Chapter 397 On Being Scammed After Playing Online Games21
In an age where traffic is king, even a small game can bring Jiang Lan considerable income.
With the game "Crazy Emoji Pack", Jiang Lan's advertising revenue reached more than 50 million in less than a week, which can be said to be filling a sack with money. After
"Crazy Emoji Pack" became popular, many games imitating it appeared on the market.
But no one can imitate the essence of this game. In addition to preconceived notions, this game runs through the theme of "shit".
All the emoticons for Jiang Lan's game were designed by her personally.
She integrated the essence of each dimension and is definitely the originator of the mockery school.
Many people who play games just play games at first, but then they get addicted to emoticons and can never get out of it.
Jiang Lan seized the opportunity and quickly launched an exclusive emoticon package for "Crazy Emoticons".
Those mean, obscene and funny emoticons quickly led the trend and became the new favorite of various chat software, flooding various social platforms.
Half a month later, Jiang Lan's interview video as the designer of "Crazy Emoticons" became a hot search.
The reason was that when the host asked why this game was so difficult, Jiang Lan, as the designer, said that this game was very simple.
Then she took the mobile phone on the spot and showed how to pass the level.
The people in the video were seen dancing with their fingers so fast that only a shadow was left, and then the game was successfully passed.
The host handed his phone to Jiang Lan in disbelief, and she still easily passed the game without any time to think.
At the end of the video, Jiang Lan smiled, "I told you this game is easy."
For some reason, everyone thinks this smile is very sarcastic, just like those emojis that throw poop at players.
So the unbelieving players started a new round of challenges.
Ah, this damn desire to win or lose, no one can escape it.
After Jiang Lan made money, she first transferred part of it back to the original owner's family.
It was considered to fulfill the original owner's filial piety and make his family's life better.
With the remaining money, she plans to build a game studio.
Electronic sports will be a hot topic in the next few years. Games combined with self-media live broadcasts and other methods will give birth to a large number of game practitioners. In
his previous life, Tan Xisheng became popular with a competitive mobile game. This mobile game belongs to the MOBA type of tower-pushing game. Both sides have 5 players with different roles. The side that first explodes the opponent's crystal is the winner.
Compared with the long-term combat of the computer-side game and the complexity of the team members, the mobile MOBA game has simple personnel, clear division of labor, short game time and more efficiency.
The so-called MBA game refers to a multiplayer online tactical competitive game, also known as an action real-time strategy game. The most important thing about this type of game is the player's feel.
In his previous life, Yao Hui's game company became the first to eat crabs.
Relying on the brilliant achievements of mobile games, he successfully overshadowed all competitors.
Today, the mobile game trend has not yet taken off, and game studios are still focusing on the PC game sector.
Jiang Lan decided to make a profit and start with mobile games, the big cake of the future.
Large-scale games are much more complicated than small-scale games. Client-side and server-side program development, program development, art design, and game planning are all indispensable.
Jiang Lan is an IT expert and has been in different dimensions and is well-informed. She believes that she is capable of program development and game planning.
It's just that she doesn't think she is that professional in art design work, such as game original paintings, character modeling, scene modeling, motion particle effects, and game UI.
Leave professional matters to professionals. There is no problem that cannot be solved by money.
If you want to poach, poach the most professional ones. Jiang Lan directly set her sights on Yao Hui's Shengshi Group. She specially hired headhunters to poach several people at high prices.
Everything was ready, and Jiang Lan's Star Superman Game Company officially started operations.
Who programmers hate the most is undoubtedly the client who doesn't understand logic and the boss who has wild ideas.
Who programmers like the most is the IT boss who is knowledgeable and technical.
When their boss is also an IT boss, it's a wonderful feeling to go to work, and they never have to worry about overtime.
"First of all, we need to pay attention to the time of adding soldiers in batches, and then consider the use of double buffers, keyboard control of player movement..."
"The time of different skills, the control of character movement, and various reactions after being hit by skills, such as dizziness, freezing, and blood loss..."
Jiang Lan gave lectures to the programmers below from time to time, giving them clear logical ideas.
In order to prevent them from misunderstanding and producing things that are contrary to what she wants.
"Mr. Jiang, if the program needs to be designed so complicated, the pressure on the server will be very high, and the amount of calculation it bears cannot be estimated."
The synchronization method of MOBA games is different from the state synchronization method of traditional role-playing games. It uses frame synchronization.
For programmers who are used to making traditional games, frame synchronization is an alternative way of logical thinking, which is different from their previous experience.
In response to the programmer's objection, Jiang Lan nodded.
"You are right. The higher the level of the feel, the more the server's computing power is tested, so we use frame synchronization."
"The game server needs to collect the player operation status of each client at regular intervals. Then send the collected player operation status to each client, allowing the client to calculate the game logic by itself."
This idea is very good, and this technology can be realized in theory, but everyone's mind is blank when it comes to specific data standards.
Then someone asked: "Mr. Jiang, how long does it take for the server to collect data at a certain time?"
Jiang Lan smiled and praised: "This is a good question. In principle, the shorter the time, the better. The shorter the time, the more timely the player's operation response feedback will be."
"But Mr. Jiang, the shorter the time, the higher the cost of network bandwidth and client computing. This is not a good idea."
Jiang Lan nodded and continued, "I mean, the shorter the time, the better, without affecting the player's feel."
The programmers frowned, as if they had encountered a life-long problem.
"Mr. Jiang, how do we know if the player's feel will be affected? This time is really difficult to control."
"I remember a study showing that the human reaction time is about 50 to 100 milliseconds. If this time is converted into frames, the frame synchronization design of 10 to 20 frames will not affect the player's feel."
The programmers looked at each other, not knowing what to say for a while.
Facing the doubts of the employees, Jiang Lan did not panic, but arranged calmly.
"Just work towards 20 frames, don't worry about the rest."
The boss has spoken, so the workers can only obey.
Fortunately, the boss is also an expert, so everyone is not completely unsure.