Chapter 164 Long March Rocket Company, The Enemy's Attack (4.1k)



It's worth mentioning that "Calabash Brothers II: Primordial Innate Calabash Vine" is a very big adaptation, with the seven Calabash Brothers becoming Primordial Innate Calabash Vine.

Legend has it that in the primordial era, on Mount Buzhou, a pillar of heaven, lay a supreme innate treasure called the "Primordial Gourd Vine." This vine continuously absorbed the spiritual energy of heaven and earth on Mount Buzhou, eventually bearing seven gourds—one each of crimson, gold, green, cyan, blue, and purple. These seven gourds transformed into seven magical treasures, which were obtained by several sages of the Heavenly Dao at that time…

Zhao Ye felt that the original Calabash Brothers storyline was too monotonous, so he made major changes and altered the origins of the Calabash Brothers.

This opens up a lot of possibilities; it can be developed not only into a platformer game like Super Mario, but also into other game genres.

Furthermore, the story background of the innate gourd vine can be used to expand on more ideas and create more diverse animated films and cartoons.

Even if the vast world of "Primordial Era" is further developed into a large-scale online game in the future, wouldn't that be much better than "World of Warcraft"?

...

...

Japan.

At this moment, all the employees of Sega were incredibly excited.

They beat Nintendo and Wujiang Group to the punch by launching the 16-bit game console, the Sega MD, whose powerful performance and excellent graphics filled everyone with confidence.

"Hahaha, Nintendo and Wujiang Group are dumbfounded! They never expected that Sega would come up with such a big move, catching them completely off guard!"

"A 16-bit home console will definitely sweep aside 8-bit home consoles. By the time Nintendo and Wujiang release their 16-bit consoles, it will be too late. Our Sega MD will have already secured a place in the gaming market!"

"..."

The release of the Sega MD caused a sensation in the Japanese gaming industry.

Many gamers are quite interested in this 16-bit game console.

However, there are relatively few fun games on the Sega MD platform.

In its previous life, Sega MD was able to develop entirely because Nintendo gave Sega MD two or three years to develop. During this period, of course, many game developers chose to cooperate with Sega.

This resulted in Sega MD being able to compete with Nintendo SFC (Super Nintendo, 16-bit) in the North American market.

Time flies, and a week has passed. Sega MD sales reached 250,000 units.

Judging from these results, Sega MD's sales are quite good, and it poses a threat to Nintendo and Nintendo.

...

Nintendo.

Hiroshi Yamauchi couldn't help but feel fortunate.

Because the "FC game console" could not compete with the "Qiongqi game console", Hiroshi Yamauchi decided to develop a 16-bit home game console.

Now, Nintendo's 16-bit home video game console is also nearing completion.

"Haha, Nintendo's Super Nintendo Entertainment System (SNES) is about to be released too, and Sega's MD is no match for it. The most unlucky and nervous company right now should be Wujiang Group!!!"

Hiroshi Yamauchi couldn't help but laugh. He judged others by his own standards, and in his view, since the "Qiongqi" game machine was popular all over the world, there was no reason for them to immediately develop a 16-bit game machine.

"Notify the R&D department to speed up development! I want to see SFC samples within this month!!!" Hiroshi Yamauchi shouted, his face beaming with barely suppressed excitement.

At this moment, in the warehouse of the Shanghai Wujiang factory.

One million Tomahawk home video game consoles were neatly arranged, like a small mountain...

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