Chapter 207 A game that costs less than one G...
That's interesting.
Chen Ba has been in the industry for many years and has participated in the production of a wide variety of game types, covering a wide range of topics.
The only thing I haven’t played is FPS games!
There are two main reasons behind this. The first is that the FPS track is too competitive, and he is worried that if he enters this field, he will not be able to compete with others.
The second reason is, of course, the age-old problem of cheating in FPS games!
Because of these two reasons, Tianba Studio has not launched any FPS shooting game until now.
But times are different now.
After realizing the anti-cheating function of Tianba engine applied to FPS games, Chen Ba immediately became interested in FPS games.
“If we can’t make games of the same level as Call of Duty and Battlefield, then we should lower our expectations and make an FPS game like Gunfire Reborn!”
"Gunfire Reborn?"
Xiao Lu was a little surprised, as if he didn't expect Brother Ba to mention this adventure FPS game from many years ago.
"What's the problem?"
Chen Ba explained: "As I said, the FPS game we made is mainly to show the anti-cheating capabilities of the Tianba engine to the outside world."
"Since it's for display, the size of the game is not something we should consider..."
You can't develop a 3A-level FPS game just to demonstrate anti-cheating capabilities? That's too outrageous!
In fact, Chen Ba originally thought that since it was all for demonstration, he might as well just use the 4399 mini game for the sake of convenience.
But he thought again, most of the shooting games in 4399 are just fake. And can a web game of this level really use the Tianba engine? Most likely not! In order to perfectly utilize the Tianba engine and show the powerful anti-cheating ability of the game, a game of this size like "Gunfire Reborn" is a good choice.
If the size is too large or too small, the display effect will be greatly reduced.
"But……"
After learning about Brother Ba's idea, Xiao Lu frowned and said, "Gunfire Reborn seems to be a game that focuses on PVE. If there is no PVP mode, how can we demonstrate anti-cheating capabilities?"
Although cheats are rampant in FPS games, it depends on the specific game.
It is a highly competitive FPS game, mainly in PVP confrontation mode. Due to the players' twisted desire to win and sense of revenge, there will be many orphan players who cheat.
However, some FPS games with less competitiveness and mainly based on PVE mode are mainly about fighting monsters and passing levels, without any confrontation between players, so the number of plug-ins is extremely scarce.
It just so happens that Gunfire Reborn is an FPS game that focuses on PVE level-breaking mode, and its competitiveness is relatively weak...
This is also what Xiao Lu is worried about.
In order to demonstrate the anti-cheating capabilities of the Tianba engine, Brother Ba decided to make an FPS game, and the result was similar to "Gunfire Reborn".
Huh? How do I demonstrate this?
There are only a few cheats in the entire game, and the number of players who cheat is far less than that of other FPS games. Is it unfair to use this game to demonstrate? "I'm just giving an example, not copying Gunfire Reborn directly..."
Chen Ba rolled his eyes and said, "Our Tianba is not a penguin, nor a pig factory, so don't think of me as such a shameless person."
Copying other people's games? That's what big companies like to do. Chen Ba can only borrow some ideas at most. If he is asked to copy, he will not be able to get over it.
"That's good, that's good!"
Hearing that Brother Ba was not copying, Xiao Lu breathed a sigh of relief, and then asked again: "Then what are you going to do?"
“An FPS competitive game with Roguelike elements, featuring a PVP mode!”
Chen Ba explained: "After entering the game, you will randomly appear in a certain map. You will start with a small pistol, and you have to rely on grinding to upgrade your equipment."
"Farming monsters?"
"How could it be to spawn monsters? Of course, it's to kill other players, pick up the weapons and equipment dropped by them, or use the bounty to buy more powerful weapons."
The game is more of a brawl.
There are 12 players in one game, who are born in a random map and fight on the map using various weapons. Players can be resurrected three times for free on each map.
After three times, you need to spend money to buy it.
A game usually contains 3-5 maps, which appear randomly in Roguelike. Each map has some special mechanisms and areas to be explored.
For example, in the volcano map, the terrain is open and there are very few covers, which is very suitable for sniper rifles. Another example is the amusement park, where various bunkers and walls can be destroyed, so it is very cool to use a machine gun to sweep them randomly.
The outcome of the game is easy to judge.
When all maps have been rotated, the player with the most kills in the game will naturally be ranked first and receive the highest reward...
"It sounds a bit like CF's individual competition mode, but with a map rotation mechanism added!"
“It’s a bit like that.”
Chen Ba did not deny that the two were very similar. He was already used to the fact that the gameplay modes of FPS games were highly similar.
If you really want to be picky, most FPS competitive games have a "blasting" mode!
For FPS games, most game modes are similar. Even if the names are different, the gameplay is mostly the same if you look closely.
There are different game modes too.
Let’s not talk about the famous Chicken Dinner, but a relatively unpopular gameplay, that is CF’s ghost mode, which is not available in other games.
This model was very popular at the time...
Even from today's perspective, CF's ghost mode is a very fun mode.
It’s a pity that such an original mode that was so popular at the beginning has gradually been abandoned for some reason.
Maybe the ultimate destination of this type of FPS game is the police and the gangsters sniping at the middle door, and the baggage being taken away! "The police and the gangsters blasting is indeed a classic."
Xiao Lu raised his eyebrows and said, "If I were to make an FPS game, the other modes wouldn't matter, but there would definitely be a blasting mode in the game."
Don’t ask, the answer is the soul of FPS!
Compared to those fancy modes and gameplay mechanisms, the demolition mode is really the longest-lived and most popular game mode in FPS, without a doubt.
"By the way, Brother Ba, what are you going to call this game?"
"Reborn in a Different World, I Play AK! My nickname is "If you have the guts, try to cheat?"
"Haha, just kidding."
After waving his hands, Chen Ba explained: "As for the name, in order to fit the background of the game, it will probably be called Spacetime Reconnaissance."
Although the game is small, it has everything.
Although it is just an FPS game used for training and to demonstrate the anti-cheating capabilities of the Tianba engine, Chen Ba still made up a background story for the game.
The general background is that in 20XX, a mysterious time and space vortex appeared over the southwestern Pacific Ocean, which seemed to lead to an unknown world.
Various countries have sent out elite reconnaissance teams to travel through the vortex of time and space to explore the unknown world...
This is also the identity that the player plays.
The various and bizarre maps in the game are the world behind the vortex of time and space.
The game is small in size.
So the plot and story background are just a few words. For FPS gamers, unless they are playing games like Call of Duty or Titanfall, who cares about the plot?
When you play CF or CSGO, do you pay attention to the so-called game plot and background?
Stop kidding! Take CrossFire, which is known as the "dream of 300 million mice", for example. Among these 300 million mice, about 290 million mice do not know the origin of "lurker" and "defender".
Therefore, Chen Ba did not plan to write the plot and background of "Time and Space Detection" in great detail.
Just a brief introduction will do!
…
There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!
New year, new beginning.
Yang Dong, who had been in seclusion for many days, brought good news to Tianba fans.
Developed with Tianba Engine 2.2, the business simulation game "I'm a Big Internet Celebrity", with Yang Dong as the main producer, will start its first round of deletion testing in the near future.
The so-called deleted data test is a term that is no longer unfamiliar to everyone.
As the name suggests, the archived data will be deleted after the test is completed, and the next round of testing will not inherit any data from this test.
Corresponding to this, there is also the non-delete test! Generally speaking, when an online game reaches the non-delete test stage, it is basically equivalent to being officially released. Even if it has not yet been publicly tested, it will be soon.
The deletion test started a little earlier.
From the deleted data test to the final public beta, the interval can be as short as a few months, or as long as three to five years.
"No activation code this time?"
Hu Zhong glanced at the announcement pinned to the top of Tianba Community with a somewhat surprised expression.
Every time Tianba Studio launches a new game for testing, it will draw activation codes in the community. Only players who draw activation codes can enter the game and participate in the test.
This is all old practice.
Hu Zhong actively participated every time, but he was never able to get the activation code. Over time, he became too lazy to sign up.
Anyway, you won't win even if you participate, so why bother?
Hu Zhong had no intention of signing up for the deleted files test of "I Am a Big Internet Celebrity" this time. After all, he knew that if the activation code was still drawn by lottery, he would most likely not get one.
But what did he see? There was no limit on the number of participants and qualifications for this test? All players could click on the link to download the game client and participate in this deleted file test? Watt sent it! Hu Zhongben thought he had read it wrong. How could there be no limit on the number of participants and qualifications for a deleted file test? Either he had read it wrong, or the staff had written it wrong.
But when he clicked on the link in the pinned post with the idea of giving it a try and actually downloaded the game test client, he was shocked.
Ah Zhen, are you serious?
Oh my goodness! What on earth is this game trying to do? So many people were invited to the deleted file test, is this a deleted file test or an open beta? Hu Zhong was not the only one who was surprised.
Other players in the community also found it incredible. It was the first time they saw a game's deleted file test with no limit on the number of participants and no restrictions on qualifications. Anyone could come if they wanted to.
Speaking of which...
Isn't it usually just inviting a few players to test the basic gameplay and find loopholes and bugs in the game? For this kind of requirement, it is usually enough to invite dozens of players, or at most a few hundred.
There are too many players, which makes confidentiality difficult, and it is also difficult to manage. After all, this is a test, and the game has not been officially released yet! As for the practice of "I am a Big Internet Celebrity" where there is no limit on the number of players and no limit on qualifications for the deleted file test... It is really an eye-opener!
“Is this game so small?”
I originally thought that the game "I am a Big Internet Celebrity" would be very large in size, but after finding out that the game is less than one GB, I was stunned.
Are you kidding me? Why is this game so small? Can a game that is less than one gigabyte really be fun?
Hu Zhong is skeptical about this.
He has played small-scale games before, and he admitted that one cannot judge whether a game is fun based on the size of the game itself.
Some game update download files are hundreds of GB in size, which looks very impressive, but once you enter the game you find out that it is complete bullshit.
Some games are fun to play even though the game itself is only one or two GB, or even only tens or hundreds of MB...
But there is a premise! The premise is that it cannot be too far from the "promotional effect". For example, Brother Ba said that he made a 3A game, but the client file is hundreds of MB. Do you think this is normal?
Although the publicity for "I Am a Big Internet Celebrity" did not reach the outrageous 3A level, everyone's expectations were at least at the level of "The Drive".
So……
A game that players expect from "Need for Speed", but the game itself is less than one gigabyte?
Brother, are you kidding me? Nowadays, the file size of a slightly larger mobile game starts at several GB. Although this analogy is not quite appropriate, is this really not a mobile game? With Hu Zhong's home broadband speed, a one-GB game file can be downloaded in less than half a minute.
But the game was downloaded, but he was hesitant about whether to open it...
Yes, he hesitated.
However, his hesitation only lasted for a few seconds, because the bet had already been made, and it would be a real loss if he didn't play it.
The game icon of the beta version of "I am a Big Internet Celebrity" is a big artistic letter "B".
Double-click the icon to open the game.
Instead of the full-screen display as expected, only a new window appeared on the screen.
"Welcome to the Bashi platform!"
In the window, the login or registration page of the Ba Shi platform appears. According to the prompts, players can also use the Tianba account to log in with one click.
After logging into your account.
Hu Zhong, who was very much looking forward to the game UI interface, looked at this very familiar "software layout" and fell silent.
Who is he? Where is he? Didn't he download a simulation game called "I am a Big Internet Celebrity"? Why is the UI of this game so similar to that of a short video software? "Can I really watch videos?"
After trying to swipe up and finding that this game was not simply about imitating other people's faces, but about being able to actually watch videos and post pictures and texts, Hu Zhong understood.
At this moment, he finally understood why the game file of "I am a Big Internet Celebrity" was so small, even less than one G.
He also understood why the deletion test of this game would have no limit on the number of participants and no limit on qualifications...
nonsense!
Tianba Studio would definitely like to have as many test players as possible. If there are too few test players, the framework of the game cannot be built.
Have you ever seen Douyin and Kuaishou with only dozens or hundreds of users? (End of this chapter)