Chapter 353 "Just some simple rules"



[Rule 01: In this "Sea Feast", all violent acts are allowed, including cheating, stealing, plundering, and killing.

My dear contestants, no rules in Praia can bind you anymore - you are born free, and you have the right to do whatever you want! 】

[Rule 02: The victory condition for this feast is: the team with the highest total score when the bell rings the day after tomorrow.]

[Rule 03: The theme of this feast is "Protection and Competition". All contestants' teams will be divided into occupation groups and plundering groups. Contestants can freely form teams and freely choose the group of their own team. ]

[Rule 04: The rules for "Occupy Group" are as follows:

(1) Teams that choose to become the "Occupation Group" need to rely on occupying bases to gain points. The Occupation Group must designate one team member as the "Occupier", and other team members can freely choose to become "Guardians" or "Hiders".

(2) In a team, only the "Occupier" is eligible to occupy a stronghold. When the "Occupier" of the team stands near the red core of the stronghold, the time will start to count. If the "Occupier" of the team stands near the red core of the stronghold for more than ten minutes without being driven away or killed, the stronghold will be occupied by the team.

The team will gain points if they continue to occupy these strongholds.

Among them, some streets will become ordinary strongholds (District 2, District 4, District 6, District 8, District 10, District 12, District 14, District 16, District 18, and District 20, a total of ten places), and the church, Royal City, and South District Wharf will be special strongholds.

After an ordinary stronghold is occupied, it will provide ten points to the participating team every hour, and a special stronghold will provide thirty points per hour.

When a stronghold is occupied, it will belong to the team that occupied it for one hour. After one hour, other teams can also choose to stand near the red core. If they are not driven away or killed for ten minutes, the stronghold will be changed.

The "occupier" is not allowed to take the initiative to attack other teams, otherwise the entire team will be disqualified from the competition.

(3) The Guardian’s mission is to protect the Occupier. The Guardian can take the initiative to attack other teams and gain a 50% combat power bonus.

(4) The Hidden One's combat power decreases by 50%, but gains the Phoenix Feather effect once.

"Phoenix Feather" effect: When on the verge of death, you are forced to recover 50% of your injuries. This effect can only be triggered once. 】

[Rule 05: The rules of the plunder group are as follows:

The team that chooses the "plunder group" needs to gain points by killing the members of the occupation group. All members of the plunder group will receive a 100% combat power bonus.

However, once the plundering group triggers the "Phoenix Feather" of the "Hidden One" of the occupation group, the attributes of the entire team will be reduced by 150% for one day. 】

The rules are very long, and it seems that there is a section below, and the small white characters are still jumping.

Seeing this, Noel suddenly spoke up.

"These rules are interesting, and overall, this is a point capture game," he said. "It looks like the capture group is for strong teams, while the plunder group is a counterattack option for weak teams."

Lin Yin nodded. Her opinion was similar to Noel's.

The rules of this sea feast seem complicated, but the core elements are actually very simple.

This was just a point-occupying game, which reminded her of the parking space grabbing game in QQ space.

Surrounding more than twenty strongholds, players will engage in an extremely chaotic battle for the strongholds.

It seems that the plundering group with a 100% combat power bonus is very advantageous, providing those weak teams with room for counterattack. As long as they do not trigger the instant death immunity of the "hiders" in the occupying group team when attacking, the whole team will get a 100% combat power bonus effect, which lasts for three days and is very invincible.

As for the occupying group, once the "occupier" dies, the entire team will lose its qualification. Once the "hider"'s only instant death resistance fails, the member will also lose the meaning of existence.

Team members with different identities will become the focus of intrigues between teams.

If different teams want to unite, they will inevitably face the question of "whether to reveal the identities of the members in the team."

"...I think that from a strategic point of view, strong teams will not choose to become a plundering group. A 100% combat power bonus is good, but the way to obtain points is too unstable." Lin Yin said.

She waved the map in her hand, and the snow-stained parchment trembled between her fingers: "In our eyes, whether the other weak teams have a 50% bonus or a 50% reduction in combat power, it makes no difference. It is difficult for us to identify who the hidden person on the other side is. In this case, we might as well choose to occupy the group to prevent accidents."

Everyone present was smart and they quickly saw the hidden point of this rule.

The rules are meant to prevent a strong team from selecting a raiding group and just starting to crush everyone they see.

Because the possible "hidden ones" will become a huge rock in front of them. Once the "hidden ones" of other teams are killed, the entire strong team will collapse.

Lin Yin made the final decision: "If we are going to attack, it must not be the plundering group. We can't tell which of these weaklings has reduced their combat power by 50%."

"Yeah." Noel responded: "From a big picture perspective, the way to earn points by occupying points is more suitable for us."

Their biggest advantage now is that they have a large number of people.

It is still possible to control people to surround the stronghold and prevent other players from seizing the stronghold.

"It's a very balanced rule." Lin Yin said, "It gives the strong teams a chance, but it won't make the weak teams just sit there and wait for the chance. After all, the weak teams are more likely to choose the plundering group, and the plundering group's combat power bonus is 100%."

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