Shi Xing got up after successfully binding with the system in the game. This bedroom was the same as the character creation world before entering the game.
This is the players' home.
Every part of the room was exactly the same as in the real world. She reached out and touched the tabletop, the bed curtains, and the blankets; there was nothing wrong with the tactile sensation.
The task and system interface is a touchscreen watch. Simply tapping the front of the watch will bring up a light screen containing all the game content, which will appear in the form of a system.
The player is a senior college student who works in Haicheng and lives alone in a rented apartment.
One bedroom, one living room, one bathroom; the size is just right for one person.
She went outside to take a look. The living room and the kitchen were connected, but the kitchen fumes were separated. The furnishings were simple yet cozy.
Of course, this is just the basic setup.
Players can furnish the place according to their preferences, and if they don't like it, they can choose to rent another place. Of course, all of this will cost money. Later in the game, as long as players earn money, they can buy their own house.
This is how you play the manor building game.
In Shi Xing's vision, after completing the internship period set in the game, players can also choose different jobs according to their own interests.
For example, you could open a shop you like. It could be a cake shop, a coffee shop, a bookstore, a bubble tea shop, a clothing store, etc.
While it's called a job, Shi Xing certainly wouldn't actually make them work like slaves in the game. So the so-called job is just an adapted management game that's easy to pick up and fun to play.
In addition, the game allows players to raise pets, and these pets can also be bred.
As for dressing up, as long as players have money, they can go shopping and buy their favorite clothes, shoes, and bags.
The source of money is naturally from business or work, and wealthy women who don't want that can choose to recharge.
Prices aren't high either; if you play seriously, you can basically get whatever you want.
There are also social gameplay elements. Like the game "Nine Provinces Immortal Realm," there are NPCs with a high degree of freedom in the game, and you can play with them, which leads to different mini-games.
Mahjong, playing cards, chess, video games...
After getting to know the male lead, you can invite them to play these mini-games together and go shopping together.
There are currently only four main male protagonists in otome games, including those with white hair, long hair, and animal ears. As for their general personalities, one is a tsundere with a sharp tongue, one is a loyal and cheerful boy, one is a mature and gentle boy, and one is a cold and aloof father figure.
She was involved in the modeling of each of them, ensuring that each one was unique and incredibly good-looking.
And the core gameplay is naturally about romance.
The game's world is set in a future world where humanity has evolved to lose its emotional senses, making its feelings for others negligible. It's difficult for humans to feel love anymore, and the number of naturally reproduced humans is decreasing. Interstellar life is almost entirely based on genetic reproduction. There are no smiles, no tears, no anger, and no trace of the warmth and humanity that is unique to humans.
To overcome this challenge, experts have developed a system for collecting emotions, with the aim of collecting various emotions, including love, and recording these emotions for research purposes.
Thus, the emotion collection system from interstellar 3001 was deployed into interstellar space. 007, who encountered a black hole along the way, traveled through time to the 21st century and became bound to the player.
During this process, it will lead players through various small worlds, where they will meet and get to know the male protagonists.
Shi Xing's initial idea for the game was "quick transmigration".
This also allows the game to run for a long time, with each update including not only the real world within the game but also smaller world instances.
Originally, Shi Xing only wanted to test the game's production results, but after going through the main storyline, he became completely engrossed in it.
The first small world is the "Future Era".
Players are transported to the "future," a world that is exceptionally advanced and brimming with technological sophistication.
Aircraft, AI, intelligent robots, interstellar spaceships, warships, laser guns...
The game showcases a series of futuristic high-tech features, even impressing Tokiyuki, who was involved in its production.
Many of these things were learned from Jiu Jiu, but they have all been modified and are not the original versions.
This fantastical scene is presented using holography, making you feel as if you have truly traveled through time and space to a world thousands or tens of thousands of years in the future.
It was in this world that the player met several male protagonists.
The experiences of interacting with the male protagonists in different worlds will be presented in the male protagonist's dreams.
In the game's real world, the male protagonists never met the player, but they met the player in their dreams.
Only after the first game instance ended did Xing reluctantly quit the game.
Although she could have continued playing through several more worlds or other game content, her rumbling stomach forced her to stop.
Only a sliver of the setting sun remained in front of the French windows. She raised her hand to check her watch; it was already 6:30 PM. She had been playing games for five and a half hours, and it had been more than an hour since the company had closed. No wonder she was hungry.
In a good mood, Shi Xing drove his Ferrari home.
She was quite satisfied with the game overall, and I believe that other netizens will also like it.
Moreover, the game is aimed at adults, and can only be played by players aged 19 and above, so it is natural that some sexually explicit content will appear in it.
In her words, if you're playing otome games all the time, it's too bland if you don't add something risqué.
In reality, good men are as rare as 99 out of 100, and dating a virtual boyfriend who can't have intimate interactions is no different from dating a monk.
It's fine for ordinary games, since you can't kiss or touch anyway, but this one is holographic, it would be such a shame if it didn't have those features!
So she even had someone develop intimate interaction features, like kissing lips or touching abs.
Holographic technology allows you to smell various scents and touch different textures; she couldn't even imagine how popular this technology would be.
Of course, it won't involve pornography; she doesn't want her hard work to go to waste here. But that's enough; it beats 90% of similar products on the market.
But these alone are not enough; the plot and content are also key to the game's quality and player retention, and these are the areas she focuses on.
Targeting adult players also filters out customers with spending power, so the revenue shouldn't be too bad.
On the way, Shi Xing thought about what he had talked about with Qu Antong (the chairman of the Science and Technology Committee of the Central Military Commission) and also remembered another game that he had assigned to others.
Her holographic technology has been applied to many military technologies. When she was chatting with them before about consumables, Shi Xing thought of her holographic game. If she could practice shooting skills or other things in the game, wouldn't that reduce some of the consumables?
So she offered to create a game specifically for practice.
It should be ready by now.
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