Reborn in 1984: Starting with the Development of the Chinese Character Card, Chapter 112: Modified Game. Starting in August, Wujiang Group began to frequently contact domestic universities and research institutions. Ni Guangnan compiled a list of technologies required for the development of various projects of Wujiang Group and then assigned tasks according to the strength of the other party.
By the end of August, Wujiang Group had paid nearly 1.5 billion RMB in R&D funding to universities and research institutions, mainly for cooperation on five major projects: mobile phone, program-controlled switch, CDMA, PHS (Personal Handyphone System), and personal computer.
At the same time, the donation of 100 university teaching buildings was launched, causing a sensation among universities across the country.
Universities that were not selected appealed to Wujiang Group to provide donations to their institutions.
At that time, there were very few universities in China, only about two or three hundred. Generally speaking, the teaching staff and educational resources of these universities were quite good.
Zhao Ye momentarily forgot, thinking that there were thousands of universities in his previous life.
The problem is not scarcity, but inequality.
However, there are only two or three hundred universities. Since the decision has been made to donate teaching buildings, why not donate a teaching building to every university in the country?
The total cost is only two or three hundred million RMB.
...
On the morning of September 2nd, it was a sunny day.
Ni Guangnan arrived at Zhao Ye's office and excitedly stated, "Since the implementation of the 'Industry-University-Research Integration' plan, as of now, 12,500 college students and researchers across the country are developing technologies for Wujiang Group! Although the majority are college students, it has accelerated technology development and promoted talent cultivation, although it is quite costly."
Currently, Wujiang Group is the only company in the country engaged in "industry-academia-research" collaboration. Moreover, it happened to be during a relatively difficult period in the 1980s, when domestic research institutions generally lacked funds, which is why they were willing to cooperate with Wujiang Group.
Fortunately, there is Wujiang Group; otherwise, many research institutions would have suffered a significant loss of talent, and some fields would have even wasted two or three decades of development.
"It doesn't matter if it costs a lot of money. We can make it back by turning the technology into products!" Zhao Ye smiled and said nonchalantly. "Wujiang Group is very profitable now. Even investing billions of RMB in research and development is not too difficult."
Upon hearing this, Ni Guangnan couldn't help but click his tongue slightly. In China, the only company willing to invest so much money in research and development was probably Wujiang Group.
"President Ni, the 'industry-academia-research integration' still needs to be implemented. We need more domestic talents to serve Wujiang Group!" Zhao Ye encouraged Ni Guangnan to make persistent efforts and hoped to bring more research institutions into Wujiang Group's cooperation. Huawei has more than 6,000 chief experts and scientists, plus hundreds of thousands of engineers.
Compared to Huawei, Wujiang Group is still far behind.
"Yes, I understand, I will try my best!"
After Ni Guangnan finished speaking, he bid farewell to Zhao Ye.
Zhao Ye glanced at the calendar on the wall; it was September 2nd, and the deadline he had set for the game division was fast approaching.
When autumn comes on the eighth day of the ninth month, my flowers will bloom and all other flowers will wither!
In the afternoon, Zhao Ye went to the game division to inspect the work.
"Have all the tasks of each game development team been completed?" In the office lobby, Zhao Ye asked the six team leaders.
"All done!" the six answered in unison.
Six game development teams, six fighting games: Street Fighter, The King of Fighters, Tekken, Samurai Shodown, Gouketsuji Ichizoku, and Mortal Kombat.
"Let's find a TV and try it out," Zhao Ye said.
"Okay, boss, please come with me."
An employee led Zhao Ye into a small game room with about a dozen game machines. This game room was mainly for the company's employees to relax and have fun, and it could also be used to test games and collect game bugs.
Zhao Ye started playing Street Fighter. The game style was similar to the Street Fighter of his previous life, but many of the characters were different, and the game background was also different.
Among them, the Chinese athletes are: Chunli, Feilong, Zhang Sanfeng, and Huo Yuanjia.
Zhao Ye personally designed Chun-Li's character because she was incredibly popular in his previous life, even becoming a viral sensation.
There are countless cosplayers who imitate Chun-Li.
In order to open up the Chinese market, Capcom specially designed Chun-Li, a character representing China, in the game.
The character Feilong bears a striking resemblance to Bruce Lee, making it a tribute to the role Bruce Lee played.
As for the grandmaster Zhang Sanfeng, many people must know the great hero Huo Yuanjia.
The 1984 Leung Siu-lung version of "The Legendary Fok Yuan-gap" not only became a sensation in Hong Kong but also swept across Asia, drawing massive audiences. In Japan, the name Fok Yuan-gap was also widely known.
In the film, Huo Yuanjia's Lost Track Fist appeared out of nowhere, making the Japanese tremble with fear!
Due to the limited number of characters, Street Fighter 1 only had 4 Chinese characters, as other nationalities also needed to be included.
Zhao Ye first tried out all the Chinese characters in Street Fighter. Chun-Li is proficient in various Chinese boxing techniques and has her own unique leg techniques. Her long, sharp legs, no, her leg skills... are very beautiful.
Feilong is, of course, proficient in Jeet Kune Do.
Zhang Sanfeng's main martial art was Tai Chi, which uses softness to overcome hardness and combines softness and hardness.
Huo Yuanjia used the Mizongquan (迷踪拳) style.
In order to develop the fighting game, the game development team consulted countless masters who were proficient in Jeet Kune Do, Tai Chi, and Mizongquan. It can be said that the fighting moves in the game are basically designed based on real boxing techniques.
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