Chapter 223 The Difference Between Dungeons



"Tsarkin, are you okay?"

After the battle, Hulim, who had been hiding in the ruins, came out with two shieldhorns.

Tsarkin dusted himself off.

"It's okay, a lump of iron like this can't hurt me!"

Seeing that he was indeed not injured, Hulim felt relieved.

As she looked at the city ruins that had just been through the battle and were now even more shattered, a question arose in her mind...

After a brief tidying up, the two continued on their way.

On the way, Hulim asked the question that had just arisen.

"Charkin, why are there still so many Grems active in Milnabis? Based on the Grems' patterns and the strength of the monsters here, they should have been wiped out long ago."

"It's normal for you to be confused."

Tsarkin sat on the back of the shield-horned beast and answered calmly.

"Hulim, let me ask you a question first. How much do you know about the dungeon?"

"Dungeon? I know a little bit about it..."

Dungeons are a very common presence in Himlir and can be seen all over the world. Most of them are controlled by the Adventurer's Guild. They are not only an important source of income for adventurers, but also an important production base for various materials.

Dungeons can be divided into three types according to their type.

The first one is the monster maze.

This kind of maze can absorb the miasma particles invading from the demon world, concentrate them inside the dungeon, and then the dungeon transforms these miasma particles to create various monsters.

These monsters are very different from those in the outside world. They are not monsters with complete lives, but more like a kind of counterfeit creature that has gathered miasma particles and only has instincts.

They are also called dungeon monsters, to distinguish them from ordinary monsters.

After the dungeon monsters died, the parts that gathered high concentrations of magic power, such as magic cores and some special parts, could be collected and recycled, but the remaining parts were basically useless waste and would soon be naturally absorbed by the maze.

This type of monster maze is the most common and largest in Himlier.

It absorbs the invading miasma particles every moment, purifies them, and thus protects the entire world from erosion.

Of course, the Monster Maze is not completely safe. The monsters inside are no different in strength from those outside. Moreover, due to the mechanism of the maze, they will be generated continuously and must be cleaned up regularly.

If they are not cleared in time, the dungeon monsters will gather more and more, and when the limit is reached, the maze will collapse.

At that time, all the dungeon monsters inside the maze will run out, forming a terrifying monster tide.

Furthermore, if dungeon monsters spend too much time in the outside world, they will gradually absorb magic essence and transform into normal monsters, breaking away from their instinctive state in the maze and becoming more intelligent, ultimately causing more harm...

The second type of dungeon.

If the Monster Maze is the dungeon with the largest number, then this second type is the dungeon with the smallest number.

It is the Sealed Maze.

As the name suggests, the Sealed Maze is a maze used to seal certain powerful beings.

In terms of the structure of the maze, there is not much difference between the Seal Maze and the Monster Maze. It can also be said that it is modified based on the Monster Maze.

The biggest difference between the two is that the original monster maze relies on the core of the dungeon to operate, while the core of the seal maze is the sealed object.

The sealed maze no longer absorbs miasma particles from the outside world, but will continuously extract the energy of the sealed object and then transfer it to the entire maze to create dungeon monsters.

Because of this characteristic, sealed mazes are basically mazes that will gradually decline. When the power of the sealed object is exhausted one day, the mission of the sealed maze is completed.

Of course, this kind of maze is also the most dangerous. Any problem will lead to a huge disaster...

The third type of dungeon is completely different from the above two types of dungeons.

The Monster Maze and the Sealed Maze were both created by the God of Wisdom, Wisos, in order to deal with the invasion of the Demon King.

The inspiration for Weisos to create these two mazes came from the third type of dungeon.

It is often referred to as the Ruins Dungeon.

That is, the various ancient relics that exist in this world.

Because of the era in which they were built, these relics often have very different styles, and the potential crises within them are even more difficult to predict.

Sometimes, a small, seemingly insignificant ruin dungeon may give rise to a powerful creature that can destroy a country or even threaten the entire world.

Sometimes, a ruins dungeon that looks extremely large and contains all kinds of precious things is actually not dangerous at all.

This uncertainty makes it difficult to rely on experience in ruins dungeons. Each one is like opening a blind box, and only the most adventurous people will choose to set foot in these places...

"...Now that you understand, it's easy to explain."

On the back of the shield-horned beast, Charkin continued.

"To put it simply, Milnabis is a place where ruins and dungeons are practically everywhere!"

"From where we are now, if you dig deeper, you might find an ancient relic. Then, if you continue digging deeper based on that relic, you might find an even more ancient one..."

"So exaggerated?"

"That's not an exaggeration at all. Think about where this place is."

"This is the center of the world! The sacred mountain of Mir-Nabis! Don't underestimate the allure of this place to those powerful ancient civilizations."

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