Chapter 379: Sparrow Soul Player



"Take the number of mahjong tiles for example. The most common one has 136 tiles, including the three suits of Wanzi, Tiaozi and Tongzi, with four tiles of each suit from one to nine, for a total of 108 tiles. There are also seven types of tiles, East, South, West, North, Center, Fa and White, with four tiles of each, for a total of 28 tiles, which adds up to 136 tiles." Merlin said as he expertly drew the corresponding tiles from the mahjong machine and showed them to everyone one by one.

As for spring, summer, autumn, winter and plum, orchid, bamboo and chrysanthemum, Meilin did not include them. After all, these eight cards are rarely used.

The rules of mahjong vary greatly in different regions. In Sichuan, there is a popular way of playing mahjong called "Sichuan Mahjong", also known as "Chengdu Mahjong".

It only retains three suits: Wanzi, Tiaozi and Tongzi, removes the character cards and flower cards, and the whole deck has only 108 cards. Moreover, in this way of playing, you must be missing one suit in order to win. That is to say, your cards cannot have the three suits of Wanzi, Tiaozi and Tongzi at the same time, you must be missing at least one.

For example, you can have only Wanzi and Tiaozi, or only Tongzi and Wanzi, so that the basic conditions for winning can be met.

In Guangdong, mahjong is played differently.

There is a concept of fan types in Guangdong Mahjong. Different combinations of cards correspond to different fan numbers. The higher the fan number, the more points you win when you win.

In Shanghai, the way to play mahjong is unique. Shanghai Mahjong has the rule of "Chi Peng Gang".

Northeastern Mahjong is divided into three types: Jia Hu and San Hu.

In Guizhou, it is called Catching Chicken Mahjong.

Chinese Mahjong, a traditional gambling game with a long history and profound knowledge, has infinite charm, but its rules have not been absolutely unified in the local area, and the playing methods vary from place to place. This inevitably brings complexity and inconvenience in understanding when promoting it across regions.

Therefore, Merlin was determined to introduce another Mahjong variant from the Eastern world - Japanese Mahjong - to the Aize Continent, and he chose the Mahjong Soul rules that were very popular and interesting on Blue Star.

Japanese Mahjong, first of all, impresses with its simple and clear basic rules. Compared with the more complicated fan settings and special card restrictions of some Chinese local mahjong games, the basic winning method of Japanese mahjong is more easily accepted by novices.

It mainly revolves around regular combinations of straights, triplet and pairs. Players can quickly get started and master the general framework of the game in a short period of time without being discouraged by the complicated rules. This undoubtedly lowers the entry threshold for residents of Aze Continent who are new to the field of mahjong.

In terms of strategic depth, Japanese Mahjong has hidden mysteries. Although its rules are simple, they give rise to a wide range of tactical choices. Every time a player draws or plays a card, he or she must consider the construction of the pattern, the calculation of points, and the movements of other players on the field.

For example, in certain situations, you can give up the small chance in front of you and instead build up your momentum to pursue big cards with higher scores. This precise control of timing and the balance of risk and benefit add endless fun to the game, allowing players to fall into deep strategic games behind simple operations and fully exercise their thinking abilities, just like studying a profound magic. The more you delve into it, the more fascinated you become.

Japanese Mahjong under the Mahjong Soul rules also incorporates a unique "vibration listening" mechanism.

This mechanism is like a double-edged sword. On the one hand, it restricts the randomness of players' card playing, forcing them to be more cautious in the game to avoid falling into a disadvantageous situation due to impulsive card playing; on the other hand, it also brings more variables and suspense to the game.

When players enter the state of vibration and listening, their winning range is limited. How to cleverly resolve this situation and use limited opportunities to reverse the situation becomes a great test of the players' adaptability and wisdom, making every game full of drama and unknowns.

Furthermore, the competitive atmosphere created by Japanese Mahjong is unique.

Whether it is the rigorous science of the scoring system or the setting of the ranking mechanism, it encourages players to constantly challenge themselves and pursue higher skills.

In the continent of Aze, people have always been passionate about improving the level of their magical skills, and the rise in mahjong ranks now coincides with this.

All races in the continent of Azer have a very high pursuit of honor. Merlin is sure that in order to improve their ranks and learn from each other's skills, mahjong halls will become new hotspots for socializing and competition, allowing residents of different classes and races to gather together, greatly promoting social exchanges, like a magical bond that closely connects everyone.

At first, Merlin relied on his rich experience in mahjong on Blue Star to sit there calmly, picking up and playing cards skillfully, with confidence in every move.

At the beginning of the game, he seemed to be assisted by God. He won the game one after another, and all of them were big cards.

"Self-drawn, three-color straight, three treasure cards, a small win in this round." Merlin smiled and pushed the cards down, showing his beautiful hand shape. Against his smug look, the chips gathered towards him.

Alex, Stacy and Yuna were not discouraged. They kept their eyes on Merlin's every move, not missing any details, and studied the trend of the game intently.

After several rounds, they gradually figured out the rules, and a counterattack quietly began.

As the former president of the Arcane Academy Student Union, Alex is a top figure that countless students look up to, with extraordinary brain computing power.

At this moment, he narrowed his eyes slightly and entered a state of concentrated calculation, tapping the table lightly with his fingers. It seemed that he had calculated the mystery in the deck of cards every time before touching the cards.

"Pong!" He slapped a card, his eyes flashed with a sharpness, and then quickly sorted out the cards, "Gong!" As another key card came into his hand, the corners of his mouth rose, "I won, all the same color with Gang and Flower, 2 treasure cards, this is a lot of money."

As the president of the Royal Chamber of Commerce, Yuna is always accompanied by account books and deals with various numbers and accounts every day. Her calculation ability has already reached perfection.

Her eyes were smart, like a cunning fox. She was playing with a mahjong tile in her hand. She seemed nonchalant, but in fact she had a plan in mind.

"Eat!" She picked up a card gracefully and formed a straight skillfully. Then she raised her eyebrows and said, "I also won. I got a one-nine-one-cup and a treasure card. Not bad!"

She smiled and took the chips into her arms. That smile contained both the shrewdness of a businessman and the pride of a winner.

Stacy, who is hailed as a rare fairy master in a thousand years, needs to make countless precise judgments in an instant when controlling fairies to fight, and her computing power should not be underestimated.

She stared at the cards in her hand intently, her hair falling on both sides of her cheeks, adding a bit of agility and playfulness.

"Ronghe, seven pairs with a single rider, and a treasure card. I finally got this key card."

As she pushed down her hand, showing an exquisite hand, the chips she won piled up into a small mountain in front of her.

Continue read on readnovelmtl.com


Recommendation



Comments

Please login to comment

Support Us

Donate to disable ads.

Buy Me a Coffee at ko-fi.com
Chapter List