Chapter 56 Player Experiment Project
During the few days on the airship, Avis was recognized by other freshmen twice.
Once it was the son of a marquis who was a subordinate of the family, and another time it was a descendant of a minor noble who had seen his face from afar when he boarded the ship.
Both of them greeted him very politely and tried to invite him to dine at other tables.
However, when Avis declined their invitation, the two of them tactfully said goodbye.
After these two incidents, the clever Hillier has been avoiding asking Anvis's last name.
She had a feeling that Avis might be worried that there would be a rift in the relationship between the three of them, so he deliberately did not mention this matter in front of them.
After dinner, Avis returned to his cabin, but before he sat down at the table, there was a knock on the door.
"Sir Anvis, there is a letter for you."
The visitor was a wizard from the academy. After seeing Anvis, he bowed slightly and handed him a letter with silver patterns on it.
After thanking the wizard who delivered the letter, Anvis returned to the room and used his fingers to outline a simple magic emblem on the surface of the envelope.
The silver lines on the envelope flashed slightly, then slowly shrank to both sides, revealing the seal in the center of the envelope.
This letter was sent by the leader of his caravan. The parchment with the crystal bird emblem on it recorded the experimental results that Anvis had specifically requested.
'According to your request, the test results of the new elf guards joining the caravan are as follows:'
'1. Teach the target additional special combat skills for various weapons.'
'The target has shown an extremely amazing learning ability. It only takes half a day to practice each weapon skill and master it.'
'2. Arrange a fourth-level caravan guard to practice with the target every day, and give rewards based on how long he persists without being defeated.'
'The target has shown an incredible speed of strength improvement. When he first joined the team, the target only showed the combat power of an apprentice level and could not even last a single move against Carl.
But after only about a month, the target was able to fight Carl back and forth. Combining the results of the previous test, it was initially suspected that the target was hiding his strength.'
'3. When the target disappears in a burst of white light, fill the carriage it was previously in with monster fur and explosive iron ingots.'
'The target reappeared in a burst of white light 100 magic hours and fifteen minutes later, on the roof of the car.'
'Four. Propose some special instructions and let the target choose whether to accept them, including but not limited to standing guard all night, changing into female clothes, cleaning pack animals, etc.'
'The target happily accepted all the tasks, only looking a little embarrassed when cleaning up the feces of the pack animals while wearing a skirt, but still chose to carry out the instructions.'
'Five. When the target disappears in a burst of white light again, saw off the part of the carriage it is sitting on and bury it ten meters underground on the side of the road. The caravan continues to move forward.'
'The target did not reappear.'
………
Daun Forest, southern part of Karras.
The last dragonborn who had just come online stood on the side of the road, looking at the empty surroundings with a confused look on his face.
Where is this place? Where is my caravan?
He checked the panel and found that all the tasks related to the caravan had turned grey, indicating failure, which proved that he was far away from the caravan.
On the system map, his current position was like a line extending into the darkness, and the surrounding area was all unexplored areas.
A breeze blew up the fallen leaves on the roadside, like the messy mood of the elves in the wind.
A few gray skylarks flew over his head, making a cooing sound in response.
Another bug?
Is there any hope for me now?
Looking around, on one side is a primeval forest with strange and ancient trees, and on the other side is a desolate wilderness with jagged rocks and bushes.
The distant black mountains undulate under the sea of clouds, and a dirt road stretches lonely to the distant horizon, with no trace of human habitation.
After comparing the locations of several large cities on the map, the Last Dragonborn had no choice but to continue along the road.
In order to travel faster, he temporarily invested some free attribute points in agility and physique.
After playing games for a few days, the elf keenly discovered that the role of attribute points is not only reflected in the data, but can directly affect his physical sensations.
Adding points to the physical attribute can improve his endurance for long-term exercise; agility can improve his speed and explosive power;
Strength allows him to lift heavier objects; perception allows him to perceive the slightest movement in the environment more clearly.
Unfortunately, adding points to intelligence cannot really improve the player's intelligence, and the same goes for willpower.
The charm attribute is quite special, it cannot be added automatically, it will only increase with the level, or due to certain adventures, wearing certain equipment, using perfume and other external factors.
Higher charisma will affect the NPC's attitude towards him and some spell judgments.
Five free attribute points can be obtained for each level up, and the additional free attribute points obtained from various talents and skills are calculated separately.
After completing tasks for a month's in-game time, the Last Dragonborn has reached level 39 and is now stuck on the job transfer task.
Soon, a scene that was a feature of the game appeared on the desolate dirt road.
A green-haired elf dressed in caravan guard uniform followed the traces left by the caravan and hopped along towards the nearest Bigneusburg.
In fact, this way of traveling consumes much more endurance than normal running, and is not cost-effective from a cost-effectiveness perspective.
But from the perspective of gaming experience, since the character's physical fitness is far stronger than in reality, a casual jump can be one meter high and several meters far.
The feeling of exhilaration and freedom brought by this continuous vertical leap is really great.
Listen to the sound of the wind flowing by your ears, and the sunshine mixed with the fresh air rushes towards your face. Every time you step on the ground, your body will respond with a light and powerful sense of reality.
The golden fallen leaves, the swaying weeds, the overgrown trees, the gray and white rocks, everything was passing by quickly.
This is his most fundamental pursuit in playing games, to experience something in virtual reality that cannot be obtained in reality——
After running quickly for a while, the system reminded me: Your endurance is less than 30%, please pay attention.
When endurance drops below 25%, the player will gain the negative status [Fatigue], and strength and agility will be reduced by 50%.
When it is completely reset to zero, the player will fall into a state of 'severe fatigue', with strength and agility attributes reduced by 95%, and must sleep to recover.
Due to the high degree of simulation in the game, players often have no time to pay attention to the game panel when fighting.
Out of humanized considerations, the game officials have specially designed a warm reminder function that can automatically remind players of attribute changes and spell casting timings, etc.
However, according to the internal testing agreement: Due to the additional operating costs, it will cost money to enable the reminder function after the official launch of the server.
It only costs sixty-four and eighty yuan to unlock it. Isn’t that heartwarming?
As he was running, the last dragon descendant suddenly encountered an emergency—
(End of this chapter)
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