July 8th was the second day of the expo.
Entering the expo gate the next day was much smoother than yesterday, but it still wasted more than ten minutes.
As soon as they entered the gate, Wan Feng and Han Guangjia separated from the others and headed straight for the East District.
East Asian countries and regions play a leading role in the East Zone booth.
There are all these famous Japanese companies lined up in a row, such as Suonisong, Xiadongzhi, Sanyangka, Xiou Calendar, Nintendo, Sega...
The exhibits range from color TVs, refrigerators, washing machines to tape recorders, video recorders, cameras, electronic watches and razors.
The 1980s and 1990s were indeed the most glorious era for Japan's home appliance industry, especially in the 1990s when the Chinese market was flooded with various Japanese home appliances.
Most families in China are proud to have a few Japanese electrical appliances at home.
But it was indeed glorious when it was glorious, and its fall was also extremely swift.
In the previous life, it seemed that after 2000, Japanese products on the market became rare animals overnight.
After 2005, there were no Japanese home appliances in the Chinese market.
If the streets were not dotted with Japanese cars, I'm afraid Japanese products would be completely wiped out in China.
The rest are photographic equipment, printers and so on.
The main manufacturers in Han Country are Sansheng and Hailishi, and their main products are still DRAM.
It can be said that in the memory market in 1989, Sansheng had already revealed its dominant position.
In 1989, Korean manufacturers were already able to produce 512K memory, while China did not produce 256K memory until 1993.
In fact, in 1985, the Jiangnan Radio Equipment Factory in Wuxi, Jiangsu, also known as Factory 747, produced China's first 64KDRAM, just one year later than South Korea.
Ten years earlier, in the mid-1970s, when Taiwan just purchased a 3-inch wafer factory from the United States, mainland China had already completed the research and development of DRAM core technology.
When the Beijing 109 Factory of the Huazhong University of Science and Technology, where Wan Shouwu worked, produced the first 1KDRAM, it was four or five years later than the United States and Japan, but four or five years earlier than Korea and Taiwan.
Around the 1980s, Taiwan achieved a breakthrough in DRAM technology thanks to technology transfer from the United States, and instantly surpassed China.
Hanguo starts directly from 16K, and Taiwan starts from 64K.
China can only produce 4K memory.
Wan Shouwu was already at Factory 109 of the Huazhong University of Science and Technology at that time. They developed 4KDRAM in 1979.
By 1981, 16KDRAM was developed, only two years later than Han Guo.
Factory 109 is still producing 64K memory, while others are already preparing to start production of 512K memory, which is far behind the Han country's enterprises.
Seeing all this, Wan Feng looked solemn. It would be a bit difficult to catch up with the memory, but even if he couldn't catch up, he couldn't fall too far behind the other party.
This will prevent these inhumane Han people from raising prices today and tomorrow, and cutting off your supply at any time.
Later generations of mobile phone manufacturers have caused a lot of trouble for the Koreans.
There are quite a few factories in Taiwan area, but Wan Feng doesn't remember many of them, namely Tai Machinery and Electronics, which was founded in 1987, and Lianhua.
They have not yet dominated the market and are still struggling for orders.
Wan Feng didn't waste his time here and walked straight over.
After walking through these exhibition areas, the next area is the game area.
In terms of liveliness, this is probably the most lively place in the entire expo. Foreign children surrounded the exhibition halls, jumping, dancing, singing and laughing.
The manufacturers here are almost all Japanese manufacturers and a few European and American manufacturers.
The exhibitors were mainly Nintendo, supplemented by Sega, and a large number of well-known manufacturers were gathered.
Hudson, Namco, Cola Girl, Taito, SNK, etc.
The main game consoles in 1989 were still Nintendo's FC and Sega's MD released in 1988.
As for Suoni's PS, it is still making waves in the sky.
The Nintendo Super Nintendo, which has caused a sensation around the world, was said to be unveiled at this event, but Nintendo, as usual, withdrew its participation.
Although the legendary Super Nintendo console did not appear, the Nintendo booth remained popular.
In his previous life, Wan Feng was a game fan. He played games from FC to PS2, and only stopped playing game consoles after he got a computer.
Therefore, he still has a lot of knowledge about these two rival manufacturers.
Sega lost because it did not pay enough attention to RPG games. When role-playing games dominated the market in the 1980s and 1990s, they were extremely disliked of this type of game.
Its style is hardcore gaming, making the game extremely difficult, only someone would like it.
You make arcade machines difficult so that they can consume coins, but if you make home machines so difficult, it would be strange if only hardcore gamers would like them; those casual gamers would like them.
Wan Feng doesn't like Sega's games. Playing a perfect version of one of their games would cost him hundreds of millions of brain cells.
By the time Sega came to its senses and started making the RPG game "Grandia", MD's defeat was already a foregone conclusion.
Its later-produced Saturn encountered PS and also died due to RPG.
If they had been able to put aside their arrogance when competing for "Final Fantasy", Square Enix would not have ended up joining PlayStation.
"Final Fantasy" went to PS, and both Nintendo and Sega lost.
Sega died because of its arrogance towards RPGs, and Nintendo was defeated by its arrogance towards Sega.
After the 32-yuan console developed by Suoni for him was rejected by Lao Shannai, Suoni made the game console himself in a fit of anger.
He was later known as PS.
PS not only made a console, but also snatched away the "Final Fantasy" and the national RPG "Dragon Quest" that originally belonged to Nintendo.
With these two games in hand, it's hard for PS not to win.
If Nintendo had accepted this console in the first place, there would be no need for Soni now, and it would still be the leader in the industry.
Since the PS, Nintendo, the dominant force in the gaming world for the first two generations, no longer knows what it feels like to be the boss.
But Nintendo did not fall or die. It is still alive and well thanks to the many blockbuster games produced by its own manufacturers and the rise of handheld consoles.
Now on display at the booth are the Russian screw cubes, for which they have just purchased the copyright and which have become famous in later generations, as well as the plumber, the treasure of their home.
Countless players gathered around the platform watching the game displayed on the TV screen.
On the other hand, Sega’s star player, Sonic, was rolling around on the screen.
Wan Feng didn't stay in this exhibition area for long. He originally planned to stroll around it for a whole day, but he felt bored after half a day.
Therefore, he changed his mind temporarily. He decided to spend this afternoon to visit the European manufacturer exhibition area that he was planning to visit tomorrow, and he would not come tomorrow.
If you feel annoyed by other people’s products, it’s better not to look at them.
Wan Feng and Han Guangjia found a place to have a quick lunch and then walked into the European exhibition area.
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