This is not the first time that Ash and his friends have met other magicians in the virtual world.
Although the probability of encountering other magicians in the Time Continent is not high, Ash and his friends drive fast, and Ash's virtual map can observe the situation of the surrounding 24 squares, so he can see the yellow cursor representing other magicians on the map several times.
But without exception, Ash and the others chose to stay away from the strange magician, and did not stage the "fellow countrymen meet and get shot in the back" drama.
First, other magicians have no communication value.
This is easy to understand. They are all two-wing magicians, and they met by chance. Even if they are willing to confide their secrets because they will never meet again, what can different magicians communicate? Will they be infected by exchanging secrets?
Second, other magicians are not worth murdering.
Unless it is a special organization like Happiness and Peace Agency that operates the business of "chasing from reality to virtual world", there is no conflict of interest between magicians. After all, the virtual world is so big that it is impossible for you to be full and I to be hungry. Magicians have been developing the virtual world for thousands or even tens of thousands of years. The virtual world has not been destroyed by magicians, but has been nourished by magicians to become more and more abundant.
More importantly, there is no benefit in murdering a living magician.
In the virtual world, the value of a living magician is only three things: soul, magic spirit and intelligence.
You can't know which magician you will meet, or whether he has the information you need, so information cannot be a reason for murder;
Magic spirits are indeed worth seizing. If there is a way to completely kill the magician's soul in the virtual world, all of the opponent's magic spirits can indeed be taken away. But there is a problem here: the magician only needs a thought to annihilate all his magic spirits.
Not only in the virtual world, but even in reality, robberies involving the seizure of magical spirits rarely occur, unless the magical spirits are hidden in storage containers such as fluorescent balls.
Even the Shattered Lake Prison cannot deprive the criminals of their magical spirits, and can only seal their magical powers.
In addition, you don’t know which magician you will meet, so how can you be sure that the other party has the magic spirit you need?
If someone really murders other magicians in the virtual world, the only possibility is that they covet the magician's soul. This is not uncommon. It is said that many rituals require souls as sacrifices, and even if there are miracles such as "killing other magicians and swallowing their souls to gain experience points", it is a very normal plot in the magician world.
However, Ash and his friends do not have such "Fourth Calamity" level abilities, so they naturally will not murder other magicians for profit. At most, they will kill passing magicians for fun, allowing them to feel the disparity of the world and the impermanence of fate, thus anonymously creating negative energy.
But tonight they seem to be making an exception.
"This is the fatal fighting arena."
When the sports car approached the "worth visiting" area from the other side, a magnificent circular arena appeared in front of the three people. Sonia recognized the origin of this building at a glance, and her tone was a little excited: "My professor once triggered this special building - this is the favorite virtual world building of combat magicians, no doubt about it!"
After the introduction by the village girl, Ash and his companions finally understood that the building in front of them had a status comparable to that of a 'whirlpool' in the heart of the two-winged magician.
The Death Arena has three major characteristics: after each battle, the magician's magic power will be restored to full value; the magician will only encounter enemies equal to his own number; only after winning a certain number of consecutive games will the magician have the opportunity to leave.
After winning three games in a row, the magician can gain the experience of the highest faction in the current realm, which is about 1 experience gem.
Win five games in a row to gain experience points worth 2 experience orbs.
Win ten games in a row to gain experience points worth 5 experience orbs!
Even if the magician cannot win, he can surrender in time, but the price is that his energy will be sucked away by the arena and he will be kicked out of the virtual world, which is equivalent to terminating tonight's virtual world exploration early.
Although two-wing combat magicians can basically defeat knowledge creatures, unlike silver magicians who may be killed when encountering a fish-slaying dragon, magicians like Ash who kill monsters, set fires, confiscate homes and exterminate families every day are very rare. Most magicians are lucky to kill a knowledge creature and gain a magic spirit every day.
Even in the Continent of Time, experience orbs are still a rare resource.
The only way for most magicians to improve their faction's realm is to study hard while they are young. Although it is possible that their brains get better with age, it is normal for normal people to have peak learning ability when they are young. If they cannot improve their magic faction to the holy level before the age of fifty, then there is basically no hope in this life.
Therefore, a welfare building like the Arena, which can stably provide a large amount of faction experience without much risk, will naturally attract many people. In the "Top Ten Tourist Attractions in the Time Continent" that Sonia had read, the Death Arena ranked second!
However, compared to the mechanics of the arena, Ash and the others were more concerned about another aspect.
"Then why are there two magicians fighting with the Heroic Soul Commander and a Thousand-Feathered Bird Dragon?"
Sonia shook her head: "I don't think it's a melee - it should be two magicians fighting against the Heroic Spirit and his followers."
"Because most of the time there is no one inside the ultimate skill arena, but when a magician comes to the arena, the arena has to arrange an opponent for him, so the arena usually temporarily captures a participant from outside."
"By the way, it seems that since magicians do not belong to the virtual world creatures, the arena cannot capture magicians. If a magician takes the initiative to walk into the arena, the arena will most likely capture a magician projection from outside to fight him, and the second is the knowledge creatures."
"But if other magicians enter the arena, the arena will immediately let the two magicians duel. It seems that it assumes that the duel between magicians is the top priority."
Ash suddenly asked: "If the magician kills the knowledge creature and the magician projection in the arena, then..."
"They will also drop loot." Sonia said, "This is also why the arena is so attractive - magicians don't have to waste time looking for enemies, the arena will help them catch them."
Diya suddenly realized and looked up at the arena covered by the rain: "So the two magicians inside are using the arena's mechanism to trap and kill the Heroic Soul Commander!"
The Arena will give priority to capturing the Sorcerer's Projection, and the Heroic Commander is essentially a more powerful version of the Sorcerer's Projection.
As long as we find a way to guide the Heroic Soul Legion to the vicinity of the arena, and then the magician enters the arena, the arena will most likely pull the Heroic Soul Commander in to fight the magician!
"Wait," Ash discovered a problem: "Can teams be formed in the arena? Why didn't the arena arrange a civil war between the two magicians first?"
"Those two magicians should know each other." Sonia could only guess: "They may have used some means to make the Arena consider them as the same camp, so the Arena captured the Heroic Soul Commander and his followers for them."
"Why do they need two people together..." Before Diya finished asking, the White Queen and others revealed the answer.
Not to mention the added combat power after the two magicians cooperate with each other, the most important thing is that in this way, the "unknown magicians" will not be afraid of having the battle interrupted by other magicians!
As mentioned before, once a magician enters the arena, the arena will prioritize arranging a war between magicians. Now that the two magicians are teaming up, in this case, only teams with two magicians will be forced to fight them by the arena!
But where are there so many magician teams in the virtual world?
"What a brilliant plan," Yaxiu exclaimed. "Using the Arena's mechanism to capture the Heroic Spirit Commander, the numerical advantage of the Heroic Spirit Legion is directly abolished. And because of the existence of the surrender mechanism, there will be no loss even if it fails... I see, this is the correct way for the magician to kill the Heroic Spirit Commander. In front of the Heroic Spirit Legion, the magician is a weakling, but in front of the virtual world, the Heroic Spirit Commander is also a weakling!"
Diya said: "But this is too coincidental. Two magicians who know each other just happened to meet in the virtual realm, just met the Heroic Soul Legion, and just happened to have an arena next to them..."
"It takes so many coincidences, so the magician's killing of the Heroic Spirit Commander is considered an impossible miracle." Sonia's face was full of admiration: "I couldn't be sure before, but now I am sure that there must have been magicians who used virtual buildings to kill commanders in the past. The magician's greatest weapon is not magic spirits, not magic power, not miracles, but 'art' - the art of using the truth of all things!"
Although Ash and his team defeated the Heroic Soul Legion with "hard power" - at least the Void Realm did not help them - they would not look down on other magicians because of this.
On the contrary, when they saw the commander about to be trapped and killed by his peers in the arena, they felt sincere admiration in their hearts.
Even though they had never met before, Ash was not stingy with his praise for the two strange magicians: strength, luck, strategy, decisiveness... They possessed all the excellent qualities that a strong man needed. If they succeeded in killing the commander, they would definitely become legendary magicians in time.
pity.
Met three of them.
"Sword Princess, is there any way to snatch the commander away?"
Sonia looked at Ash, the corners of her mouth slightly raised, and suddenly smiled and patted Ash's shoulder: "Of course!"
What a pair of wicked men in cahoots with each other… the witch sisters secretly sighed in their hearts.
Normally, there is no need for Ash and his companions to attack other magicians, but this is not a normal situation: this is related to a commander's spoils!
Not to mention the Commander's Manual and the Necromancer, just for the map in the commander's hand, Ash has to intervene!
Normally, killing a commander will reveal the map of the commander. The map is almost meaningless to ordinary magicians, but Ash's "Virtual Realm Map" can be directly imported into other maps and used for positioning navigation. As long as all the commanders of all forces are killed once and the map of the Time Continent is pieced together, the Time Continent will become Ash's amusement park, where he can search for resource points and experience virtual buildings.
Every night I would go to Miracle Park to get some free magic spirits, then go to the Arena to warm up, and finally go to the Legend Library to read some books to cultivate my sentiments... I was so happy that I didn't want to go to the third level of the Void Realm.
Moreover, Ash did not forget the countdown of the Queen's Heroic Spirit's pursuit.
If the Spider Tower map happened to be revealed, the chances of survival for the three of them would at least double - apart from anything else, when being chased, as long as they kept running on the flat road and didn't encounter the complex terrain of the jungle or swamp, it would be enough to shake off the Heroic Soul Legion!
For the sake of future resources and the current crisis, Ash secretly apologized to the two magicians - you have done a great job on this project, please have a good rest, I will help you finish it!
As for Sonia, she didn't think too much about it. She just liked to plunder other people's gains and also liked to do bad things with the viewers. These two happy things overlapped, and naturally made her excited: "It's very simple. It happens that there are three of us. We will send two people to form a team first, and then the arena will arrange a 2V2 duel between four magicians."
"At this time, the commander should be squeezed out of the arena, and then the third person will immediately enter the arena. The arena will first capture the commander and have a 1v1 duel with the third person!"
"Like them, we only need to use the mechanism of the arena to easily seize the fruits of their labor." Sonia clasped her hands together and prayed devoutly: "I hope they have exhausted the commander's soul power."