Chapter 78: The land of gentleness, the grave of heroes!
Exclusiveness has its pros and cons.
For the first-party platform, exclusivity is the only choice. After all, your studio team has been bought out by the console manufacturer. Do you still want to release games on other platforms?
For the second party, that is, the studio that is hired or commissioned by the host platform and signs an agreement to develop console games for them, it is only right that they pay the money and you do the work, so exclusivity is also reasonable.
Tianba Studio is a third party.
The studio has neither been acquired nor signed a development-for-hire agreement, so exclusivity becomes a matter of "money talks".
If the money is sufficient, the resources are top-notch, and there are various technology-related collaborations, then it’s fine to be exclusive.
The money given is not enough, and there is no exchange and cooperation in resources and technology. It would be bad to have a monopoly.
After all, once it becomes exclusive, it will lose a large number of players from other platforms, which is a huge loss.
Chen Ba was still hesitating.
The giant hardcore company, which has always been generous, perhaps because of Huang, took a fancy to Tianba Studio and the game "Shennong Continent".
Therefore, Juying sent a representative from the Third Party Group, the third-party service department, to discuss exclusive matters.
There is still sincerity.
Once "Divine Grace Continent" chooses to be exclusive to the XBOX platform, they will open up some of the XBOX platform's technology sharing and provide certain minimum guarantees.
The so-called guarantee means that when the exclusive sales of the game are less than XX million copies, the giant game company will be responsible for paying for the shortfall in revenue, so that the developer no longer has to worry.
"No, it's too low."
The representative of the company Juying believes that the theme of "Divine Grace Continent" is too old and not very playable, and the sales volume is at most 500,000 copies.
This was unacceptable to Chen Ba.
It was chosen as a console exclusive, but the guaranteed sales were only this much. What's the point of being exclusive? The sales on the PC platform alone might be more than this.
"Who are you looking down on? The sales of "Divine Grace Continent" across all platforms has started at a minimum of one million copies. That's what I said!"
After driving away the representatives of Giant Hard, Chen Ba said to everyone in the studio: "They look down on us, so we must fight for our reputation and strive to make a popular game that sells over a million copies."
Yes, a popular game! Millions of sales is a hurdle, and only after crossing this hurdle can a game be called a hit. As for the higher sales of tens of millions, Chen Ba would not dare to dream about it at night, after all, it was too outrageous.
To date, Tianba Studio has not had a game that sold over a million copies.
"Living with Other People Simulator" has some hope, but unless it breaks the bank, it will be difficult to break through this hurdle, after all, the player base has reached saturation.
Let alone the Star Emperor.
This thing is destined to be just a niche game and it is impossible for it to become a big hit.
But if you want to say how unpopular "Star Emperor" is, that's not the case. The player activity is very high, and new players are constantly joining the game. It won't be unpopular in a short time.
Chen Ba placed his hopes on the Continent of Divine Grace.
The background of the game is Western fantasy, which means that Shen'en Continent will not be as unfriendly to foreign players as the previous games.
This is one of the guarantees of sales!
In addition, the unique development adventure gameplay of "Divine Grace Continent" is also quite interesting among many RPG games, so it is not unpopular.
As long as there are no bugs, everything is fine.
Thinking of this, Chen Ba suddenly turned his head and asked Yang Dong beside him: "Brother Dong, there should be no problem with the NPC generation test, right?"
"no problem!"
Yang Dong smiled and said, "The NPCs generated by the program all acted in an orderly manner according to the preset logic, and there were no malicious bugs."
“What about interaction and dialogue?”
"There was a small bug in the interaction. Clicking too quickly would swallow the conversation, but it has been resolved," Yang Dong explained.
"That'll do!"
Chen Ba nodded, and then said: "Since the NPC generation test has passed, let's discuss the favorability system of each NPC in the game."
"First, I want to gain favorability. Given the different backgrounds and identities of each NPC, I think the way to gain favorability should also be changed..."
"I agree!"
Xiao Lu raised his hand and said, "This design of increasing favorability by giving gifts and chatting is simply too boring and monotonous."
"In that case, we can ignore ordinary NPCs, but it will be more difficult to gain favorability with NPCs with special status, and we need to complete side quests to increase it."
After Chen Ba finished speaking, he seemed to have thought of something, so he added: "There are five levels of favorability, right?"
Indifferent, neutral, friendly, following, loving.
There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!
It is not difficult to reach goodwill, but if you want to improve from goodwill, you have to spend some time. The core idea is that the higher the level of goodwill, the harder it is to improve the goodwill.
After an NPC reaches the follower level, there is basically only one way to increase his favorability: train him, then take him to kill monsters together...
This is the basic framework, but Chen Ba feels that it seems possible to add a special design to this basic framework: initial goodwill!
The player has the identity of a "hero".
This identity may have a bonus in the eyes of some NPCs. Even if you don't specifically increase their favorability, the initial favorability may be very high.
"For example, the king and the palace guards, their initial impression is friendly."
Chen Ba said thoughtfully: "And some civilians in the capital, especially ignorant girls, may have an initial liking for the hero to the level of following or even loving him."
“That makes sense!”
Xiao Lu chuckled and said, "He's a legendary hero! He has a high status and is very powerful. He might even be handsome. It's not surprising that young girls would be attracted to him and want to marry him."
To put it bluntly.
As a brave man, hooking up with a few ignorant girls is just a piece of cake, isn't it?
Do you still need to improve your favorability? What a joke, as long as the hero beckons, there are many girls who are willing to follow him and love him to death.
"That's true, but it's not like the favorability will only go up and never down."
Chen Ba thought of the horror of the fourth disaster, so he said, "If the favorability only increases and never decreases, what if the hero indulges in women and does not fight the devil?"
Brave man, cheer up! The land of gentleness is also the grave of heroes. You are a man who shoulders the responsibility of saving the world. How can you be dragged down by love affairs?
In order to prevent some players from sinking into the gentle world without knowing the horror of the devil, Chen Ba decided to add a hidden "disappointment value" system in the favorability system.
When the player's actions trigger certain conditions, the NPC will be disappointed, its favorability will drop sharply, and it will leave the hero.
It's okay to have a harem in another world, but as a hero, you should at least do something serious, right? The king summoned the hero to save the princess, not to let the hero harm the people! A hero who doesn't do his job will definitely be disliked.
After all, "Shennonglu" is always a game of "brave hero fighting devil king" rather than "Dragon King's Journey to Another World".
If the main storyline is not promoted, how embarrassed would the Demon King be?
(End of this chapter)