Chapter 88 There are too many Cao thieves
"The NPC won't run around, right?"
After reading this strategy post full of bitter tears and nonsense, Chen Ba asked with some concern.
This loss is quite serious!
If all NPCs are like this, how can players feel confident recruiting and training them? What if the same mistake is made and the NPCs that you have trained run away? "Don't worry, he has brought this upon himself."
Yang Dong shook his head and said, "NPCs automatically generated by the program do have a certain degree of affection for each other. He himself said that if you want to have a harem, you have to keep an eye on the changes in the NPC's affection."
The first wife obviously didn’t like the second wife, but she insisted on marrying her to live with her. She deserved the fire in the backyard!
How can you play like this?
"His situation is indeed rare!"
Xiao Lu couldn't help laughing and said, "Although there is a hidden system called disappointment value, under normal circumstances, NPCs whose favorability reaches the follower or beloved level will generally not leave the player."
They had already considered this.
Players invest so much energy and resources to train an NPC, but if one day the NPC becomes unhappy and runs away, wouldn’t all the resources and energy invested by the players be wasted?
So under normal circumstances, NPCs will not run away.
Even if the NPC's favorability drops, there is still time and measures to remedy the situation, so it is not possible for them to just leave and run away with all their equipment.
As for the situation mentioned in the strategy post, it is an abnormal situation.
He immediately opened a harem, but the relationship between the two wives was poor, which led to a fire in the backyard and ultimately resulted in both loss of people and money.
"NPCs also have close relationships with each other. If you choose a certain NPC, you cannot recruit his enemies into your team, otherwise your favorability will drop sharply."
"How can a hero distinguish the relationship between NPCs?"
“It’s very simple!”
Chen Ba said with a guilty conscience: "When cultivating favorability on a daily basis, the NPC will basically tell the player who and what he hates or likes."
This is caused by the system.
To be honest, he couldn't figure out what kind of magic the system used to make the program-generated NPCs so intelligent.
Not only does it come with its own identity background and a set of behavioral logic, it also has exclusive dialogues and unique preferences.
It's amazing! The most outstanding part of "Shennong Continent" is definitely the various NPCs in the game.
It is not difficult to find that although these NPCs look dull and mechanical, and their dialogues are repetitive and long-winded, in daily interactions they are no different from half-real people.
They also have their own lives.
NPCs are not always on good terms with each other. Frictions and disputes may arise between them, and they may even end up in fights.
For example.
When players are wandering around the capital, they will encounter Rudy, who is "unfair" and does not get along with other NPCs. If players recruit him into the brave team, they will not be able to recruit other civilian NPCs in the capital.
The reason is very simple.
Other NPCs lack a favorable impression of Rudy, and some even hate him very much, so they are unwilling to be with him.
Not only NPCs of the same type, but NPC teammates of different races also find it difficult to coexist.
For example, orcs and elves.
If an orc joins the brave team, normal elf NPCs cannot be recruited. This is because in the game setting, the orc empire invades the elven kingdom all year round, and the hatred between the two tribes is quite large.
certainly!
These restrictions only apply to ordinary NPCs. For special NPCs with names and surnames that appear in the main storyline, such restrictions do not exist.
For example, the Elf Queen and the Elf Princess are not actually unable to be in the same team with the Orc Queen.
The premise is that you have to conquer them.
…
This is a guide for The Cowherd. Although the ending is quite funny, the rest of the content is still very practical.
This also points the way forward for many players who are in a period of confusion.
Different NPC combinations, different profession combinations... Thanks to the research of tens of thousands of players, various gameplay styles quickly emerged.
Among them is shield reflux.
There are three shields, one support and one healer. The team does not have a core C position, and the output depends entirely on the "anti-injury" mechanism provided by the front-line shield teammates.
This school of thought has some ideas, but I have to say that a lineup that is purely for taking a beating won't go far, and it's probably only useful in the early stages.
The fire mage all-in style is quite popular.
The so-called fire mage all-in flow means that all resources are used to raise a fire mage, who relies on the high group damage of fire magic in the early stage and a set of skills to all-in on small monsters.
The reason why this lineup is popular is that the Fire Elemental Mage has too much advantage in the early stage. The group damage is very high, and the damage numbers on the screen are full of ordinary monsters. It's so cool! Some people also raise archers, but players soon found that training NPCs to switch to archers is more equipment-intensive. Without the right equipment, the output of archers is really worrying...
There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!
“These are actually all fine.”
Chen Ba has no objection to the genres or unique gameplay developed by players.
No matter what genre they are, they are playing games seriously after all. He likes and respects players who play games seriously.
However, he said he could not understand those players who did not play the game seriously, but had a special liking for the Tauren and were bent on stealing the NPC's girlfriend.
What kind of vision?
There are so many unmarried girls in the game, the married NPCs are all older, and the character texture models are not good-looking.
But there are some players whose tastes are a little more special than ordinary people.
He didn't like the girl who came to his door, and had to stare at the NPC's wife. The Duchess and the Queen were definitely the worst hit.
"It's still not well thought out."
Chen Ba sighed and said, "There are too many Cao thieves, and the logic of these NPCs is not sound. The hero has come to steal the girl, why are you still laughing with him?"
So heartless!
Even if it is an NPC created by the system, it cannot logically escape the way game characters should act.
The brave man was flirting with the queen while chatting with the king. It was such a weird scene.
NPCs have no awareness of being cheated.
To be precise, when the game was being developed, they had never considered that there would be so many thieves. So an outrageous scene appeared, that is, a player successively captured four married women.
Chen Ba was devastated when he saw this screenshot of a "five-man team" in the player chat group.
It was so amazing! It made even the game producer feel numb. He never expected someone to be so outrageous.
How can this be called Cao thief?
Even Cao thieves are not so abstract. Although the game can be played this way, your taste is too strong, isn't it? Just when I thought that this team of heroes was already outrageous, an even more outrageous scene appeared.
A player chose an ordinary NPC family in the royal capital, and captured the NPC couple and their children, a family of four.
As soon as the screenshot came out, the player chat group of 2,000 people fell silent, and even the veteran players who usually played the most stopped breathing.
Then……
The player was kicked out of the group chat by the group owner GameBugs.
The black sheep must not be allowed to stay!
(End of this chapter)