Chapter 131 World Cyber ​​Games



Many people couldn't help but laugh in their hearts at this young technological genius for spouting such arrogant words.

Subsequent questioning by reporters revealed the public's disdain for Zhao Ye's unrealistic ideas.

Actually, Zhao Ye just said he hoped that one day, but he didn't know how long it would be before that day came.

In fact, in the future, the influence of esports will be no less than that of other sports, and many game players can easily earn over 100 million yuan a year.

If Wujiang Group can control a top-tier event, it will essentially have mastered the secrets to attracting traffic in the future.

That's why Zhao Ye is so enthusiastic about building a good WCG now.

In its previous life, WCG was founded in 2000 by the South Korean game development company HanbitSoft Inc.

In the first few years, WCG had a huge influence in the industry.

This tournament was once a symbol of esports. However, with the rise of the North American MLG league, numerous European tournaments, and the booming development of various world-class single-game tournaments led by game developers, the WGC's influence in the global esports market has diminished, making it no longer the sole dominant force in this field. Furthermore, while the WGC's Olympic-style format allows for a maximum of 50 participating countries, most of these countries have very small esports markets, resulting in less than ideal brand promotion and sponsorship revenue for the organizers, ultimately depleting the WGC's brand value.

Secondly, the title sponsor and WCG owner, Samsung, changed its strategy. At that time, Samsung was fully focused on developing mobile products, such as smartphones. WCG is a gaming competition, and it couldn't be effectively integrated with Samsung's mobile products in the short term, which led to Samsung's lack of motivation to continue sponsoring WCG.

However, if Wujiang Group owns WCG, the situation will be completely different. They will definitely be able to build WCG into the world's most popular and influential global esports event.

Furthermore, having control over top-tier tournaments has a significant impact on the promotion of one's own games, since it's not up to me to decide which games become competitive events.

This has inadvertently solidified Wujiang Group's dominant position in the gaming industry.

If the event becomes popular, the broadcasting fees alone can generate a large sum of money; secondly, there is advertising revenue.

In conclusion, mastering top-level events has many benefits.

Faced with everyone's misunderstanding and ridicule, Zhao Ye will only use his strength to prove them wrong!

...

The following day, what Zhao Ye said at the press conference spread rapidly around the world.

Soon, players all over the world were excited, as if they were in a frenzy, and they started talking about WCG.

Following this, Wujiang Group released another announcement stating that WCG has individual and team competitions. Participants can register individually, as small gaming teams, or as gaming clubs. Individuals cannot participate in the team competitions.

For a time, the WCG tournament was incredibly popular!

"Brothers, stop playing Nintendo games! No matter how good you are, you can't participate in the WCG. Let's play Wujiang Games instead! At the end of the year, the three of us brothers will team up and make a name for ourselves in the WCG! Besides, what Nintendo games can participate in the WCG? Let's sign up for the Street Fighter game together, so the whole world will know that the 'Three Tigers of Tokyo First Elementary School' are invincible!" Three chuunibyou (middle school syndrome) students in a Japanese elementary school were so excited that they were actually discussing participating in the WCG competition.

...

A boy smashed his piggy bank, grabbed his money, and rushed to Akihabara. "Wujiang Group is about to launch the 'World Cyber ​​Games (WCG)'! How exciting! As Wujiang Group's competitor, Nintendo has nothing. I'm never playing Nintendo games again!"

The boy immediately went to the Wujiang flagship store, then walked up to the female sales clerk and loudly proclaimed, reciting more than ten game names in one breath: "Sister, I want to buy a 'Qiongqi Game Console,' and also 'Tetris,' 'Pokémon,' 'Street Fighter,' 'The King of Fighters'..."

The saleswoman's eyes lit up; she loved customers like this. "Okay, little brother, I'll get it for you right away~" The young woman's voice was exceptionally gentle, and the boy, shy and a little embarrassed, lowered his head and hummed in agreement.

At this time, influenced by the popularity of WCG, both "Qiongqi Game Machine" and "Gameboy" became wildly popular!

"President, WCG is incredibly popular, and Wujiang Group's 'Qiongqi Game Console' and 'Game Boy' are selling like hotcakes. On the other hand, our 'FC Game Console' has seen a sharp decline in sales recently, and many stores are practically empty," Yamauchi Hiroshi's secretary said cautiously in a low voice to him.

Upon hearing this, Hiroshi Yamauchi was speechless with astonishment.

At this moment, he seriously suspected that the WCG event hosted by Wujiang Group was just a front, and that the real purpose was to promote Wujiang games and increase sales of "Qiongqi Game Console" and "Gameboy"!

"The Wujiang Group is simply too cunning..." Hiroshi Yamauchi thought bitterly, cursing loudly.

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