Although the Wise Swordsman was gone, the two magicians quickly found how to use this library. After all, there was only one book on the first bookshelf in front of them. The book was emitting a brilliant green light, as if saying "Look at me, look at me."
Guide to the Legendary Library
"Congratulations to every magician who has stepped into this hall. You are extremely lucky. Your story will be told by thousands of people. You are the light, you are the electricity, you are the myth of the future!"
"This building was built by a 'dramatic poet'... Please remember this name, because... he is the narrator of fate, holding the power of contradictions, directing countless joys and sorrows, and witnessing the separation and reunion of the world."
"Billions of magicians in the virtual world are not even half as good as... half a point!"
"But... he is a generous magician, so he built a legendary library for his descendants, spreading his glory to any lucky person!"
"This library needs to abide by the following reading rules—"
"① In addition to this guidebook, each person is only allowed to read one book. Scarcity makes things valuable."
"② You can't go back on the road you've walked. There's no turning back in life."
"③This library has four floors. The quality of books on the upper floors is better than that on the lower floors. Just go up one floor."
"④Books may deceive you. It's better not to believe them at all."
"⑤ As the price of gaining knowledge, each magician needs to leave behind his or her memories. You can specify which memories to keep. It's an equal exchange."
"When you read any book, you have a chance to get any reward from it, including but not limited to magic spirits, miracles, treasures, special abilities, etc. that have appeared in the book. For example, if a god appears in the book you read, it is not impossible for you to get a god!"
"Although there are no requirements for the memories left behind, this museum has been around for thousands of years. Even if you leave behind the most important memories, there may not be any younger magician who will be lucky enough to uncover your dusty secrets tens of thousands of years later. So please try to leave behind your most wonderful memories. After all, if everyone is selfish, then you will most likely only see boring memories."
"How to leave memories: press any empty space on the bookshelf."
"How to leave: Once you finish reading the book and leave your memory, you will be automatically teleported to the door."
Legendary library!
Never heard of it.
However, this guide has already introduced the usage of this library in detail. To put it simply, you just pick a book to read. After reading it, you may get anything that appears in it, and then leave your own memories, which means you have completed the transaction with the legendary library.
"Why did the builder's name become dots? Could his name be "..."? "Diya said in surprise.
"Either the builder felt it was disgraceful to leave his name in the guide, so he erased his name in the end; or the builder did not erase his name, but others helped the builder to be decent - the real name of the 'dramatic poet' has been completely erased, so the name in the guide has disappeared as well."
"The power to erase my name..." Diya murmured, "Did I offend any god?"
"Maybe he offended them all." Ash looked at the sentence "Billions of magicians in the virtual world are not even half as good as..." and felt that although this dramatic poet did not deserve to die, he at least sought his own death.
You are so arrogant. If I were the God, I would cause trouble for you just because you don’t wear a hat.
However, the builder's experience obviously did not become a worry for the two younger magicians. They cast their eyes on the bookshelf and then looked at each other.
"Together?"
"Walk!"
As the exploration began, both Ash and Diya were very excited. For a magician, the attraction of a virtual building that had never been encountered before but was not dangerous was like feces to a fly, and it was completely irresistible.
Walking along the maze, they soon understood what the guide meant by "books may deceive you" - every book on the bookshelf exuded a different kind of 'mysterious yet powerful' aura, the scroll glowed with runes, the parchment exuded a historical atmosphere, and even the small USB flash drive that was suspected to be a mobile data storage device had the texture of an electric current circuit. The temperament was perfectly grasped.
As for the bound books, they are even more amazing, this one looks like the notebook of the Lord of Death, that one looks like the magic book of the Lord of Time and Space, there is even a cover with a photo of a beautiful woman - he dares to touch me without even black stockings, how disrespectful!
However, because the guide mentioned that the quality of books would increase with each level, they were not confused by the books on the first level and quickly passed through the first level maze to reach the second level.
There are more kinds of books on the second floor: crystal balls, hanging paintings, cards, human skin books... Almost everything that can record information is collected as a book by the Legendary Library. Now it is more difficult for Ash and Diya to walk, not only because the power of the books has increased, but also because the temperament of the books has faintly distorted reality!
For example, the book that looked like a Veela human skin book (judging from the hair) gave off a pink, sexy fragrance. Just by smelling the faint, charming scent from afar, many strange thoughts emerged in their minds. Ash and the others didn't dare to walk directly past it.
On the other side there is also a crystal skull emitting a bright green light, and the smell of decay is overwhelming. If you walk directly over there, it would be like taking a bath in the Golden River, experiencing the life of retirement in advance.
Because they couldn't retreat in the library, they could only carefully find a safe path to the third floor. However, as they walked, Diya found that Ash had stopped.
"What's wrong?"
"I found the book I wanted to read." Ash said, "Go to the third floor."
"But this is only the second floor!" Diya was puzzled: "The best books are on the fourth floor!"
"But I just want to read this book." Ash reached out and took out a book from the bookcase next to him, showing his attitude with his actions. Diya wanted to persuade him a little more, but seeing this, she had to give up and stepped onto the stairs to the third floor alone.
Ash leaned against the bookshelf, looking at the books in his hands. He did not choose those great books that seemed to be about thunder and fire, death and destruction, as if they were telling the rise and fall of the world, but chose an ordinary book for a simple reason - he heard the sound of iron hammering coming from inside.
It's as intimate as the noise my father makes every Saturday morning at 7:30.
Ash is not an emotional person, at least he doesn't think he is.
It has been almost a month since he traveled to this world, but to him, the past events seemed as distant as his previous life - although it was indeed his previous life.
He had never allowed himself to think about what the "time travel" meant to his relatives, because it was a quagmire from which there was no escape. If one tried to step into it, one's nostrils would be blocked by sorrow and one would drown in false misery.
However, when he heard the sound of steel interlacing, Ash couldn't help but feel a little warm and nostalgic. This alone was worth reading this book to repay the homesickness that arose in a foreign country.
More importantly, Ash actually doesn't care which book he reads, because according to the guide, the rewards a magician can get after reading are completely random - if you are lucky, you can get a rare magic spirit, if you are unlucky, you may get the nail clippers that appear in the text, and if the author is a shitty author, then you can get anything.
And Ash has never been optimistic about his luck.