Chapter 14 Questionnaire



Chapter 14 Questionnaire Survey

Before deciding to develop a new game, Chen Ba did not forget to conduct a round of "player questionnaire survey".

This is actually a commonly used method.

It mainly uses questionnaires to understand the market trends and players' preferences and tastes, so as to help game makers make key decisions.

The questionnaire was distributed through the game community of [Hanchuang Kushu Simulator] and was mainly aimed at core players.

Qian Xin naturally received it as well.

As the biggest driving force behind the popularity of [Study Simulator] and also the first player to discover the "Cowherding Bug", anyone can be missed in the questionnaire except him.

Coincidentally, Qian Xin, who had just released his latest video, had nothing to do, so he filled out the questionnaire with the idea of ​​killing time.

【What is your gender? 】

【1.Male】

【2.Female】

【3. Others ……】

The first few questions were easy to answer. It was nothing more than collecting some basic information. At the speed of one question per second, Qian Xin quickly saw the first question worth thinking about.

[Which aspect of the game do you care more about when playing? (Multiple choices are allowed)]

【1. I am a drama fan】

2. I care about gameplay

【3. I like the scenery...】

This was a multiple-choice question. Following his inner feelings, Qian Xin chose the gameplay and plot.

The gameplay is definitely the most important thing.

The key to determining the playability of a game lies in its gameplay mechanism. If the gameplay is not good, no matter how good the graphics are, it will be useless.

Of course, the plot is extremely well done, so a slightly worse gameplay mechanism is acceptable.

After all, for those excellent "visual novel" games, Galgame, or beautiful girl games, their gameplay is not that high, and the main selling point is the plot.

As for the image quality...

Qian Xin scratched his head and thought about it. He really didn't care much about the art style of the game. No matter how rough and ugly the graphics were, as long as it was fun, everything was fine.

However, there is indeed a group of "scenery party" players in the gaming circle who are obsessed with game graphics and cannot accept the eye-catching style of painting.

There is nothing much to say about this. Next question...

[If you were to rate the plot of "Study Hard Simulator", how many points would you give it on a scale of 1-10? 】

"Eight-five, maybe!"

To be honest, the plot of Study Hard Simulator is quite touching. At least when Qian Xin played it for the first time, he was really moved by the protagonist.

But after playing for a long time, he also found that the plot had certain flaws and many places were suspected of being "deliberately sensational."

But the flaws do not outweigh the merits.

Although there are certain flaws and some events are not arranged reasonably, but overall, the plot of "Study Simulator" is really good, far exceeding his expectations, so he gave it 8.5 points.

The points were deducted mainly because he felt there was still room for improvement and filling, especially the narration in the high school stage was too sloppy...

[If there is a sequel to "Study Hard Simulator", what changes would you like to see? ]

"Oh? Is this going to be a sequel?"

As soon as Qian Xin saw the question, he immediately understood the questioner's idea. He was using the questionnaire to imply that hard work would lead to the production of a sequel.

Will the sequel be set in high school? Or... college? Qian Xin, whose interest was immediately piqued, turned his attention to this question. His expectation for the sequel should be the painting style!

With the guarantee of the previous game in terms of plot and gameplay, he believed that the sequel would not be too bad.

But the art style really needs to be changed. The game characters, the game cutscenes, and the UI screens of "Study Hard Simulator" are too abstract!

Qian Xin rarely criticizes independent games for lack of art resources, because he knows that it is really difficult for small teams or small workshops to come up with good game art design.

But this is not an abstract reason.

Look at the protagonist of the game. His face is so distorted that if you don't know him, you might think he is an alien!

And that old yellow cow...

As the creature that players come into contact with most in the game "Study Hard Simulator", the old yellow cow's sticker can only be described in one sentence: Is your cow's tail shaped like a palm leaf fan? Let's not talk about whether it is ugly or not. The guy who drew this old yellow cow is just having a bad taste and doing some terrible things that make people black out.

Since you're going to release a sequel, why not change the art style and stop using these abstract stream-of-consciousness textures?

It took Qian Xin about half an hour to carefully complete the questionnaire and leave his contact information at the end.

I heard that among the players who answer the questions seriously, the game officials will randomly select 10 people to receive the [Hard Study Simulator] Old Ox Keychain?

There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!

All right!

Although he disliked the old ox and felt that herding the ox delayed his schooling, he had to participate since there were prizes, with the main purpose of lowering his chances of winning.

Qian Xin was not the only player who participated in the questionnaire survey. In addition to him, there were about 150 people who participated in the survey.

Chen Ba glanced through the 150 questionnaires.

Apart from some unimportant questions, he saw the distribution composition of players in the selection and answers to key questions.

For example, female players are more likely to be moved by the plot during the game, especially the plot of "Hard Study Simulator", which makes them deeply moved.

Male players are different.

Although they were also involved in the plot, they rarely shed tears. They were more often moved by the protagonist and thought he was very inspiring, that's all.

There is another point that is also crucial.

Regarding the ending of the game, most players expressed that they hope the game can have more endings with different routes, rather than just one line from beginning to end.

This gave Chen Ba great confidence.

He originally wanted to have multiple endings, but was worried that players would object, so he was still hesitating. After reading the results of the questionnaire, he immediately made a decision.

The ending of [Living Under Someone Else's Roof Simulator] doesn't have to be as formulaic as [Studying Hard Simulator], it can be more diverse.

To put it simply.

In the "conventional" sense, there are only two endings for the Study Hard Simulator: getting into the desired high school or not getting into the desired high school.

It seems that there are many small endings, but in fact they are all included in these two big endings.

This new game could have a few more routes with completely different endings, not necessarily either success or failure, but maybe half success and half failure? This is hard to understand.

In simple terms, there can be many solutions to a problem, and they all lead to two outcomes: "success" or "failure."

But is it possible that there is neither success nor failure, and nothing changes after all the efforts? The protagonist, who lives under someone else's roof, tries his best to change this situation. In the end, he successfully gets rid of his aunt's family and ushered in a new life.

But unfortunately, the new life was not as good as he imagined. He was still living under someone else's roof, as if he had returned to the starting point...

[New achievement "Rich Woman is Hungry" has been unlocked! ]

I wish you all a happy Mid-Autumn Festival, and please read and support my new book!

(End of this chapter)


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