Sharp, of course, wouldn't give up its customers easily, so it quickly sent someone to contact Rex Eden, indicating that it could lower the price.
Rex Eden was adept at maneuvering between two competitors, repeatedly pulling them back and forth, and his swift and decisive maneuvers brought Panasonic and Sharp's offers down to as low as $28 million.
Considering that Sharp's LCD technology was superior, Rex Eden decided to purchase TN LCD production lines and related technologies from Sharp.
That morning, Rex Eden consulted with Zhao Ye and received his approval. That afternoon, Rex Eden, on behalf of Wujiang Group, signed a purchase agreement with Sharp for the TN LCD production line and related technologies.
After the agreement was signed, Zhao Ye learned the news immediately.
In response, Zhao Ye couldn't help but admire Reske Aiden's brilliance, and then instructed him to bring the TN LCD production line and technical data back to China as soon as possible.
Next, Zhao Ye shoulders a heavy responsibility: to win the battle for home video game consoles.
After the MMC chips were produced at the Shanghai Wujiang factory, game cartridges were produced immediately.
Each game cartridge is equipped with a game graphics enhancement chip (MMC).
Additionally, the number of storage chips added to the game cartridge is determined based on the game's size.
For example, Pokémon uses 6 memory chips, while Tetris only uses 1 memory chip.
The price of a game cartridge is determined by the number of memory chips used.
For example, Tetris costs 5,000 yen and Pokémon costs 8,000 yen.
Based on the current exchange rate of 100 yen to 6 yuan, the prices of Tetris and Pokémon are 300 yuan and 640 yuan respectively.
It's easy to see that genuine game cartridges are not cheap.
The price of the Nintendo Famicom (FC) game console is only Japanese yen, which is equivalent to 888 RMB.
The "Qiongqi Home Game Console" is cheaper than the Famicom (FC) console, priced in Japanese yen, which is equivalent to 780 RMB.
The more home video game consoles you sell, the more money you'll make selling game cartridges in the future.
...
At this time, just before the "Qiongqi Home Game Console" was about to be released.
Zhao Ye's chip development team has finally designed the Kirin 2.
However, this doesn't seem to be something to be too proud of.
Intel released its 16-bit chip on February 1, 1982.
ARM's parent company, in fact, developed the ARM1, a 32-bit processor, in just one year and put it into use on the Acorn computer.
However, later designers were able to build upon their predecessors and design even better 16-bit chips, especially under Zhao Ye's leadership.
Zhao Ye's chip design skills were already top-notch in his previous life, and in this era, they are undoubtedly the strongest.
The data speaks for itself.
"The processor integrates approximately 130,000 transistors, with a maximum clock speed of 20MHz, and uses a 16-bit data bus and a 24-bit address bus. The Kirin 2, however, integrates approximately 150,000 transistors, with a maximum clock speed of 24MHz, and also has lower power consumption and a lower price!"
Zhao Ye said, "Next, we'll arrange for people to conduct various tests on the Kirin 2. Once everything is fine, we'll start tape-out, and strive to mass-produce the Kirin 2 as soon as possible. The original Kirin 2 chip design team will have a week off, and then they'll start designing the Kirin 3. This time, we'll directly design a 32-bit processor. The Kirin 3 will be a chip that can truly be used in PC products!"
The 16-bit Kirin 2 chip will most likely only be used in home game consoles, handheld consoles, and arcade machines.
Of course, it can be used on a personal computer, but it obviously cannot compare to a 32-bit computer.
It takes more than four months for the Kirin 2 to be tested and fabricated before it can be mass-produced. It takes at least a year for a chip to be mass-produced.
It looks like the Kirin 2 won't be widely used until next year.
Around 3 p.m. today, Zhao Ye picked up the phone and called Wang Jizhi.
Wang Jizhi was researching handheld game consoles in the laboratory when the landline on the table suddenly rang, immediately catching his attention.
After answering the phone, I learned it was my boss calling, so I asked what it was about.
Zhao Ye said, "Loongson Design has already designed the Kirin 2 and is currently testing it, but there shouldn't be any major problems. Your hardware department can start trying to develop a 16-bit home game console!"
"If you're short-staffed, hire more people. Your department will be responsible for developing more products in the future, such as electronic pet machines, arcade games, and personal computers..."
"Okay, boss!" Wang Jizhi accepted the task with a wry smile.
Wujiang Group's hardware development department is now mainly divided into two parts: Lu Jia leads the communications business unit (pagers) and he also leads the game and PC business unit (home game consoles, handheld consoles, computer motherboards).
The hardware development departments for Chinese character cards and typewriters have been dissolved and merged into these two business units.
Currently, the game and PC business unit, led by Wang Jizhi, has the largest number of employees, with more than 300 engineers.
The Qiongqi 1 home game console has not yet been released, but Wujiang Group needs to make technological preparations for the Qiongqi 2 home game console.
Zhao Ye's thoughts at this moment were very practical.
If it were in the 8-bit era, Qiongqi 1 wouldn't have been able to beat the Nintendo FC.
Then, in the era of 16-bit home consoles, let's overtake them on a curve and completely crush them!
Nintendo was probably too comfortable making money without lifting a finger, which is why they delayed developing a 16-bit home game console until 1990 when they finally released their first 16-bit console. Meanwhile, Sega released its 16-bit home game console, the MD, as early as 1988.
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