Chapter 233: The man playing games on the server
Guo Mo's reproduction experiment failed!
This failure confirmed Chen Ba's idea that what Guo Mo encountered was purely accidental and a randomly generated bug.
In that case, just don't worry about it.
This kind of bug is extremely random and has no clear pattern. Even if it exists, it doesn’t matter. Just consider it as a benefit for the players.
After all, among so many players, only Guo Mo encountered this situation, and even Guo Mo only encountered it once. He would not encounter it continuously, so what is there to worry about?
Would you go out of your way to look for lottery winning patterns and try to figure out a 100% winning method just because a stranger won a 5 million lottery jackpot?
Impossible!
Chen Ba thinks this random bug is insignificant. After all, it is too random and has little impact.
Just 10 points of merit. If this were a lottery, the prize money would be too meager.
"That's it!"
Chen Ba tapped the wooden tabletop with his index finger, then said softly, "No new problems were found in the second test, so it can be successfully concluded."
After testing for a few days, nothing happened.
In this case, there is no need to be suspicious. Just follow the original plan and prepare for the public beta of "Cultivation Fantasy".
The public beta is different from the second beta.
The biggest difference is that the public beta is open to everyone, while the second beta uses an activation code and is only open to a small number of people.
Secondly, the public beta represents the official release of an online game, which is equivalent to completing all the procedures and officially getting married. After that, the game cannot be shut down or the data deleted at will.
Public beta testing time is also the time when an online game is officially released and launched in the eyes of many people. Closed beta testing and the like are generally not counted.
certainly!
For an online game, the public beta and non-public beta versions, apart from representing different meanings, actually the difference in game content is not that big.
Many online games that are in public beta simply add an in-app purchase system based on the non-deleted internal beta version.
even……
Some perverted game developers have already allowed in-app purchases during the deleted or non-deleted test phase, and promised to return points at a ratio of 200% or 500% during the public beta.
This is so perverted!
During the deleted data test, they trick people into spending money and promise to return the money in a certain proportion after the public beta. Chen Ba generally calls this kind of game "ugly".
There's really no need to rush, right?
You exposed your greedy behavior right from the start, as if you were afraid that players didn't know that this was a game with a high krypton cost. Isn't that deliberately discouraging players? According to Chen Ba, the game is still in the testing phase, even in the first half of the public beta, so the operation must be more conscientious, even if it doesn't make money.
Retain the players first and make them interested in or trust the game!
After half a year, when the game retention rate is guaranteed and the reputation is relatively ideal, it is a more reasonable way to "raise pigs" before exposing the greedy side and reaping the benefits.
"What kind of pig farming is this?"
Xiao Lu was puzzled. Why should he wait for a while before showing off his eating habits? Wouldn't it be okay to show off his eating habits right from the beginning? "Two reasons!"
Chen Ba explained: "By doing this, we can maximize the favor of players and make the player churn rate of the game less exaggerated."
"The second reason is simply the sunk cost! You've been playing this game for half a year, and it's an MMORPG. Do you think your abandonment cost is low?"
Many online games can’t wait to launch various pay-to-win activities and gift packs as soon as they are launched as soon as they are publicly tested, almost as if they want to rob the players directly.
This kind of game is very lively in the first few days after the server is launched. But after these few days, the players are not stupid. They know what your game is like and will decisively run away.
However, Chen Ba chose to operate the game conscientiously for half a year and then expose his greed after half a year. The possibility of discouraging players from playing the game has been greatly reduced, and he may even receive extremely high praise.
If players do not run away and choose to continue playing, then after playing for a long time, the so-called "sunk cost" will be generated.
Regardless of whether you have spent money in the game, the time and emotions invested are also a hidden cost. As long as there is such a sunk cost in the game, it greatly increases the threshold for quitting.
"That's true..."
Huang Qing doesn’t know much about games, but he understands human nature, so he also said: “When you invest too much emotion and time in a game, even if the game deteriorates later, you will most likely continue to play it.”
Unless one day, you are really heartbroken by this game, or even touched by some part, or you are entangled in trivial matters in real life and have not played this game for a long time, then you will give up the game freely...
"Haven't you noticed that most online games nowadays use this tactic?"
Chen Ba joked: "Let's not talk about the games from small companies for now. The games from big companies are definitely worth buying in the first six months or two."
As for whether you can quit playing in time after two months or half a year, it all depends on your willpower.
Generally speaking, no.
The tricks of big companies are higher than the mountains and deeper than the sea. When you first get into it, you are very confident and think you are just playing around and it is impossible for you to be addicted to it. But after a while, it is hard to say.
The best way is actually to tell your friend that you want to play a certain game and just want to have fun for a while, and ask him to remind you to withdraw in time when the time comes.
If your friend is trustworthy, then he may be able to persuade you and help you cut off distracting thoughts in time and get out of the game safely.
If you can't even persuade your friends, and even try to drag your friends into the trap, that's another matter...
“It has to be an online game!”
Zhong Shengwei said with emotion: "Why do you need to think about these routines when making stand-alone games? You can just put the game on the shelves and sell it. If you want to play it, play it or not, get out!"
"You're not right."
"Who says that stand-alone games don't have tricks? Stand-alone games also have tricks, especially those platforms that have refund restrictions. There are a lot of games that have a time limit for refunds."
When Chen Ba said this, he was also very angry.
When he was still in school, he often encountered single-player games that were extremely fun in the first few hours, but then became just a defense.
High EQ: The entire game lasts more than 20 hours!
Low EQ: By the time you realize something is wrong, it’s already too late to initiate a refund!
certainly!
There aren't many stand-alone games that do this, and the integrity of most stand-alone games is still guaranteed. After all, in this industry, a bad reputation will have a great impact on subsequent works.
"Online games are indeed tricky."
Yang Dong smiled and said, "Someone has said that to make a good online game, what needs to be studied is not the gameplay, but the social interaction and human nature."
If you can grasp the weaknesses of human nature and do a good job in social interaction, you can make a lot of money with your online game with your eyes closed! If you can't do these two things well, no matter how strong the gameplay is or how fun the game is, it can't actually attract online game players, and it's hard to make a lot of money in the online game market.
There is no social aspect in Mi Home Games?
That's true, but they did a good job of capturing the weaknesses of human nature! Who do you think those characters were drawn for? Who did those plots and copywritings write for? The public beta of "Xiu Zhen Fantasy" is very conscientious.
There is no mistake in the poem, post, content, and read the book on 6, 9, and bar!
At least in the early stage of the public beta, Chen Ba does not intend to play any tricks on the players. It is a completely conscientious game that is not for making money but only for making friends.
It was only after half a year that I started pursuing running water.
But then again…
Although "Xiuzhen Fantasy" is an online game that pursues revenue, Chen Ba does not intend to follow his friends in business. He still has to maintain his bottom line and moral integrity.
"What do you mean?"
"What I mean is, even if we are terrible, we are still terrible and have no bottom line compared to the previous games of Tianba Studio."
Chen Ba explained: "Compared with our competitors, our game is much better. If we compare the worst, we are not afraid of anyone."
"I understand!"
Xiao Lu grasped the essence instantly.
The lower limit of "Xiu Zhen Fantasy" is very low, but this low is relative to other games from Tianba Studio.
But if we put "Xiu Zhen Fantasy" in the pool of MMORPG games and compare it with the games of other competitors, "Xiu Zhen Fantasy" is more conscientious and more fun! "It's OK if you understand it. Let's build a game mall based on this idea!"
Chen Ba rubbed his arm and said, "During the public beta, remember to buy more advertising and promotional materials. We can make it if we have the money."
Things are different now.
In the past, game promotion and marketing were so poor that the studios didn’t even dare to take on slightly high-end advertisements, after all, they didn’t have that much money.
But now, there is so much money lying on the books, just collecting interest. If you don't spend it, are you still waiting for it to give birth? Just spend it as much as you can! For online games, the bigger the public beta is, the more players it attracts, the better. We are not afraid of too many people coming, but we are afraid of no one coming.
“How many servers should we open?”
"Well..."
Chen Ba was stumped for a moment because he was not quite sure how many servers should be opened to meet the demand.
The main reason was that he was unsure about the game "Xiuzhen Fantasy" and didn't know how many players would flock to the public beta.
If there are too many servers, they will not be able to fill up when the time comes, and even the "full queue" cannot be achieved, which is too embarrassing. After all , everyone is queuing up in the public beta, so wouldn't it be unsociable for you not to queue up? You can't just have a bunch of ghost soldiers queuing up at that time to deliberately disgust the players, right?
"How about this, we'll open five servers in the early stage! We'll add more servers later depending on the situation, but the maximum will not exceed eight..."
Chen Ba felt that five districts were enough.
Assuming that there are 100,000 players online at the same time in one zone, then there are a total of 500,000 players online at the same time in five zones.
To be honest, for a game from a company other than QQ or Goose, it's already pretty good if it can have 500,000 concurrent online players. A million online players would have to be a weird game like "Don't Leave After School"! "Okay, then five zones."
Xiao Lu nodded, and then asked, "Are all these five servers located in Jiangning?"
"No, no, no, that won't work."
Before Chen Ba could say anything, Yang Dong stopped him and said, "It would be better to disperse the servers and take care of the players in different regions."
There must be a server in the southwest, one in south China, one in north China and one in central China. As for east China... Jiangning District can cover it, so there is no need to set up a special server in Zhonghai.
Of course, this is a private name.
Jiangning District 1 and the like are only called that within the studio. The district that players see must have a different name.
For players, when they choose a server to register their character, there is not much difference except for the latency and whether it is popular or not.
Delaying this issue will have an impact but is acceptable.
After all, it is an MMORPG game, which is not very competitive. It is not a game like FPS or MOBA games that pursue extreme delay and are highly competitive.
So for servers, just choose the one you like.
Players who play FPS games or MOBA games do not necessarily play in the zone with the lowest latency, so why bother about latency in an MMO online game?
Anyway, the maximum delay is only around 40-60ms, and the lowest is around 20ms. For an MMO online game, you can play it the way you want, and the impact is not particularly big.
What? This delay affects your operation. You want to pursue the ultimate delay, preferably a single-digit delay? Sure, no problem!
The computer in Brother Ba's office has a delay of as low as 2ms when playing his online games, and about 3ms when playing "Xiu Zhen Fantasy". I guess this is the network delay you are looking for.
How about this, you just give me a few tens of millions as a token of your appreciation, and Brother Ba will pack up and leave immediately, leaving the office for you to use, what do you think? (End of this chapter)