Chapter 178 Backpacks and Gift Shops
Day 12 of the Highway Survival Game!
Fortunately, there's the backpack space itself. Throughout the Naruto game, all useless items can be sold through the backpack space's selling function, earning copper coins based on the value of the sold items.
In other words, besides storing items, your backpack space can also be used to sell items stored within it. If this function is retained, then the gift shop function of the Home Tree space will most likely also be retained.
-_-|| My brain is really not good enough! How could I overlook something so important! If I had thought of this earlier, I wouldn't have had to live such a tight life for the past few days, worrying every day about not having a change of clothes.
o(╥﹏╥)o But it's not her fault for not being good enough. After all, it was a game she hadn't played for several years. Apart from a few things that left a deep impression, she had long forgotten most of the gameplay and settings!
The only reason I can remember it now is because my obsession with delicious food drove my brain to work overtime. Otherwise, I probably wouldn't have remembered it for a long time. Tsk! Now is not the time to be depressed. I should hurry up and check if the selling function of the backpack space has been retained.
If it's preserved, then try checking if the gift shop function in the Home Tree space is still there. Fortunately, in this instance space, Hagiwara, Matsuda, and Officer Morofushi can't see me, so I can try it without worry.
As for the concern about whether the game organizers would detect it, Feng Xing Shou felt that he didn't need to worry about it. He had been using his inventory space and had entered his home space several times these days. If they could detect it, they would have detected it already.
Since the game organizers haven't taken any action on this, I'll just pretend they don't see it for now! As for if they do take action against me? I'll just adapt to the situation and deal with whatever comes my way. I can't let worrying about this or that make me suffer, can I?
After all, if the small gift shop function in the Home Tree space had been retained, just thinking about how I forgot about it these past few days due to my negligence, wasting the function of selling useless junk through the backpack space.
She could sell a lot of useless items and get a lot of copper coins, which made Feng Xing Shou feel extremely heartbroken. In the past, she had only collected the materials she needed and those with collection value because of the limited space in her backpack in those dungeons.
I basically gave up those items that I didn't need and that took up space, to avoid wasting storage space. If I had thought of this function earlier, I could have sold a lot of copper coins for those items that I didn't collect.
Especially thinking about how there were so many things for sale on that luxury cruise ship from the last instance, and so many items that looked valuable but took up a lot of space, ┭┮﹏┭┮ my heart aches even more...
Heartbroken, she immediately tried it out, focusing her attention on the empty storage boxes in her backpack, thinking about selling them. In her tense and expectant state, the familiar backpack space "sell" option appeared before her eyes in less than a second...
.
So, after various attempts, Feng Xing Shou discovered the functions of his abilities that he had overlooked. The backpack space did indeed have the function of selling the items stored in the backpack space for copper coins, just like in the game.
The only difference is that the copper coins obtained from selling items in the game will appear on the main character's panel, while the copper coins obtained from selling items in her inventory will appear in her inventory space.
As for the gift shop in the Home Tree space, she quickly went in to take a look. Unexpectedly, the gift shop was a hidden feature. She had to concentrate her mind in the Home Tree space to summon the gift shop before its interface would appear in front of her.
This is why she has entered and exited the Home Tree space several times but has always overlooked the gift shop. After all, in the real-world skills, there is no interface in the Home Tree space that displays those functions.
And it's roughly like how using these abilities in a game will inscribe these skills on your soul, but there are certain limitations to skill inscription. For example, inscribing the game's inventory space doesn't inscribe the items in the inventory space skills.
Although this gift shop was inscribed into his skill, none of the items that could increase his affinity with the ninjas were retained; the shelves were empty, without a single item.
Another point is that the original gift shop had a total of 6 shelves, but there were 9 kinds of goods. The shop refreshed every day with 5 points as the boundary, and the 9 kinds of goods were sold on the 6 shelves in rotation. Each time the shop refreshed, you could only buy once.
Her gift shop skill was probably affected by the mental awakening potion she took last time, so the 9 items were defaulted to 9 shelves! Like other skill effects, after being multiplied, it became a total of 18 shelves, and 18 items could be put on the shelves.
It refreshes at 5 AM and 5 PM every day, but allows her to purchase two items each time. When she tries to list items, the display shows the currency type she can choose for each item.
Since she had no way to obtain points, she naturally chose to buy with copper coins. However, after she selected the currency, the price of the goods was automatically generated. It seemed that her gift shop function might have an equivalent transaction rule, and she was unable to modify the price of the goods at all.
Another issue is that when she tried to put her items on the shelves, she found that items taken out of her backpack and released in her homestead could not be put on the gift shop shelves; only items in her backpack could be put on the gift shop shelves.
Similarly, the purchased items will appear directly in your backpack space. It's possible that the principle behind this gift shop is similar to how the gift shop automatically deducts copper coins from your backpack equal to the price of the item when you buy something from it.
Backpack space and gift shop are linked skills and cannot be missing. Naturally, this also limits the size of the items you can put on the shelves and buy. Items smaller than the backpack space volume cannot be put on the gift shop, and the items that can be put on the gift shop shelves can only be smaller than the backpack space volume.
Next, Feng Xing Shou tried to see if she could change the items after they were listed in the gift shop. Or, were the items permanently listed? She confirmed that she could change the items twice before the refresh.
It's roughly similar to how each refresh in a game updates the merchandise. It's like having a limited number of shelves, but you can change the merchandise. However, the number of times you can change merchandise and make purchases each day is limited by the skill's effects.
This will at least ensure that there are enough supplies for a few people. Not to mention, if we can obtain mental energy potions to upgrade our skills in the future, the number of these shelves will probably increase many times over, and the number of purchases will also increase!
However, thinking about the mental potion, she couldn't help but regret it again. If she had thought of this little gift shop earlier, she could have put the mental potion on the shelves and sold everything she could on that luxury cruise ship.
If you obtain a large amount of copper coins, you can turn the mental potion into something that can be bought at any time. In this way, not only can you upgrade your skills, but Hagiwara and the others can also take the mental awakening potion.
They're so capable; they're bound to awaken some amazing abilities. It's a pity I neglected this function, causing me to waste such a great opportunity...
Amidst her regret and heartache over wasting a good opportunity, she tried to recreate the prices that automatically appeared after listing real-world items. Based on the purchase price of similar items in China, she deduced that one copper coin in her skill was roughly equivalent to one Zhongzhou coin.
As for the value percentage of the items sold from the backpack, she doesn't have many items to sell, and she's not very familiar with the prices of the goods she collected in Japan, so it's uncertain at the moment. However, judging from the skill's effect, it should be an exchange of equal value...
After checking out all the functions of the gift shop, she also put one of the remaining two portions of lobster meat and one of durian in her backpack up for sale, so she wouldn't have to worry about not being able to eat them in the future!
Just as she was regretting her carelessness, heartbroken at having wasted a good opportunity, and happy to discover the usefulness of her skill, she left the Home Tree space, only to find that she had only been in the Home Tree space for a few minutes.
Something seemed to have happened in the carriage; the atmosphere had changed. Her brother and Hagiwara seemed to have stopped talking about the game and were chatting casually in Japanese about topics she couldn't understand but that didn't seem important.
This surprised her. She wondered what had happened in the carriage in just a few minutes to cause such a change in them. She quickly looked around and noticed that the carriage door that had been closed was now open.
Several men dressed as train attendants were standing outside the carriage door, talking in Japanese. They looked tense and flustered, as if something big had happened on the train.
Remembering the impending doom of the dungeon and the fact that they hadn't found the exit yet, she wondered if it was related to this. She instinctively went back to her brother and whispered in his ear, "Brother! What are they saying?"
"Someone has been killed in the carriage ahead!" Gin finally heard the person who hadn't spoken for several minutes finally speak. Since her question wasn't about avoiding the people outside, she answered in a low voice.
Upon hearing this, Feng Xingshou was startled: "Someone was killed? What happened? Uh... this has nothing to do with you, right?"
.
Half an hour earlier, Shuichi Akai, who had been simply disguised, was walking towards his reserved carriage when he was suddenly struck by a great shock as he approached the door of his reserved carriage, number 4, compartment A.
He was surprised to see a man in his early twenties, dressed in a black suit, handsome yet fierce-looking, open the door to his compartment. However, this was not enough to greatly shock a well-trained FBI agent like himself.
The most likely explanation is that someone went to the wrong room. After all, the train is divided into carriages, but the rooms inside the carriages don't have room numbers. They are only classified by numbers like A, B, C, etc., which makes it easy to get the wrong room.
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