay, let's scout out the locations first, then calculate the coordinates!
This is the situation.
...It's just like asking why someone who hasn't graduated from Karazhan would want to play Karazhan.
I'm already here, why would I need to pull the door again? Would teleporting myself back and back again make me look like I have a lot of mental quirks?
Fortunately, it turned out that this trick was still very effective after careful consideration, so it wasn't a complete waste of time and effort.
Let's take a walk then.
Another problem is that, due to the high-level defensive barrier set up within the academy, most spatial movement spells are unusable, especially void movement, which is easily used as a pre-attack technique for assassinations.
The inability to use the spell here is not because the spell will break down directly like a failed release. Rather, it is more like being interfered with, like a magnetic pointer that keeps swinging and spinning around the center of a magnet. It is more like a phenomenon of disordered spatial coordinates. No matter how well the calculation is done, it cannot withstand the transmission of random sequences.
I didn't know this at first, and after I finished learning, I proudly conducted an experiment. The first time I opened the door, I was met with a bewildered face from Teacher Gulu, who was slurping a whole stone feast. The second time... I was directly dragged into the workshop of a perverted, voyeuristic mentor.
And that was the end of it.
I became the disciple of the Omniscient Witch.
That's about it.
I sighed as I recalled the less-than-pleasant memories.
Feeling the roar and vibration gradually subside behind the closed steel doors, and after patiently waiting for a while, and confirming that the indicator lights of the test field above my head were off, I stepped inside.
A choking gray-black smoke and swirling sparks rushed towards them, while in the center of the test site, a blazing red stone artifact, enveloped by the water, emitted a large amount of thick gray-white water vapor, standing crookedly in a deep black crater that had been bombed out of place.
The rescue team, which had clearly been waiting, rushed out from another open passage and methodically provided emergency treatment to the test participants who were running around in panic.
The advantages and disadvantages of learning magic techniques are thus revealed.
The most obvious advantage is that the health bar is exceptionally long. As long as a person is not dead yet, whether they are missing an arm or a leg, or have suffered internal organ damage, as long as their head is not lost, there will always be a way to save them.
For slightly troublesome cases, use [Liquid Life]; for more forbidden ones, use Corpse Transformation; for minor injuries, just go and heal yourself—at worst, you'll be back to your old self after a couple of days of rest. Your vitality is comparable to a cockroach that survives three sunsets. Even if you die, you can temporarily revive using the principles of lich transformation, then replenish your life force with a resurrection incantation. If you find liches appealing, you can simply switch tracks and start over—it's just a matter of changing factions.
As for the downsides... there's only one: it makes it easier to court disaster.
As one's capacity for recklessness increases, so do the methods, to the point that even a classical person would be astonished and amazed.
When my mentor was instructing me on the taboos of Voidwalking, he specifically tossed me a guidebook from the academy, a comprehensive guide to the suicide attempts of novice mages, instructing me to study it carefully twice and write a reflection. It's safe to say that it covers almost every imaginable way to die, including but not limited to burning, drowning, hanging, getting stuck in a wall, experimenting with a newly crafted staff and blowing yourself up, teleporting but only halfway, banishing someone only to be countered and end up in the starry sky, ultimately ceasing to think, running into a behemoth's stomach to collect a sample and being melted by the rising stomach acid, trying to glimpse the abyss's bottom line only to be married off as a bride…
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