Chapter 145: The quality of human and machine needs to be improved
Despite the interference of human and machine with extremely poor quality, Xu Liang finally got his driver's license.
The difficulty is too low.
Perhaps Tianba Studio doesn't want to hold players back at the driver's license level, so the difficulty level is basically just a matter of having hands.
The original intention of setting up this driving test should be to allow players to have a preliminary understanding of the extremely poor quality of human-machine drivers in this game, and at the same time understand the differences between "Need for Speed" and other racing games.
To put it simply.
You must stop at a red light unless you don't care about the ten-second penalty. But under normal circumstances, these ten seconds are still very fatal.
Giving way to pedestrians and changing lanes in heavy traffic are also game skills that must be mastered, otherwise you will be at the bottom of the list.
Fortunately, this kind of strange road condition only occurs in cities.
The game map is very large, and there are many events for players to choose from. It is not necessarily all this disgusting city with complex road conditions, there are also other roads.
Xu Liang connected with his friends and signed up for several online competitions.
The result was obvious. He rarely played this type of racing game, so his driving skills were really poor. He couldn't get started as quickly as his good friends, and he was often ranked at the bottom.
Fortunately, it is a trial demo.
In the trial version, game coins can never be spent all, competition rewards are optional, and there is actually not much difference between ranking last and ranking first. No one needs these rewards anyway.
However, after playing two games, Xu Liang discovered that the durability of his newly purchased car had dropped below 50%, indicating that maintenance and repair were required.
"Why did it fall so fast?"
My friend was a little curious. They bought cars at the same time and participated in the same number of races, so why was his car still very durable while Xu Liang's car was about to break down?
"It must have been bumped a few times."
At this point, Xu Liang hesitated and said, "Have you noticed that the physics engine of this game seems to be wrong?"
"Something is wrong indeed."
Friends also realized it.
The two played for nearly half an hour and participated in several competitions. They almost felt the most unique feature of the game "Need for Speed".
Physics engine!
When playing other similar games, car crashes and scratches are common. Generally speaking, if a car crashes, it's just a crash. At most, it will waste a little time and will not have any impact.
But in this game...
First of all, the collision simulation is extremely realistic, and the airbag will pop out. Even after the collision, the performance of the vehicle will be greatly affected.
Xu Liang has already discovered it.
He had hit a guardrail once before, but because he was not turning very fast, the damage to the car was not particularly serious. Only the left headlight was broken.
As a result, in another game, when entering a tunnel, he pressed the J key to turn on the headlights, and the car screen showed "headlights damaged".
This made his eyes widen.
No way? He and his friend both bought a Dizi electric car, and as we all know, these new energy electric cars like to install a large screen inside the car.
Based on their previous gaming experience, he and his friends thought that this screen was a decoration. Although it could display navigation, it was just navigation.
Can the car computer in the game be as smart and easy to use as the real car computer? Impossible!
How can a game simulate a real car interface? If it can really do this, it would be too incredible.
But after the incident with the car lights, Xu Liang tried to operate the car computer, and the result showed...
The car computer in the game is indeed interactive! Including the window lift, sunroof switch, air conditioning and other buttons in the car, all can be interacted with.
Too abstract!
In addition to the interior of the vehicle, the vehicles in this game have another feature that is not really a feature, but one that Xu Liang finds very special.
If the car paint is scratched, it is really scratched! If the bumper is damaged, it is really damaged. If the car window is broken, it is really broken. You can only send it to the repair shop for replacement and repair. There is no possibility of automatic repair.
Xu Liang looked at his car.
The hood is bent and warped, there are obvious scratches on the door, and the front face is horrible...
These were the scars left by his racing on the track. He thought they would repair themselves automatically, but it turned out to be useless. He had to spend money to go to the repair shop to replace each one with a new one or do sheet metal painting.
“The physics engine is amazing.”
"I turned on the manual transmission mode. Although I used a mouse and keyboard, I could really feel the surging power of the engine at low gear and high speed."
My friend explained: "And in this case, the noise heard in the headphones will be significantly louder..."
So real?
When Xu Liang heard this, he immediately became interested.
He also bought a fuel car to experience the manual transmission mode his friend mentioned. As he said, in this mode, the sense of control and realism are simply maximized.
How is this done? Xu Liang was puzzled. In racing games like this, the vehicles are usually just 3D models with a bunch of different instruction codes applied.
No one would specifically create details and a sense of real connection for the interior of a car.
But "Forza Motorsport" gives people a feeling that every car in the game is not just an empty shell model, but there is really an engine and transmission running inside.
Watt? How is this possible!
Xu Liang also felt that his thinking was too outrageous. Games are games. No matter how good the physics engine is, it is impossible to produce all the details of a car.
He must be overthinking it.
…
It wasn't just Xu Liang and his friends who thought the physics engine of "Need for Speed" was strange; other people who participated in the offline trial also noticed something unusual.
By switching the perspective inside and outside the car.
Some players have discovered that the vehicle's shock absorber is actually working when the vehicle passes through bumpy roads.
Moreover, when the wheels pass through potholes, the tires will show obvious squeezing and deformation!
“This is not an illusion!”
Facing a large number of players' questions, Chen Ba explained on the spot: "We have an extremely powerful physics engine, which is used in the game..."
The demo version does not have repair and modification functions.
So at this time, players didn’t know that Tianba Studio actually added interior details to every car.
If there were modification and repair features, and they could dismantle the car, then they would know exactly how powerful this physics engine is.
For example...
In other racing games, problems like "engine carbon deposits" will never occur, nor will there be oil leaks or batteries running low and failing to start the car.
But in the game "Forza Motorsport", these problems really occur!
certainly!
Even if he told the players at this time, they probably wouldn't believe it, so Chen Ba didn't tell the truth.
Anyway, by the time the game is released, with features like repair, maintenance, modification and upgrades, they will know the power of this physics engine.
The biggest selling point of "Need for Speed", which is also the core selling point that distinguishes it from similar games, is actually this physics engine.
Only after playing this game will you realize that those games where you drive a car countless times without any problems are all idealized scenarios.
A real racing car is probably just like the one in "Ford", with maintenance every three days and a major overhaul every five days, and the main character is a weak and delicate person.
If you don’t play the game “Need for Speed”, you won’t know that there is such a thing as brake failure…
What? You haven't encountered this situation in the games you play? Is it possible that the game you play does not have a powerful physics engine like "Need for Speed"?
"But then again..."
"Brother Ba, our demo is a bit crude! Many players said that there is too little content to experience!"
Xiao Lu said with a headache.
For this offline trial, the trial demo they provided did not add much content and could not even be considered a semi-finished product.
Players came with great expectations, but ended up only experiencing such a small amount of game content. Naturally, they felt dissatisfied and thought that Tianba Studio lacked sincerity.
"It can't be helped!"
Chen Ba sighed and said, "Time is too short. We'll be lucky if we can come up with a demo."
There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!
What else do you want a bicycle?
Do you really think developing a game is just a matter of stacking blocks? If the most difficult and critical parts were not solved by the Iron-Han-Han system, they probably wouldn't even be able to produce a demo by now.
"In fact, our research and development progress is very fast compared with our peers in the industry."
This is not Chen Ba bragging.
This is the fact. Because of the Tiehanhan system, the development cycle of a game by Tianba Studio is incredibly fast compared to its competitors.
But even so, it is still a bit difficult to make a semi-finished version of a masterpiece in such a short time.
"Fast and Furious" is a masterpiece!
The price of this game will be around 120 yuan if nothing unexpected happens, and the gold version will even reach 150 yuan or even 160 yuan.
It is impossible for a game of this level to be completed by himself in just two or three months like "Study Simulator".
To put it bluntly.
If Tianba Studio were to develop another game similar to "Study Simulator" and "Living Under Someone Else's House Simulator", one month would be enough.
After all, the size of the game is there.
As the studio's first hundred-dollar game, it is normal to spend more time polishing it.
And one more thing...
Chen Ba actually cares a lot about whether the game testing phase can find hidden game bugs.
This is also the reason why he couldn't wait to hold an offline trial event and invite players to Jiangning to experience the demo version of "Need for Speed".
He wanted to take precautions.
But the results of the trial were not satisfactory. In today's trial activity, more than 150 players discovered several game loopholes and bugs.
Someone discovered a texture error, and the vehicle could pass through a wall and disappear into the void...
Some people have discovered that in the online mode, if you win first place in a competition and then start another competition at the same time, you will directly get the first place rewards for both competitions.
Some people also found that as long as a large car is placed horizontally on the track to block the cars coming from behind, the race cannot proceed and the game will freeze...
Chen Ba recorded all these loopholes or bugs and planned to fix and deal with them.
But it's obvious.
These are not the bugs he wants to find, nor are they serious bugs that particularly affect the nature and balance of the game.
“No harvest yet?”
"No!"
Zhong Shengwei took the questionnaires from these players, walked up to Chen Ba and said, "I asked around, and everyone said they didn't find any particularly strange game mechanics."
"The most complaints are about the driving test and the low quality of the human-machine interface..."
Driving test? Human or machine?
Chen Ba frowned and thought about it. Could it be that the problem lies in these two places? But it shouldn't be!
The driving test is a copy of the real-life question bank and test rules. Except that the third part has become a competition, everything else is exactly the same.
As for the poor quality of human-machine, it is possible that they can become a breakthrough, but the probability is also fine. After all, these human-machines, although they look smart, are actually all mentally retarded.
Their intelligence is only used in driving. As for other aspects, they are far less intelligent than the NPCs in "God's Grace Continent".
"Please focus on testing the human-machine interface."
Chen Ba urged: "Since the players are very concerned about this, let's go back and make some adjustments to the AI."
"Improve quality?"
"No, the quality needs to be lowered!"
Chen Ba smiled and said, "I think the logic of these human-machine driving is still a bit too stupid, especially during competitions."
Online competitions are player vs. player, so let’s not talk about that for now.
In single-player matches, the human-computer operation was a little dull, which did not quite fit their positioning of "low quality".
Players are already criticizing the low quality of the AI, so why should we be polite? This is a brutal demonstration of what really means by poor quality. "The AI does more bad things."
"For example, someone speeds up and runs in front of the player, then quickly slows down, intentionally causing the player to rear-end..."
Chen Ba explained: "There are also malicious blocking, malicious lane-cutting, random lane changes, etc., whatever you can do to make people angry."
Young man, what kind of car do you drive? With such a mediocre skill, you should go back to the driving school and practice more! If you don’t have strong technical strength and psychological quality, don’t come to Akina Mountain to battle with human and machine! Zhong Shengwei: “…”
What a cheap robot!
He didn't even dare to imagine how angry the players would be if the AI really did what Brother Ba said.
"Come to think of it, since the AI is so mean, it must be quite satisfying for the players to bully it, right?" Xiao Lu asked curiously.
"really!"
Zhong Shengwei nodded.
After beating up ordinary AIs, you won't feel any sense of accomplishment, or even happiness. But if you beat up such disgusting and mean AIs, it would be so satisfying.
"Humans and machines can also be divided into different levels!"
"It's okay to abuse the AI with simple ones, but with AIs of higher difficulty, ordinary players can probably break through their defenses."
Chen Ba joked: "The hallmark of becoming an experienced driver is that you start pointing fingers at other drivers, or even scolding them while driving."
"From this perspective, if you don't curse the AI while playing Need for Speed, you're a very gentle and kind person."
Any normal person would curse a few words.
That's right!
The purpose of the AI is to be scolded, to highlight the "high quality" of the players. Only after playing "Need for Speed" did you know that your quality is so high? Players scold each other? Don't be kidding! Can the quality of players be lower than these AI? Compared with these AI, other players are so cute and kind! (End of this chapter)