Chapter 27 The Little Prince of the Sea (Part 1)



Within the pure white text system space.

[You have completed the beginner dungeon and will be transferred to the system space shortly. You have 48 hours to rest.]

"Tongtong, I'm not tired, let's keep working!"

【Alright then, please select the next dungeon quest】

[Available scenario selection: Low-level mission dungeons: The dungeon plot is controllable, with points ranging from 10 to 100. The missions are simple, involving playing minor, insignificant roles. The dungeon missions are easy and generally safe. Failure to complete the mission will not deduct points.]

[Advanced Mission Dungeons: These are chaotic and disorderly dungeons with no clear storyline. Points are awarded based on the dungeon's objectives and completion rate. The mission involves resolving unstable world events and carries unknown risks. Available levels range from F to Super S. Multiplayer (single-player) dungeons are D-rank or higher. Each death deducts 1000 points. If points reach a negative value, the system shuts down. In lower-level worlds, the host will be trapped and unable to leave. In higher-level worlds, the host faces the risk of death.]

The introduction to low-level dungeons is simple and concise, while the introduction to high-level dungeons is very long. It's probably because the system wants to deter the seemingly stupid robots, so they introduce the dungeons in a frightening way.

Unfortunately, Qi Qi had already learned that low-level scenarios were places that employees from various departments rarely went to, because the pay was low and the work was heavy. If you wanted to climb higher, doing odd jobs was not a good way to go; only high-level scenarios were the right path.

Moreover: "Master, quickly find me a task that pays well and takes a short time. I want to accumulate 1,000 points to buy a World Card within six months!"

System: [...Are you really not going to choose a few low-level scenarios to tide you over?]

Qi Qi said firmly, "I can do it!"

System: [Okay.]

Qi Qi and his system clone spent two hours browsing through a bunch of low-difficulty dungeons from high-level ones within the system's built-in pure white space...

Qi Qi nodded: "This one! The death rate for other low-level dungeons is over 30%, but this one is only 10%!"

System: [Host, the mission levels in our cannon fodder unit are ranked according to the danger level of the characters. This mission seems to have a low danger level, but the world it takes place in is a medium world, and the unstable factors in the plot are as high as 90%... Are you sure?]

Qi Qi said with a troubled expression, "Then please help me choose them all..."

The system had been waiting for this very sentence, and immediately suggested a role-playing mission from its collection that hadn't yet been accepted by a host—one that offered generally good pay, minimal hassle, and wasn't too dangerous: "This one."

Qi Qi looked at the cover of the dungeon in front of him. Against a dreamy background of flowers, several bloody characters were outlined in black and red cursive script.

Far Cry

...

This is a mysterious, isolated island with an ancient history. In the early Middle Ages, it was one of the most popular islands in the Atlantic Ocean. Nobles and merchants from all over the world loved to rest their fleets here, and countless ships brought countless gold and silver treasures, precious luxury goods, and beautiful slaves...

Just as the island's fame reached its peak, a horrifying and bizarre incident occurred. After an unspeakable secret ball, the island's inhabitants began to die one by one inexplicably, their blood staining the land, while the rose bushes grew ever more lush.

Unable to find the murderer, the people fled the island in a sorry state, and the island, once known as "Paradise Island," became a ghost island.

Five hundred years later, the most handsome and brave little prince of King Pargas arrived here with a group of his friends.

The adventurous young people didn't believe in the ghost island legends; their true purpose was the vast treasures lost in this rich land.

Qi Qi read through the dungeon description word by word and asked curiously, "So, my mission is to find treasure?"

System: [No, those are the tasks of the majority of hosts. We are cannon fodder. We only need to play the role of cannon fodder or fulfill the wishes of cannon fodder to transition through the basic plot.]

Qi Qi: "So what kind of cannon fodder am I? (?˙▽˙?) Will I die again this time?"

System: [Of course, you are the youngest merman son of the villainous BOSS, the Merman King. Your original plot was to lure the protagonist into the sea to kill them, but the protagonist immediately noticed something was wrong and killed you.]

The original cannon fodder has run away. Your main mission is now—cannon fodder also has dignity! This prince will survive for a month! (Survive for a month)

Side Quest: Damn humans, how dare you ignore this prince?! (The more humans you seduce, the better; the higher the importance of the character, the higher the reward points.)

Qi Qi thought about it and felt that he should be good at seduction, because A Chu always said things like "Don't seduce me, you little vixen." Although he didn't have much experience, it should be very easy for him!

"It's that simple?"

He said.

System: [This is not simple. In the main storyline, you were discovered to be acting strangely by the protagonist on the first day, and he killed you. Survival mission points are generally not high. You can earn points by doing side quests.]

Qi Qi: "..."

Listen, he sounds like a serial killer.

System: [Alright, after entering the instance, to ensure a complete role-playing experience, all your instance memories will be temporarily sealed.]

Will I forget Achu?

Even if he were in the instance, he wouldn't remember you.

"Then can I keep my name?"

【Can. 】

...

[The E+ level dungeon – Far Cry – is ready.]

[Host 056, please prepare.]

[This main quest—surviving safely for one month without violating the character's established traits—is considered a success. A successful quest rewards 500 points; failure incurs no penalty.]

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