Chapter 204 New Functions of Skills
Day 12 of the Highway Survival Game!
If it were anyone else, being teased about this topic by a friend at the age of 22 would definitely make them feel embarrassed, or annoyed that their crush has an older brother like Gin. But Hagiwara, the shrew, is different from ordinary people. Even at only 22, his shrewish personality allows him to face this situation with great composure.
Not only was she not shy at all, but she also deliberately used exaggerated expressions to feed her friends dog food: "This is a sweet trouble! As for you two, you're four years older than me now, you're both 26, shouldn't you have girlfriends by now? Introduce me to them sometime!"
In reality, Hagiwara knew very well that Kojinpei had been sending her daily life updates via text message for the past 7 years. If he had someone he liked or a girlfriend, he would have told her in the text message long ago.
Xiao Zhufu is gentle and considerate, and always thinks of others. With such a personality, even without asking, you know that he wouldn't get a girlfriend while infiltrating a dangerous organization, so as not to bring danger to the other person.
So if one thing wasn't mentioned in the text message, then it's not true; and if the other thing is obvious without asking, then he's currently single. Since he's making fun of this, Hagiwara naturally has to laugh back, and laugh really loudly.
"Ahem!" This guy's personality seems the same as before. He still has that amazing social talent that allows him to casually ask if the class monitor likes Zero, making the class monitor feel inferior!
Faced with the topic of romance, even though he had gained a lot of knowledge while infiltrating the organization, Morofushi Kagemitsu, who still had zero experience in this area, coughed and quickly changed the subject: "By the way, did you guys guess how Feng Sang managed to pull us into the dungeon dimension just now?"
"She must have discovered another way to use the storage space! Before entering the dungeon space, it felt just like every time I transferred from the space before." Matsuda, who also didn't want to be laughed at by his best friend for being an old man who hadn't even had a first love, was very eager to join in on this topic with Morofushi Kagemitsu.
Seeing their reactions, Hagiwara raised an eyebrow, knowing the outcome all too well, yet still deliberately teasing them: "You two aren't both 26 years old and haven't even had your first love yet, are you? Really? No way?"
"..." I'm kind of thinking of exposing my friend's embarrassing past in front of Feng Sang! In order to increase his popularity among girls, he deliberately said that helping the old man was helping women or something... o( ̄ヘ ̄o#) Morofushi Kagemitsu's aura is a bit dark right now.
Matsuda Jinpei silently clenched his fist. Tsk! His fist was getting a bit hard. Maybe he should go practice boxing with his childhood friend later? o(* ̄︶ ̄*)o
"Ah! By the way, about that thing you mentioned earlier, I wonder if it's based on the same principle that Feng-chan usually uses when she talks to us. When we were in trouble, Feng-chan thought of using the same principle."
After storing us in her storage space, she'll then use that space and her own location to transfer us to a dungeon dimension? As a popular socialite, Hagiwara certainly has the ability to put out fires before she really angers her friends.
After realizing that Kojinpei and Komorobuchi were a bit dangerous, he quickly changed the subject, looking as if he hadn't laughed as loudly as he had with his friends, and answered their previous question.
Having experienced the pain of separation and death with his childhood friend, Matsuda, who had been particularly indulgent towards him, could only glance helplessly at Hagiwara and said somewhat irritably, "We guessed that too, but the question is, how did Kaze-chan manage that?"
"If the use of this storage space ability isn't limited to us, then in future dungeon missions, there might be..."
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Meanwhile, back in her vehicle room, Feng Xing Shou was incredibly tired, feeling a throbbing pain in her head. She had intended to go back to her room and fall asleep, hoping her energy would be restored after a good night's sleep, but she couldn't bear it any longer.
Then she remembered that she had received a basic mental energy cultivation potion as a reward from the previous dungeon punishment mission, so she simply took the potion out of her backpack space, thinking that maybe this kind of mental energy cultivation potion would be useful.
This would alleviate some of the mental strain. Thinking this, she was about to open the seal and drink the potion, but just a second before opening it, a thought suddenly flashed through her mind:
Previously in the instance space, I checked whether the function of selling items for copper coins was still retained in the backpack space, and I also checked whether the gift shop in the home space could be opened.
At the time, I was on the train thinking that with this gift shop, at least our supplies would be guaranteed in the future. If we didn't get the desired loot from the dungeon, we could sell the unused items in our backpacks and exchange them for copper coins.
Use those copper coins to buy daily necessities at the gift shop, provided that real-world items are available in the gift shop. If that's feasible, could I also put this basic mental energy cultivation potion on the gift shop?
Although the gift shop used to refresh only twice a day, and you could only buy one item from each shelf each time, I upgraded all my skills once by taking a basic mental awakening potion.
It also led the gift shop to develop its own desired evolutionary direction, resulting in the current state of the gift shop, which originally had only 9 shelves, sold 6 kinds of products at a time, refreshed the shelves at 5 o'clock every day, and put on another 3 kinds of products, and each kind of product could only be purchased once at a time.
Upgraded to 18 shelves, selling 18 different items from all 18 shelves each time, with each item available for purchase twice per transaction. The shelves still refresh daily at 5 AM, but there is one free refresh opportunity each at 5 AM and 5 PM.
In other words, you can buy each item listed in the gift shop four times a day. As long as you collect enough resources and sell them for copper coins, you can buy four more potions with copper coins instead of the hard-earned rewards from quests.
Hmm! Thinking about it this way, the gift shop has even more uses. For example, if they put the trailer on the gift shop shelves and buy it through the gift shop, they won't need to collect vehicles in the real world or steal other people's vehicles to upgrade this vehicle to the maximum stars.
Could it be possible to obtain multiple treasure chests of various levels through the gift shop, even if they have a high probability of being obtained randomly? Could this be used to refresh the inventory and obtain more blueprints and corresponding materials, allowing vehicles to be upgraded quickly?
Well... of course, the premise is that these items can be listed as goods in the gift shop, and that their prices in the gift shop are not too high, and that the copper coins obtained after selling unusable materials collected in reality are enough to get by.
Also, since the selling function of backpack space has been retained, what about the crafting function of backpack space? In the game Wind Star Guardian, backpack space can be used to craft some game items.
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Some game items can be crafted from 10 fragments, while others can be crafted from 100 fragments. If this feature is retained, that would be great.
Furthermore, after the skill was realized, it evolved into an effect where all items could be combined into one unit from 10, or into one unit from 100. Could one accumulate daily basic mental energy cultivation potions, physique tempering potions, or roadside treasure chests, etc.
Once you have 10 or 100 of them, you can synthesize them to obtain higher-level or stronger corresponding items. For example, a basic mental energy cultivation potion can be synthesized into a basic mental energy awakening potion and an intermediate mental energy cultivation potion.
Can you synthesize a basic constitution awakening potion or an intermediate constitution tempering potion from a constitution tempering potion? Can you synthesize a black iron highway treasure chest into a bronze highway treasure chest, a silver highway treasure chest, etc.?
However, I am currently lacking in mental energy and cannot try this. I know that based on the principles of my skills, if the backpack's synthesis function can also be used, it will consume a lot of my mental energy, just like the function of selling items.
Oh right, I still don't know the pricing rules of gift shops! If gift shops set their own prices and price the things I buy every day as exorbitantly priced items, I simply won't have enough money to buy them all. Even if they had that feature, I wouldn't be able to use it!
Want to try it now?
Thinking of this, Feng Xingshou simply got out of bed, summoned the Home Tree, and entered the Home Space. As soon as she entered the Home Space, the misty hot spring attracted her, who was exhausted today.
Knowing that the hot springs at the Home Tree could restore stamina, she was even more eager to soak in them for a while. Anyway, now that her vehicle had been upgraded to have a bathroom, she could go into the hot springs and clean herself up without anyone noticing anything unusual...
While her mind was racing with random thoughts, she didn't forget her purpose. She immediately summoned the gift shop interface and began trying to put items such as basic mental energy cultivation potions on the gift shop...
So after various attempts, she determined that both real-world items and in-game rewards like potions could be listed in the gift shop, though the prices were a bit steep.
This gift shop seems to automatically adjust prices based on the merchandise. According to her calculations, the purchasing power of one copper coin is roughly equivalent to that of one yuan in her own country.
However, when it comes to in-game items, a single spirit potion costs 3,000 copper coins, which is extremely expensive for her, who currently only has around 20,000 copper coins. If a single potion is this expensive, one can only imagine the prices of treasure chests and trailers.
Just thinking about it makes me realize it will be incredibly moving, so moving that I can't afford it. And even if I could gather enough resources in reality to sell for that many copper coins, I probably wouldn't be able to afford the cost of selling those resources for copper coins.
She hadn't forgotten that her current state of mental exhaustion was partly due to her previous attempt to sell the mutated termites. It seemed that this function could be used, but only on steel blades.
Ideally, tasks that can be quickly accomplished in real life, such as collecting vehicles and upgrading trailers, should be done in the real world. Valuable items that can only be obtained through game rewards should be listed in the gift shop and purchased with copper coins.
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