Chapter 182 High-Tech Park



Chapter 182 High-Tech Park

After returning to Beijing, Lin Ruoyan relaxed for a few days, but was finally taken to another investment seminar.

This opportunity was told to her by a cadre who had previously worked in the Dax District and later transferred to the Shijs District. It was a project they were currently promoting. Initially, the caller simply said that the Shijs District was focusing on developing a high-tech park and invited experienced companies for a discussion. Only after arriving did she realize that this high-tech park was different from the pre-fenced, concentrated parks like the Dax ones.

Just like there are many Zhongmoucun Industrial Parks in Beijing, it is a packaged high-tech park policy that selects some existing buildings to give them a "halo". In the entire Shijs area, there are several locations to choose from, and these places may also be important places for high-tech parks in the future.

For example, near Northern Gy University, a number of small businesses have already spontaneously clustered around the campus. Building office buildings there could create a localized industrial park, attracting talent from nearby universities. With policy incentives, development would accelerate.

Lin Ruoyan stood out as a young figure among the participating business representatives. Most of the attendees were existing enterprises in the district, primarily involved in S-steel and related upstream and downstream businesses. What exactly high-tech meant, whether it was modern factories or chemical materials, they still hadn't reached a core discussion.

Lin Ruoyan remembered a plot in the book. The second male lead Hao Heshan founded his own technology company. The future headquarters of the company will be in this high-tech park, and it seems that there is also a major branch of it: the digital entertainment industry.

Hao Heshan started his company by developing software, and later his company also entered the electronic game field.

Developing domestic games was a trendy pursuit back when computers and the internet were just becoming commonplace. Hao Heshan focused on web games. After all, computers back then were slow, with limited memory and networks running at a few kilobytes per second, making large-scale games impossible to run. Online games were most common, and those didn't require high-end computers or fast internet connections. In fact, most web games could be played on any computer with internet access.

Hao Heshan is currently working on online chess and card games. Online Go games on websites are already considered a primary form of web games.

In the future, Hao Heshan plans to transform some well-known IPs into web games. Aside from adding professional art staff, the underlying software logic and architecture will be essentially the same as those found on regular practice test websites or Go tutorials. He'll even employ established methods like daily check-ins, tournament rankings, virtual avatars, and virtual prizes to increase customer engagement.

Hao Heshan was only the director of the information department of the real estate company. After the New Year, he proposed the idea of ​​developing an online chess and card room, and Lin Ruoyan had approved it.

If the overall environment of the original book continues to progress normally, computer configurations steadily improve, and network speeds also advance by leaps and bounds, online games will inevitably develop into a hot industry.

Not only has it enriched the domestic market, but the export of domestic online games, just talking about the economic aspect, the annual export volume of hundreds of millions of dollars is not a lie, and there is no need to wait twenty years. It starts to accumulate strength in the era of the book, and huge market benefits can be seen in three to five years.

At the same time, domestically produced original games have made an indelible contribution to cultural output. At that time, everyone's concepts will change, and animation and games will not be the culprits that poison young people. Many people will choose game-related majors in college and engage in work in this field after graduation.

Therefore, the relevant departments of the country and Beijing are very far-sighted at this time. They believe that it is better to guide than to block, and they are worthy of praise for making arrangements in advance despite the pressure.

This digital entertainment industry demonstration base, which belongs to the Shijs District High-tech Park, will become famous in the future and produce various best-selling animation and game products.

However, in recent years, the prevailing social climate has shunned gaming as a serious pursuit. Comics, anime, and games are seen as distractions from students' studies, leaving them with no real careers. Currently, there are few serious university majors in gaming and animation. Since China lacks its own domestically produced video games, foreign players, particularly those from the eastern island nations, have taken advantage of this situation by flooding in with more uncontrollable products.

Beijing is determined to develop its own animation industry. Games must also be localized, promoting traditional Chinese culture and values. This is a long and arduous journey. The first step is to establish a dedicated base to bring together related companies, allowing them to benefit from preferential policies and retain talent.

Lin Ruoyan listened carefully to the discussion and confirmed that the concept of a "Digital Entertainment Industry Demonstration Base" had taken shape. It would be promoted from top to bottom, adhering to the path of integrating technology, culture, and development, pursuing brand influence and agglomeration effects. It would be one of the high-tech park's leading industries, receiving the earliest allocation of resources and development, and positioned as a pillar industry and a key industry for strategic transformation. She felt reassured.

This is good news, and representatives from related software and animation companies attending the conference were very excited.

Lin Ruoyan returned to the company and immediately called Hao Heshan for a private chat. It was time to let him go out and support his own business.

"Director Hao, last time you asked me about the progress of the online chess and card room project in the first half of this year?"

Hao Heshan said confidently, "This isn't technically difficult. We've already found relevant experts through Lu Xueli to participate. We've also finalized the card game categories and rules, and it's a membership-based system. We expect to begin testing in May."

"Have you ever thought about making a web game?"

"Web games? I've never done this professionally before. I helped others write code when I was in school. Won't games interfere with my studies?" As a good student, Hao Heshan usually doesn't waste time on traditional electronic games.

Lin Ruoyan said, "I heard that web games translated from foreign languages ​​are extremely popular and quite profitable, but all the money goes to the foreign game companies, and our children become addicted to them, wasting money and not learning anything good. If there were a similar domestic game that could subtly promote our national quintessence, traditional culture, and moral values, then even if children become addicted for a while, they could still learn something serious."

Lin Ruoyan also plays games in the real world. Many well-made games not only make her feel aesthetically pleasing or relaxing, but also contain the oriental thoughts, poetry, songs, the essence of intangible traditional culture and patriotic feelings. These spiritual cores are completely absent in games translated from abroad.

Hao Heshan agreed: "Boss Lin, just tell us what subject we should write about."

Lin Ruoyan said, "I went to Shijs District for a meeting today. There's a dedicated digital entertainment industry demonstration base there. Registering related companies there offers various preferential treatments. I want to register a technology company that meets the requirements. You can be the general manager and I'll give you shares."

Last time, she asked Hao Heshan to start his own business, but was rejected. Now she was more tactful and said that she wanted to expand this business. Qin Shuang was already the project manager in Yicheng, and now asking Hao Heshan to pick a business he was familiar with would probably be difficult for him to refuse.

Hao Heshan's thinking had actually changed since last year. His department had more talented individuals and was full of ambition, no longer confined to the real estate industry or their current projects. If they really wanted to develop online games, then the IT department of a real estate company didn't seem like the right place.

But he didn't want to leave the company.

"I'll reserve your office and position here, and you can come back anytime. Bring along the right people to start a tech company under our Lin Group. I'll invest in it, and you'll participate in the technology. The initial core team will all be given shares. I'll have Lu Gan cooperate with me on sales, and you can focus on research and development. I can also lend you the manpower, but the new company's finances must be independently managed. Do you dare?"

Lin Ruoyan had a good excuse for saying this. Newly registered companies were required to be financially independent in order to benefit from future support policies. Without clear ties with the real estate company or parent company, it was easy for special funds to be diverted for other purposes.

"Then here at the Information Department..."

"You choose someone to take over. The gaming industry will be a blue ocean in the future. I hope to expand not only into the domestic market, but also overseas." Lin Ruoyan looked at Hao Heshan and entrusted him with the important task.

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