After getting through to Brother Long, Luo Bo also asked: "The competition will start next month. Can you help me look up the rules?"
After hearing this, Brother Long accepted the document and began to read it. He frowned at the beginning: "Players are going to enter the competition with their own accounts and screenshots of their direct encounters with the disaster? They're also going to use their own accounts for the competition. What about new players?"
"New players haven't been playing the game long enough and haven't used many operators, so they are naturally excluded. There won't be just one subsequent competition, so I'm afraid they will speed up the development of their accounts later on, right?" Luo Bo explained.
"The problem is, the account holders in the strategy group aren't particularly good at operations. Can their accounts be lent to others?"
Luo Bo thought for a moment and said, "Well, I can borrow the account. In individual competitions, each person can only use one account, so it's impossible for them to share the same account. But in team competitions, it's okay."
After listening to this, Long Ge continued to watch the team competition. Each team had five operators. The team competition removed the highest and lowest scores and took the average of the three scores to account for those who died mid-game. Each of the five players had three opportunities to ask for help on the field, and they could ask for help from their own team.
Of the five players, there couldn't be more than two who died mid-match, right? That would indicate a problem with the players' skills. Long Ge had no objection after watching this, as adding one more person would increase the length of the match.
He nodded, and the draft was finalized. The scoring rules for the team competition were still under discussion, but the individual competition wasn't a big deal. In a speed race, whoever cleared the level the fastest would win.
There are two chances of sudden death in the first three levels, and only one chance of sudden death after the third level.
The one with the shortest time wins the championship. The pause time is three minutes, and the overtime will naturally be added to the clearance time.
It tests a single player's skills and operational thinking, and of course a little bit of luck. Speedrunners must at least reach the end, as dying halfway through will result in immediate elimination.
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