Alvin excitedly flipped through the cards in his hand and pointed to a card with a giant dragon on it. He said, "This card has high attack power and high HP. It can definitely play an important role in the battle! Moreover, each card has unique skills. We can use them flexibly according to the needs of the battle."
"That's right!" Merlin didn't expect Alvin to think so much. "We can also design some combo skills so that different cards can produce additional effects when used together. This way, the battle will become more diverse and strategic."
As the discussion deepened, Alvin and Merlin's ideas became clearer. Alvin began to imagine how to promote these cards, and even hold a card competition to attract more adventurers and magicians to participate. Merlin was thinking about how to make money quickly, and the best way was to classify the items according to their rarity.
The cards themselves are graded based on the rarity of the species, the legends attached, etc. White is common, blue is rare, purple is epic, and orange is legendary!
If one day, Merlin no longer fears the gods, it would not be a bad idea for him to design red myth-level cards.
Merlin also plans to design three levels of cards: bronze, silver, and gold. Bronze cards are ordinary cards, and the pictures drawn on them do not have any dynamic effects. Only silver cards will have a small number of dynamic effects after injecting magic power. As for the rarest gold cards, they naturally have full-screen dynamic effects.
The power of this collectible card game to harvest wallets is quite terrifying. Many people will empty their wallets or even take out loans just for a particularly rare card.
Oh, and there are the elves. He plans to design a set of elf cards directly for the elves. Those stupid elves will definitely spend a lot of money on the elf series of cards.
"We need to conduct some tests to see how these cards perform in actual combat." Alvin's suggestion interrupted Merlin's thoughts.
"Good idea!" Merlin nodded in agreement, his heart full of anticipation for the Hearthstone cards from another world. The cards also required a specific battle venue.
This was also specially designed by Merlin and Alvin. The design interface was directly copied from Hearthstone. Of course, there is no such thing as Hearthstone in this world, so Merlin named this game Arena of Valor!
The specific battle field is a square card placement plate, and Merlin also moved the various professional characters in Hearthstone here. The pleasure of copying saved the time of designing by himself, and he could put it into use immediately. The pleasure generated by this made Merlin understand a certain Penguin Company.
Alvin arranged the cards neatly aside and inserted them into the fixed grooves. The moment the cards were inserted into the deck grooves, the entire duel disk lit up instantly.
Because it was a test, Merlin and Alvin both started with ten mana crystals. Alvin selected several cards representing different characters from the deck and began a battle simulation.
The moment cards such as Warcraft and Knight are placed on the Duel Disk, the Duel Disk summons projections of these follower cards in the area where the cards are placed.
There is no problem with the projection, and the next step is to see the interactivity between the cards.
Merlin also summoned his own minion and started his turn directly. He held a knight card in his hand and put it in his own minion position.
As the cards were placed, a dazzling light immediately flashed on the duel disk, and the projection of the knight appeared. His armor shone with a metallic luster, he held a long sword in his hand, and his face showed a firm expression.
Merlin directly ordered his knights to fight against Alvin's monsters. The knights and the monsters fought together instantly. The 5 attack points of the high-level knight instantly killed the monster with 3 health and 2 attacks. The victory or defeat was decided at the moment when the projections of the two cards touched.
Merlin looked at the battle effects of the duel between the Panshan Knight card and the Warcraft card and nodded in approval. The high-level knight also lost 2 health points after defeating the Warcraft. In terms of interactivity, there was no problem with these cards.
As the test progresses, the effects of various cards gradually become apparent. Alvin used each card flexibly, summoning knights to attack, using spell cards to clear the field, and even using his own priest hero's healing skills to restore the life of injured warriors. Every time he played a card, he felt an immense pleasure.
"Great! The effect of the card is exactly what we expected!" Alvin shouted excitedly, feeling a sense of accomplishment in his heart.
"Yes, I have seen a lot of gold coins waving at me!" Merlin's face was also full of excitement, with his eyes flashing with the light of gold coins.
Alvin was so excited that he didn't hear Merlin's words clearly. He thought for a while and said, "Boss Merlin, although Arena of Valor has been successful and the game is very playable, it also has huge limitations. If you want to play Arena of Valor, you must use the Field Duel Disk."
"Such a huge thing is not easy to carry even if it is placed in a space ring."
Merlin naturally knew this, and this could be improved entirely through alchemical technology. There would be no problem in making some portable small alchemical duel disks.
What's more, a large duel disk has its own advantages. The projection is clearer, and the battle scenes and sound effects are much better. As for the inconvenience of carrying, this is not a problem for Merlin at all. It would be great if there could be a large duel disk everywhere in the Aize continent.
Anyway, the cost of duel disks is not expensive, and there is no problem in mass producing them and placing them in every corner of the campus. Of course, Merlin, the capital of arcane, does not intend to let them go.
Placing the duel disk in your own tavern can definitely play a very good role in attracting traffic. You can even design some unique cards to link with your own industries.
"We have to consider the balance and sustainability of the game," Irving continued, his tone gradually becoming serious. His brows were slightly furrowed, obviously thinking about deeper issues.
“If we rely solely on the rarity of cards to attract players, it may lead to overly intense competition among players and even cause some unnecessary conflicts.”
Merlin nodded. Although their card designs were interesting, if the game was not balanced well, players might lose interest due to over-reliance on rare cards.
Designing cards is actually not an easy task. It may involve large amounts of complex data calculations. At the same time, it is necessary to hire scholars who are familiar with the Warcraft, herbs, materials, legendary characters, and various magics of the continent of Azer to design cards.
Generally speaking, it is not easy to find such people, but it is different here. This is the Arcane Academy which has the most elite group of magician teachers in the entire Aize continent!
That’s right, Merlin’s evil claws are finally extending from students to college tutors! Let the teacher work for me!
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